mirror of
https://github.com/libraryaddict/LibsDisguises.git
synced 2024-11-04 08:59:47 +01:00
Fixed step sound for Player only registering one sound
This commit is contained in:
parent
0df90b4943
commit
385a4bb1e4
@ -1,345 +1,345 @@
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package me.libraryaddict.disguise.utilities;
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package me.libraryaddict.disguise.utilities;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Map.Entry;
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import java.util.Map.Entry;
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import java.util.Objects;
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import java.util.Objects;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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/**
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/**
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* Only living disguises go in here!
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* Only living disguises go in here!
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*/
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*/
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public enum DisguiseSound {
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public enum DisguiseSound {
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ARROW(null, null, null, null, Sound.ENTITY_ARROW_HIT, Sound.ENTITY_ARROW_SHOOT),
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ARROW(null, null, null, null, Sound.ENTITY_ARROW_HIT, Sound.ENTITY_ARROW_SHOOT),
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BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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Sound.ENTITY_BAT_LOOP, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF),
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Sound.ENTITY_BAT_LOOP, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF),
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BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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Sound.ENTITY_PLAYER_BIG_FALL),
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Sound.ENTITY_PLAYER_BIG_FALL),
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CAVE_SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
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CAVE_SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
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CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_AMBIENT,
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CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_AMBIENT,
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_CHICKEN_EGG, Sound.ENTITY_PLAYER_BIG_FALL),
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_CHICKEN_EGG, Sound.ENTITY_PLAYER_BIG_FALL),
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COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT),
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COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT),
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CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null),
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CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null),
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DONKEY(Sound.ENTITY_DONKEY_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT,
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DONKEY(Sound.ENTITY_DONKEY_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT,
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Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD,
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Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD,
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Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY),
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Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY),
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ELDER_GUARDIAN(Sound.ENTITY_ELDER_GUARDIAN_HURT, null, Sound.ENTITY_ELDER_GUARDIAN_DEATH,
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ELDER_GUARDIAN(Sound.ENTITY_ELDER_GUARDIAN_HURT, null, Sound.ENTITY_ELDER_GUARDIAN_DEATH,
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Sound.ENTITY_ELDER_GUARDIAN_AMBIENT),
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Sound.ENTITY_ELDER_GUARDIAN_AMBIENT),
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ENDER_DRAGON(Sound.ENTITY_ENDERDRAGON_HURT, null, Sound.ENTITY_ENDERDRAGON_DEATH, Sound.ENTITY_ENDERDRAGON_AMBIENT,
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ENDER_DRAGON(Sound.ENTITY_ENDERDRAGON_HURT, null, Sound.ENTITY_ENDERDRAGON_DEATH, Sound.ENTITY_ENDERDRAGON_AMBIENT,
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_ENDERDRAGON_FLAP, Sound.ENTITY_PLAYER_BIG_FALL),
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Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_ENDERDRAGON_FLAP, Sound.ENTITY_PLAYER_BIG_FALL),
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ENDERMAN(Sound.ENTITY_ENDERMEN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMEN_DEATH, Sound.ENTITY_ENDERMEN_AMBIENT,
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ENDERMAN(Sound.ENTITY_ENDERMEN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMEN_DEATH, Sound.ENTITY_ENDERMEN_AMBIENT,
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Sound.ENTITY_ENDERMEN_SCREAM, Sound.ENTITY_ENDERMEN_TELEPORT, Sound.ENTITY_ENDERMEN_STARE),
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Sound.ENTITY_ENDERMEN_SCREAM, Sound.ENTITY_ENDERMEN_TELEPORT, Sound.ENTITY_ENDERMEN_STARE),
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ENDERMITE(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH,
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ENDERMITE(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH,
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Sound.ENTITY_ENDERMITE_AMBIENT),
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Sound.ENTITY_ENDERMITE_AMBIENT),
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EVOKER(Sound.ENTITY_EVOCATION_ILLAGER_HURT, null, Sound.ENTITY_EVOCATION_ILLAGER_DEATH,
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EVOKER(Sound.ENTITY_EVOCATION_ILLAGER_HURT, null, Sound.ENTITY_EVOCATION_ILLAGER_DEATH,
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Sound.ENTITY_EVOCATION_ILLAGER_AMBIENT, Sound.ENTITY_EVOCATION_ILLAGER_CAST_SPELL,
