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Make sure disguise isn't running in an unloaded world
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@ -682,8 +682,9 @@ public abstract class Disguise {
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Bukkit.getPluginManager().callEvent(event);
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// If this disguise is not in use, and the entity isnt a player that's offline
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if (event.isCancelled() && (!(getEntity() instanceof Player) || ((Player) getEntity()).isOnline())) {
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// Can only continue a disguise that's valid
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if (event.isCancelled() && getEntity() != null && Bukkit.getWorlds().contains(getEntity().getWorld()) &&
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(!(getEntity() instanceof Player) || ((Player) getEntity()).isOnline())) {
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return false;
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}
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@ -10,6 +10,7 @@ import me.libraryaddict.disguise.disguisetypes.watchers.BatWatcher;
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import me.libraryaddict.disguise.utilities.DisguiseUtilities;
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import me.libraryaddict.disguise.utilities.reflection.ReflectionManager;
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import me.libraryaddict.disguise.utilities.translations.LibsMsg;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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@ -64,8 +65,13 @@ class DisguiseRunnable extends BukkitRunnable {
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@Override
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public void run() {
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if (!disguise.isDisguiseInUse() || disguise.getEntity() == null) {
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cancel();
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if (!disguise.isDisguiseInUse() || disguise.getEntity() == null || !Bukkit.getWorlds().contains(disguise.getEntity().getWorld())) {
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disguise.stopDisguise();
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// If still somehow not cancelled
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if (!isCancelled()) {
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cancel();
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}
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return;
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}
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