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Redo the configs, still needs to be rewritten though
This commit is contained in:
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@ -25,7 +25,7 @@ Permissions:
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# What should the default permissions be for seeing commands?
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# This is a config option because I can't verify if they should be able to see commands normally due to my
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# permissions system. My system is complex, but its a ton of control.
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# permissions system. My system is complex, but it's a ton of control.
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# This isn't an issue normally, but I recently received complaints from someone who doesn't believe in permissions...
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# Some of you may also wish to hide these commands!
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# The permissions for commands are a simple 'libsdisguises.seecmd.command' where 'command' can be
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49
shaded/src/main/resources/configs/dangerous.yml
Normal file
49
shaded/src/main/resources/configs/dangerous.yml
Normal file
@ -0,0 +1,49 @@
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# This modifies the bounding box, This is stuff like can a arrow hit them.
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# If you turn this to true, arrows will act like they hit the disguise in the right place!
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# Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
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# So someone disguised as a enderdragon will easily get shot down by arrows!
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# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
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# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
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# the player is larger than they really are.
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# That makes the player unable to approach this building because the server thinks they are trying to glitch inside
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# blocks.
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# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
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ModifyBoundingBox: false
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# There are four options you can use
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# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
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# TEAMS - Names are limited to 32 chars but can be changed willy nilly
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# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
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# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
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# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
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# And names will always display even if the entity is invisible using potion effects
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# With ArmorStands & the Premium version, you can also use multiple lines in the nametag, use \n as a seperator.
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# Read the next option for more information.
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PlayerNames: ARMORSTANDS
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# On player disguise, a fake player is added to tablist so the skin can load properly.
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# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
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# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched
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TablistRemoveDelay: 3
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# To prevent skins from defaulting to alex/steve, there is a timer that only expires after X ticks or when the player moves
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# You shouldn't actually touch this, but eh. Your server.
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# Default is 5 seconds
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PlayerDisguisesTablistExpiresMove: 100
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# What disguise types are default to OP only, because they are prone to abuse.
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# By default, this contains TEXT_DISPLAY, ITEM_DISPLAY, BLOCK_DISPLAY and INTERACTION
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DisabledDisguises:
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- TEXT_DISPLAY
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- ITEM_DISPLAY
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- BLOCK_DISPLAY
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- INTERACTION
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# These disguise methods are also limited to OP only, because they're open to abuse
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# setInvisible has overlap with the config option for disabled invsibility, if either is used, it will be disabled.
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# Thankfully, only trusted people are OP. So this doesn't need further configuration.
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# Command users who has the permission return true for "libsdisguises.*.*.*" will also have access.
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DisabledMethods:
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- setYModifier
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- setNameYModifier
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- setInvisible
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@ -19,17 +19,6 @@ NameAboveHeadAlwaysVisible: true
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# %complex% = Name will be grabbed from scoreboard or display name if scoreboard fails.
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NameAboveDisguise: '%complex%'
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# There are four options you can use
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# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
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# TEAMS - Names are limited to 32 chars but can be changed willy nilly
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# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
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# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
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# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
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# And names will always display even if the entity is invisible using potion effects
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# With ArmorStands & the Premium version, you can also use multiple lines in the nametag, use \n as a seperator.
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# Read the next option for more information.
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PlayerNames: ARMORSTANDS
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# If doing ARMORSTANDS in the above option, should CustomNames for non-player disguises be overridden to use armorstands too?
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# This allows multiline names if you have purchased the plugin
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# Use \n for a new line, though if you're doing it in a config you may need to use \\n as " and ' are treated differently.
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@ -47,4 +36,21 @@ Scoreboard:
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WarnConflict: true
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# When disguising as a player, should the prefix/suffix of the player disguise name copy the team info?
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# Only takes effect if using PlayerNames TEAMS or ARMORSTANDS
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CopyPlayerTeamInfo: true
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CopyPlayerTeamInfo: true
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# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
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HideDisguisedPlayersFromTab: false
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# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
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ShowPlayerDisguisesInTab: false
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# When disguised, should a message be displayed to the player? If so, where?
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# The message can be customized in translations
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# BOSS_BAR is not supported in 1.12!
