Redo the configs, still needs to be rewritten though

This commit is contained in:
libraryaddict 2024-10-18 22:27:07 +13:00
parent 82cdaedd28
commit 1d2a2a47bd
11 changed files with 161 additions and 168 deletions

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@ -25,7 +25,7 @@ Permissions:
# What should the default permissions be for seeing commands?
# This is a config option because I can't verify if they should be able to see commands normally due to my
# permissions system. My system is complex, but its a ton of control.
# permissions system. My system is complex, but it's a ton of control.
# This isn't an issue normally, but I recently received complaints from someone who doesn't believe in permissions...
# Some of you may also wish to hide these commands!
# The permissions for commands are a simple 'libsdisguises.seecmd.command' where 'command' can be

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@ -0,0 +1,49 @@
# This modifies the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
# the player is larger than they really are.
# That makes the player unable to approach this building because the server thinks they are trying to glitch inside
# blocks.
# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
ModifyBoundingBox: false
# There are four options you can use
# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
# TEAMS - Names are limited to 32 chars but can be changed willy nilly
# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
# And names will always display even if the entity is invisible using potion effects
# With ArmorStands & the Premium version, you can also use multiple lines in the nametag, use \n as a seperator.
# Read the next option for more information.
PlayerNames: ARMORSTANDS
# On player disguise, a fake player is added to tablist so the skin can load properly.
# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched
TablistRemoveDelay: 3
# To prevent skins from defaulting to alex/steve, there is a timer that only expires after X ticks or when the player moves
# You shouldn't actually touch this, but eh. Your server.
# Default is 5 seconds
PlayerDisguisesTablistExpiresMove: 100
# What disguise types are default to OP only, because they are prone to abuse.
# By default, this contains TEXT_DISPLAY, ITEM_DISPLAY, BLOCK_DISPLAY and INTERACTION
DisabledDisguises:
- TEXT_DISPLAY
- ITEM_DISPLAY
- BLOCK_DISPLAY
- INTERACTION
# These disguise methods are also limited to OP only, because they're open to abuse
# setInvisible has overlap with the config option for disabled invsibility, if either is used, it will be disabled.
# Thankfully, only trusted people are OP. So this doesn't need further configuration.
# Command users who has the permission return true for "libsdisguises.*.*.*" will also have access.
DisabledMethods:
- setYModifier
- setNameYModifier
- setInvisible

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@ -19,17 +19,6 @@ NameAboveHeadAlwaysVisible: true
# %complex% = Name will be grabbed from scoreboard or display name if scoreboard fails.
NameAboveDisguise: '%complex%'
# There are four options you can use
# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
# TEAMS - Names are limited to 32 chars but can be changed willy nilly
# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
# And names will always display even if the entity is invisible using potion effects
# With ArmorStands & the Premium version, you can also use multiple lines in the nametag, use \n as a seperator.
# Read the next option for more information.
PlayerNames: ARMORSTANDS
# If doing ARMORSTANDS in the above option, should CustomNames for non-player disguises be overridden to use armorstands too?
# This allows multiline names if you have purchased the plugin
# Use \n for a new line, though if you're doing it in a config you may need to use \\n as " and ' are treated differently.
@ -47,4 +36,21 @@ Scoreboard:
WarnConflict: true
# When disguising as a player, should the prefix/suffix of the player disguise name copy the team info?
# Only takes effect if using PlayerNames TEAMS or ARMORSTANDS
CopyPlayerTeamInfo: true
CopyPlayerTeamInfo: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# When disguised, should a message be displayed to the player? If so, where?
# The message can be customized in translations
# BOSS_BAR is not supported in 1.12!
# NONE, BOSS_BAR, ACTION_BAR
NotifyBar: ACTION_BAR
# If using boss bar, these two options come into play
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarColor.html
BossBarColor: GREEN
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarStyle.html
BossBarStyle: SOLID

