diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index b0e4fda1..fd3f749a 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -76,6 +76,8 @@ SaveDisguises: # ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky. # Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise # And names will always display even if the entity is invisible using potion effects +# With ArmorStands & the Premium version, you can also use multiple lines in the nametag, use \n as a seperator. +# Read the next option for more information. PlayerNames: TEAMS # If doing ARMORSTANDS in the above option, should CustomNames be overridden to use armorstands too? @@ -347,4 +349,4 @@ PacketsEnabled: # Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4. # Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead. -UUIDVersion: 4 \ No newline at end of file +UUIDVersion: 4