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# NONE, BOSS_BAR, ACTION_BAR
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NotifyBar: ACTION_BAR
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# If using boss bar, these two options come into play
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# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarColor.html
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BossBarColor: GREEN
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# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarStyle.html
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BossBarStyle: SOLID
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@ -1,4 +1,15 @@
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# This config file is for settings that effects combat!
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#Stop shulker disguises from moving, they're weird.
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# This will only stop players that were disguised as a shulker from moving, any other entity will not be affected.
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StopShulkerDisguisesFromMoving: true
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# Turn this to true to have players undisguised when switching worlds
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UndisguiseOnWorldChange: false
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# Should the disguise be removed if the disguised player places a block?
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UndisguiseOnBlockPlace: false
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# Should the disguise be removed if the disguised player breaks a block?
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UndisguiseOnBlockBreak: false
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# This prevents disguised players from being targeted by monsters.
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# This doesn't prevent their targeting you if already targeting when disguised
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@ -26,4 +37,4 @@ RetaliationCombat: false
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# If pvp or pve is disabled, this takes effect.
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# If RetaliationCombat is false, or it's true but they haven't fought back in PvPTimer seconds, then they can't fight back.
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# This also controls it so they can't fight back PvPTimer seconds after applying a disguise
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PvPTimer: 5
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PvPTimer: 5
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@ -1,64 +0,0 @@
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# This config file is for features that are something the server might want to customize!
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# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
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# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
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# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
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# Players - Are player disguises saved
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# Entities - Are entities disguises saved (This is everything that's not a player)
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# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
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# This will enable premium only features for the dev builds.
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# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
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SaveDisguises:
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Players: false
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Entities: false
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# Does the player keep their disguise after they die?
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KeepDisguises:
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PlayerDeath: false
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# Shall I disguise the sounds?
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# This turns your damage sound into a MOOOO
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DisguiseSounds: true
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# Turn this to true to have players undisguised when switching worlds
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UndisguiseOnWorldChange: false
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# Should the disguise be removed if the disguised player places a block?
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UndisguiseOnBlockPlace: false
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# Should the disguise be removed if the disguised player breaks a block?
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UndisguiseOnBlockBreak: false
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# Disguises have a 'setExpires' option which removes the disguise after a set amount of time
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# By default, this is set to false which means it expires 9 minutes afterwards, even if they logged off.
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# If true, it means they will experience the full 9 minutes, even if they log on for just a minute per day
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# Expired message can be hidden with an empty translation message
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DynamicExpiry: false
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# When disguised, should a message be displayed to the player? If so, where?
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# The message can be customized in translations
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# BOSS_BAR is not supported in 1.12!
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# NONE, BOSS_BAR, ACTION_BAR
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NotifyBar: ACTION_BAR
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# If using boss bar, these two options come into play
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# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarColor.html
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BossBarColor: GREEN
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# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarStyle.html
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BossBarStyle: SOLID
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# What disguise types are default to OP only, because they are prone to abuse.
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# By default, this contains TEXT_DISPLAY, ITEM_DISPLAY, BLOCK_DISPLAY and INTERACTION
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DisabledDisguises:
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- TEXT_DISPLAY
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- ITEM_DISPLAY
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- BLOCK_DISPLAY
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- INTERACTION
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# These disguise methods are also limited to OP only, because they're open to abuse
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# setInvisible has overlap with the config option for disabled invsibility, if either is used, it will be disabled.
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# Thankfully, only trusted people are OP. So this doesn't need further configuration.
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# Command users who has the permission return true for "libsdisguises.*.*.*" will also have access.
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DisabledMethods:
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- setYModifier
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- setNameYModifier
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- setInvisible
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@ -1,11 +1,11 @@
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# This config is for options that are about Libs Disguises itself, not the disguises.
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# MineSkin will at a later date give you less delay for skin requests, if you fill this in with a valid API you too can take advantage of this!
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# This requires you to have a Minecraft account registered with MineSkin, that account must be owned by you and will have its skin changed constantly.
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# https://mineskin.org/apikey
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MineSkinAPIKey: 'N/A'
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# Contact Mojang's servers? Disabling this option will disable player disguises if there's no skin to use!
