mirror of
https://github.com/libraryaddict/LibsDisguises.git
synced 2024-09-11 01:38:07 +02:00
Temporarily commented out setAllowSleep for now until it can be fixed later
Updated config.yml Updated plugin.yml Updated plugin for latest spigot builds and latest ProtocolLib build
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@ -1,4 +1,6 @@
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apply plugin: 'java'
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plugins {
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id 'java'
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}
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println 'Compiling LibsDisguises via Gradle ver. ' + gradle.gradleVersion
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@ -26,6 +26,8 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.comphenix.protocol.wrappers.WrappedGameProfile;
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import net.minecraft.server.v1_8_R2.EntityPlayer;
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import net.minecraft.server.v1_8_R2.PlayerConnection;
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import org.bukkit.potion.PotionEffect;
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public class ReflectionManager {
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@ -610,10 +612,11 @@ public class ReflectionManager {
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public static void setAllowSleep(Player player) {
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try {
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/**
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Object nmsEntity = getNmsEntity(player);
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Object connection = getNmsField(nmsEntity.getClass(), "playerConnection").get(nmsEntity);
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Field check = getNmsField(connection.getClass(), "checkMovement");
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check.setBoolean(connection, true);
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check.setBoolean(connection, true); **/
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} catch (Exception ex) {
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ex.printStackTrace(System.out);
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}
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@ -8,13 +8,13 @@ DisguiseRadiusMax: 50
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UndisguiseRadiusMax: 50
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# Shall the players view their disguises?
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# Best used when viewing yourself in 3rd person
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ViewSelfDisguises: false
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ViewSelfDisguises: true
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# Shall I disguise the sounds?
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# This turns your damage sound into a MOOOO
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DisguiseSounds: true
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# Shall the disguised hear their disguise sounds or their damage sounds.
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# I disable this as it can be a little confusing when not used with self disguises
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HearSelfDisguise: false
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HearSelfDisguise: true
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# Shall I send the velocity packets? I REALLY recommend you don't disable.
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# This is the only thing allowing the mobs to fly without glitching out.
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SendVelocity: true
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@ -1,6 +1,6 @@
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name: LibsDisguises
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main: me.libraryaddict.disguise.LibsDisguises
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version: 8.3.1
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version: 8.3.2
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author: libraryaddict
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authors: [Byteflux, Navid K.]
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depend: [ProtocolLib]
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