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@ -1,4 +1,15 @@
# This config file is for settings that effects combat!
#Stop shulker disguises from moving, they're weird.
# This will only stop players that were disguised as a shulker from moving, any other entity will not be affected.
StopShulkerDisguisesFromMoving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Should the disguise be removed if the disguised player places a block?
UndisguiseOnBlockPlace: false
# Should the disguise be removed if the disguised player breaks a block?
UndisguiseOnBlockBreak: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
@ -26,4 +37,4 @@ RetaliationCombat: false
# If pvp or pve is disabled, this takes effect.
# If RetaliationCombat is false, or it's true but they haven't fought back in PvPTimer seconds, then they can't fight back.
# This also controls it so they can't fight back PvPTimer seconds after applying a disguise
PvPTimer: 5
PvPTimer: 5

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@ -1,64 +0,0 @@
# This config file is for features that are something the server might want to customize!
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: false
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Should the disguise be removed if the disguised player places a block?
UndisguiseOnBlockPlace: false
# Should the disguise be removed if the disguised player breaks a block?
UndisguiseOnBlockBreak: false
# Disguises have a 'setExpires' option which removes the disguise after a set amount of time
# By default, this is set to false which means it expires 9 minutes afterwards, even if they logged off.
# If true, it means they will experience the full 9 minutes, even if they log on for just a minute per day
# Expired message can be hidden with an empty translation message
DynamicExpiry: false
# When disguised, should a message be displayed to the player? If so, where?
# The message can be customized in translations
# BOSS_BAR is not supported in 1.12!
# NONE, BOSS_BAR, ACTION_BAR
NotifyBar: ACTION_BAR
# If using boss bar, these two options come into play
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarColor.html
BossBarColor: GREEN
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarStyle.html
BossBarStyle: SOLID
# What disguise types are default to OP only, because they are prone to abuse.
# By default, this contains TEXT_DISPLAY, ITEM_DISPLAY, BLOCK_DISPLAY and INTERACTION
DisabledDisguises:
- TEXT_DISPLAY
- ITEM_DISPLAY
- BLOCK_DISPLAY
- INTERACTION
# These disguise methods are also limited to OP only, because they're open to abuse
# setInvisible has overlap with the config option for disabled invsibility, if either is used, it will be disabled.
# Thankfully, only trusted people are OP. So this doesn't need further configuration.
# Command users who has the permission return true for "libsdisguises.*.*.*" will also have access.
DisabledMethods:
- setYModifier
- setNameYModifier
- setInvisible

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@ -1,11 +1,11 @@
# This config is for options that are about Libs Disguises itself, not the disguises.
# MineSkin will at a later date give you less delay for skin requests, if you fill this in with a valid API you too can take advantage of this!
# This requires you to have a Minecraft account registered with MineSkin, that account must be owned by you and will have its skin changed constantly.
# https://mineskin.org/apikey
MineSkinAPIKey: 'N/A'
# Contact Mojang's servers? Disabling this option will disable player disguises if there's no skin to use!
ContactMojangServers: true
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# Shall I notify those with the correct permission when there's a LibsDisguises update?
# Disabling this will also disable notifications when the plugin updated
NotifyUpdate: true
@ -27,4 +27,32 @@ ChangedConfig: false
# Should the config automatically update itself each time there's a config entry missing?
# The old config will have any custom comments or invalid config entries wiped.
UpdateConfig: true
UpdateConfig: true
# You shouldn't need to touch this, but if you do; This was added so scoreboard stuff that affects a certain UUID, will still continue to affect that UUID
# This doesn't affect player disguises as those would be severely impacted
# If you are getting issues using this, please do not report them. You disable this at your own risk.
RandomUUIDs: true
# Player disguises by default generate a unique UUID per disguise, this will disable it if 'false' and may create issues
UniquePlayerUUID: true
# When you for some strange reason don't want PacketEvents to update, enable this!
# Disclaimer: If you enable this, you are responsible for ensuring PacketEvents is up to date.
NeverUpdatePacketEvents: false
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache in case they changed their skin
UpdateGameProfiles: true
# Disguises have a 'setExpires' option which removes the disguise after a set amount of time
# By default, this is set to false which means it expires 9 minutes afterwards, even if they logged off.
# If true, it means they will experience the full 9 minutes, even if they log on for just a minute per day
# Expired message can be hidden with an empty translation message
DynamicExpiry: false