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ContactMojangServers: true
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# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
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Translations: false
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# Shall I notify those with the correct permission when there's a LibsDisguises update?
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# Disabling this will also disable notifications when the plugin updated
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NotifyUpdate: true
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@ -27,4 +27,32 @@ ChangedConfig: false
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# Should the config automatically update itself each time there's a config entry missing?
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# The old config will have any custom comments or invalid config entries wiped.
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UpdateConfig: true
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UpdateConfig: true
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# You shouldn't need to touch this, but if you do; This was added so scoreboard stuff that affects a certain UUID, will still continue to affect that UUID
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# This doesn't affect player disguises as those would be severely impacted
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# If you are getting issues using this, please do not report them. You disable this at your own risk.
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RandomUUIDs: true
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# Player disguises by default generate a unique UUID per disguise, this will disable it if 'false' and may create issues
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UniquePlayerUUID: true
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# When you for some strange reason don't want PacketEvents to update, enable this!
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# Disclaimer: If you enable this, you are responsible for ensuring PacketEvents is up to date.
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NeverUpdatePacketEvents: false
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# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
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# However some people may prefer to disable this.
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# Even if you disable this, if there was disguises in the cache already then it will use them
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SaveGameProfiles: true
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# This option is useless if you don't enable SaveGameProfiles!
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# If a player has been disguised before and their skin saved into the cache
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# When they join the server will automatically update the cache in case they changed their skin
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UpdateGameProfiles: true
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# Disguises have a 'setExpires' option which removes the disguise after a set amount of time
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# By default, this is set to false which means it expires 9 minutes afterwards, even if they logged off.
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# If true, it means they will experience the full 9 minutes, even if they log on for just a minute per day
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# Expired message can be hidden with an empty translation message
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DynamicExpiry: false
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19
shaded/src/main/resources/configs/premium.yml
Normal file
19
shaded/src/main/resources/configs/premium.yml
Normal file
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# THESE ARE PREMIUM ONLY FEATURES. TO USE THEM, PURCHASE THE PLUGIN.
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# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
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# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
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# Players - Are player disguises saved
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# Entities - Are entities disguises saved (This is everything that's not a player)
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# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
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# This will enable premium only features for the dev builds.
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# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
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SaveDisguises:
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Players: false
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Entities: false
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# Does the player keep their disguise after they die?
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KeepDisguises:
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PlayerDeath: false
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# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
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Translations: false
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@ -1,5 +1,9 @@
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# This config is for options that should only be touched if you're having compatibility issues with other plugins
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# Shall I disguise the sounds?
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# This turns your damage sound into a MOOOO
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DisguiseSounds: true
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# Some players have issues with conflicting plugins where disguised entities will show the wrong armor
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# This should be left alone unless you're trying to solve this issue. Such as MM and stone blocks.
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# When true, the plugin will hide player disguises armor to prevent a minor visual bug for half a second
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@ -9,14 +13,6 @@ PlayerHideArmor: true
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# This may be problematic for some server owners, so you can disable it below
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RandomDisguiseOptions: true
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# For self disguises, they need to have the armor and the held item removed
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# Else they see floating armor, floating held items.
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# This turns the items invisible in the disguised players inventory. It does not actually remove them!
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RemoveArmor: true
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RemoveHeldItem: false
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# An exception for creative mode as this can actually delete the item from the inventory due to creative being weird
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RemoveCreativeEquipment: false
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# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
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# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
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# This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise.
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@ -73,3 +69,18 @@ PacketsEnabled:
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# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
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# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
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UUIDVersion: 4
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# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
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# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
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# Its currently set to false which means that the color is not changed and will refresh itself to the player.
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# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
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DyeableSheep: false
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DyeableWolf: false
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DyeableCat: false
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# Can a player interact with a llama with carpet to set or change their carpet color?
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CarpetableLlama: false
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# Can a player interact with a non-saddled horse of any type, to give it a saddle?
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# This does not change what you can ride or control!
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SaddleableHorse: false
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@ -1,53 +0,0 @@
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# This config is called sanity, because you shouldn't need to change the stuff in here
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#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
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StopShulkerDisguisesFromMoving: true
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# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
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# However some people may prefer to disable this.
