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Only resend the player disguise if there is changes that will be noticed.
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@ -99,7 +99,7 @@ public class PlayerDisguise extends TargetedDisguise {
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public void onLookup(WrappedGameProfile gameProfile) {
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if (currentLookup == this && gameProfile != null) {
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setSkin(gameProfile);
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if (DisguiseUtilities.isDisguiseInUse(PlayerDisguise.this)) {
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if (!gameProfile.getProperties().isEmpty() && DisguiseUtilities.isDisguiseInUse(PlayerDisguise.this)) {
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DisguiseUtilities.refreshTrackers(PlayerDisguise.this);
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}
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}
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@ -343,7 +343,9 @@ public class DisguiseUtilities {
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if (remove) {
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getAddedByPlugins().remove(disguise.getName().toLowerCase());
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}
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if (DisguiseAPI.isDisguiseInUse(disguise)) {
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if (DisguiseAPI.isDisguiseInUse(disguise)
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&& (!gameProfile.getName().equals(disguise.getName()) || !gameProfile.getProperties().isEmpty())) {
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// TODO Resend for UUID? Might need to in the future.
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DisguiseUtilities.refreshTrackers(disguise);
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}
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}
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