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@ -0,0 +1,19 @@
# THESE ARE PREMIUM ONLY FEATURES. TO USE THEM, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: false
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false

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@ -1,5 +1,9 @@
# This config is for options that should only be touched if you're having compatibility issues with other plugins
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Some players have issues with conflicting plugins where disguised entities will show the wrong armor
# This should be left alone unless you're trying to solve this issue. Such as MM and stone blocks.
# When true, the plugin will hide player disguises armor to prevent a minor visual bug for half a second
@ -9,14 +13,6 @@ PlayerHideArmor: true
# This may be problematic for some server owners, so you can disable it below
RandomDisguiseOptions: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
RemoveArmor: true
RemoveHeldItem: false
# An exception for creative mode as this can actually delete the item from the inventory due to creative being weird
RemoveCreativeEquipment: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise.
@ -73,3 +69,18 @@ PacketsEnabled:
# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
UUIDVersion: 4
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
DyeableCat: false
# Can a player interact with a llama with carpet to set or change their carpet color?
CarpetableLlama: false
# Can a player interact with a non-saddled horse of any type, to give it a saddle?
# This does not change what you can ride or control!
SaddleableHorse: false

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@ -1,53 +0,0 @@
# This config is called sanity, because you shouldn't need to change the stuff in here
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache in case they changed their skin
UpdateGameProfiles: true
# This modifies the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
# the player is larger than they really are.
# That makes the player unable to approach this building because the server thinks they are trying to glitch inside
# blocks.
# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
ModifyBoundingBox: false
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
DyeableCat: false
# Can a player interact with a llama with carpet to set or change their carpet color?
CarpetableLlama: false
# Can a player interact with a non-saddled horse of any type, to give it a saddle?
# This does not change what you can ride or control!
SaddleableHorse: false
# You shouldn't need to touch this, but if you do; This was added so scoreboard stuff that affects a certain UUID, will still continue to affect that UUID
# This doesn't affect player disguises as those would be severely impacted
# If you are getting issues using this, please do not report them. You disable this at your own risk.
RandomUUIDs: true
# Player disguises by default generate a unique UUID per disguise, this will disable it if 'false' and may create issues
UniquePlayerUUID: true
# When you for some strange reason don't want PacketEvents to update, enable this!
# Disclaimer: If you enable this, you are responsible for ensuring PacketEvents is up to date.
NeverUpdatePacketEvents: false

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@ -1,9 +1,10 @@
# This config file is for settings that are about the players themselves, and the player disguises!
# MineSkin will at a later date give you less delay for skin requests, if you fill this in with a valid API you too can take advantage of this!
# This requires you to have a Minecraft account registered with MineSkin, that account must be owned by you and will have its skin changed constantly.
# https://mineskin.org/apikey
MineSkinAPIKey: 'N/A'
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
RemoveArmor: true
RemoveHeldItem: false
# An exception for creative mode as this can actually delete the item from the inventory due to creative being weird
RemoveCreativeEquipment: false
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
@ -42,20 +43,4 @@ TallSelfDisguises: false
# If a player looks down, they'll see a mini figure of the previously large disguise
# This setting only works if the disguise wouldn't be shown as it's too tall, aka the above setting is false
# This will only work on living disguises!
TallSelfDisguisesScaling: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# On player disguise, a fake player is added to tablist so the skin can load properly.
# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched
TablistRemoveDelay: 3
# To prevent skins from defaulting to alex/steve, there is a timer that only expires after X ticks or when the player moves
# You shouldn't actually touch this, but eh. Your server.
# Default is 5 seconds
PlayerDisguisesTablistExpiresMove: 100
TallSelfDisguisesScaling: true

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@ -4,6 +4,7 @@
# The default disguises already have their sound groups and you cannot use their names.
# This means no 'PLAYER' 'COW' etc
# This is an example group, 'GroupName' will never be loaded.
GroupName:
# If you don't set one of these options, or it is empty. Then no sound will be played for that sound type
# So if hurt is missing, it won't play a hurt noise