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# Even if you disable this, if there was disguises in the cache already then it will use them
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SaveGameProfiles: true
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# This option is useless if you don't enable SaveGameProfiles!
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# If a player has been disguised before and their skin saved into the cache
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# When they join the server will automatically update the cache in case they changed their skin
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UpdateGameProfiles: true
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# This modifies the bounding box, This is stuff like can a arrow hit them.
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# If you turn this to true, arrows will act like they hit the disguise in the right place!
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# Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
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# So someone disguised as a enderdragon will easily get shot down by arrows!
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# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
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# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
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# the player is larger than they really are.
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# That makes the player unable to approach this building because the server thinks they are trying to glitch inside
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# blocks.
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# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
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ModifyBoundingBox: false
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# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
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# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
|
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# Its currently set to false which means that the color is not changed and will refresh itself to the player.
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# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
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DyeableSheep: false
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DyeableWolf: false
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DyeableCat: false
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# Can a player interact with a llama with carpet to set or change their carpet color?
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CarpetableLlama: false
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# Can a player interact with a non-saddled horse of any type, to give it a saddle?
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# This does not change what you can ride or control!
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SaddleableHorse: false
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# You shouldn't need to touch this, but if you do; This was added so scoreboard stuff that affects a certain UUID, will still continue to affect that UUID
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# This doesn't affect player disguises as those would be severely impacted
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# If you are getting issues using this, please do not report them. You disable this at your own risk.
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RandomUUIDs: true
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# Player disguises by default generate a unique UUID per disguise, this will disable it if 'false' and may create issues
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UniquePlayerUUID: true
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# When you for some strange reason don't want PacketEvents to update, enable this!
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# Disclaimer: If you enable this, you are responsible for ensuring PacketEvents is up to date.
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NeverUpdatePacketEvents: false
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@ -1,9 +1,10 @@
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# This config file is for settings that are about the players themselves, and the player disguises!
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||||
|
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# MineSkin will at a later date give you less delay for skin requests, if you fill this in with a valid API you too can take advantage of this!
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# This requires you to have a Minecraft account registered with MineSkin, that account must be owned by you and will have its skin changed constantly.
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# https://mineskin.org/apikey
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MineSkinAPIKey: 'N/A'
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# For self disguises, they need to have the armor and the held item removed
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# Else they see floating armor, floating held items.
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# This turns the items invisible in the disguised players inventory. It does not actually remove them!
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RemoveArmor: true
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RemoveHeldItem: false
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# An exception for creative mode as this can actually delete the item from the inventory due to creative being weird
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RemoveCreativeEquipment: false
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# Shall the players view their disguises?
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# Best used when viewing yourself in 3rd person
|
||||
@ -42,20 +43,4 @@ TallSelfDisguises: false
|
||||
# If a player looks down, they'll see a mini figure of the previously large disguise
|
||||
# This setting only works if the disguise wouldn't be shown as it's too tall, aka the above setting is false
|
||||
# This will only work on living disguises!
|
||||
TallSelfDisguisesScaling: true
|
||||
|
||||
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
|
||||
HideDisguisedPlayersFromTab: false
|
||||
|
||||
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
|
||||
ShowPlayerDisguisesInTab: false
|
||||
|
||||
# On player disguise, a fake player is added to tablist so the skin can load properly.
|
||||
# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
|
||||
# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched
|
||||
TablistRemoveDelay: 3
|
||||
|
||||
# To prevent skins from defaulting to alex/steve, there is a timer that only expires after X ticks or when the player moves
|
||||
# You shouldn't actually touch this, but eh. Your server.
|
||||
# Default is 5 seconds
|
||||
PlayerDisguisesTablistExpiresMove: 100
|
||||
TallSelfDisguisesScaling: true
|
@ -4,6 +4,7 @@
|
||||
# The default disguises already have their sound groups and you cannot use their names.
|
||||
# This means no 'PLAYER' 'COW' etc
|
||||
# This is an example group, 'GroupName' will never be loaded.
|
||||
|
||||
GroupName:
|
||||
# If you don't set one of these options, or it is empty. Then no sound will be played for that sound type
|
||||
# So if hurt is missing, it won't play a hurt noise
|
||||
|
Loading…
Reference in New Issue
Block a user