Annother attempt to fix broken look

This commit is contained in:
libraryaddict 2013-11-19 11:46:06 +13:00
parent e02e1c9e6b
commit 3808579614

View File

@ -1050,12 +1050,13 @@ public class PacketsManager {
loc.getBlockY(), loc.getBlockZ()).createPacket(player, 0, loc.getBlockX(), loc.getBlockY(), loc.getBlockY(), loc.getBlockZ()).createPacket(player, 0, loc.getBlockX(), loc.getBlockY(),
loc.getBlockZ())); loc.getBlockZ()));
} }
// TODO Fix this cos it doesn't move the disguise?
byte yaw = (byte) (loc.getYaw() * 256.0F / 360.0F);
byte pitch = (byte) (loc.getPitch() * 256.0F / 360.0F);
manager.sendServerPacket( manager.sendServerPacket(
player, player,
manager.createPacketConstructor(Packets.Server.ENTITY_HEAD_ROTATION, player.getEntityId(), manager.createPacketConstructor(Packets.Server.ENTITY_LOOK, player.getEntityId(), yaw, pitch).createPacket(
(byte) Math.floor(loc.getYaw() * 256.0F / 360.0F)).createPacket(player.getEntityId(), player.getEntityId(), yaw, pitch));
(byte) Math.floor(loc.getYaw() * 256.0F / 360.0F)));
// Resend any active potion effects // Resend any active potion effects
Iterator iterator = player.getActivePotionEffects().iterator(); Iterator iterator = player.getActivePotionEffects().iterator();