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Sound.ENTITY_EVOCATION_ILLAGER_AMBIENT, Sound.ENTITY_EVOCATION_ILLAGER_CAST_SPELL,
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Sound.ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK, Sound.ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON,
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Sound.ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK, Sound.ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON,
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Sound.ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO),
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Sound.ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO),
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EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOCATION_FANGS_ATTACK),
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EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOCATION_FANGS_ATTACK),
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GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
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Sound.ENTITY_GHAST_SHOOT, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN),
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Sound.ENTITY_GHAST_SHOOT, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN),
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GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null),
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GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null),
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GUARDIAN(Sound.ENTITY_GUARDIAN_HURT, null, Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT),
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GUARDIAN(Sound.ENTITY_GUARDIAN_HURT, null, Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT),
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HORSE(Sound.ENTITY_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT,
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HORSE(Sound.ENTITY_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT,
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Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD,
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Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_STEP_WOOD,
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Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY),
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Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY),
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IRON_GOLEM(Sound.ENTITY_IRONGOLEM_HURT, Sound.ENTITY_IRONGOLEM_STEP, Sound.ENTITY_IRONGOLEM_DEATH,
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IRON_GOLEM(Sound.ENTITY_IRONGOLEM_HURT, Sound.ENTITY_IRONGOLEM_STEP, Sound.ENTITY_IRONGOLEM_DEATH,
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Sound.ENTITY_IRONGOLEM_ATTACK),
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Sound.ENTITY_IRONGOLEM_ATTACK),
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LLAMA(Sound.ENTITY_LLAMA_HURT, Sound.ENTITY_LLAMA_STEP, Sound.ENTITY_LLAMA_DEATH, Sound.ENTITY_LLAMA_AMBIENT,
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LLAMA(Sound.ENTITY_LLAMA_HURT, Sound.ENTITY_LLAMA_STEP, Sound.ENTITY_LLAMA_DEATH, Sound.ENTITY_LLAMA_AMBIENT,
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Sound.ENTITY_LLAMA_ANGRY, Sound.ENTITY_LLAMA_CHEST, Sound.ENTITY_LLAMA_EAT, Sound.ENTITY_LLAMA_SWAG),
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Sound.ENTITY_LLAMA_ANGRY, Sound.ENTITY_LLAMA_CHEST, Sound.ENTITY_LLAMA_EAT, Sound.ENTITY_LLAMA_SWAG),
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MAGMA_CUBE(Sound.ENTITY_MAGMACUBE_HURT, Sound.ENTITY_MAGMACUBE_JUMP, null, null),
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MAGMA_CUBE(Sound.ENTITY_MAGMACUBE_HURT, Sound.ENTITY_MAGMACUBE_JUMP, null, null),
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MULE(Sound.ENTITY_MULE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_MULE_DEATH, Sound.ENTITY_MULE_AMBIENT),
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MULE(Sound.ENTITY_MULE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_MULE_DEATH, Sound.ENTITY_MULE_AMBIENT),
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MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_AMBIENT),
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MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_AMBIENT),
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OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_HURT, Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR,
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OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_HURT, Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR,
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Sound.ENTITY_CAT_PURREOW),
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Sound.ENTITY_CAT_PURREOW),
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PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT),
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PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT),
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PIG_ZOMBIE(Sound.ENTITY_ZOMBIE_PIG_HURT, null, Sound.ENTITY_ZOMBIE_PIG_DEATH, Sound.ENTITY_ZOMBIE_PIG_AMBIENT,
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PIG_ZOMBIE(Sound.ENTITY_ZOMBIE_PIG_HURT, null, Sound.ENTITY_ZOMBIE_PIG_DEATH, Sound.ENTITY_ZOMBIE_PIG_AMBIENT,
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Sound.ENTITY_ZOMBIE_PIG_ANGRY),
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Sound.ENTITY_ZOMBIE_PIG_ANGRY),
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PLAYER(Sound.ENTITY_PLAYER_HURT, new Sound[] {
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PLAYER(Sound.ENTITY_PLAYER_HURT, new Sound[] {
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Sound.BLOCK_ANVIL_STEP, Sound.BLOCK_CLOTH_STEP, Sound.BLOCK_GLASS_STEP, Sound.BLOCK_GRASS_STEP,
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Sound.BLOCK_STONE_STEP, Sound.BLOCK_GRASS_STEP, Sound.BLOCK_ANVIL_STEP, Sound.BLOCK_CLOTH_STEP,
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Sound.BLOCK_GRAVEL_STEP, Sound.BLOCK_LADDER_STEP, Sound.BLOCK_METAL_STEP, Sound.BLOCK_SAND_STEP,
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Sound.BLOCK_GLASS_STEP, Sound.BLOCK_GRAVEL_STEP, Sound.BLOCK_LADDER_STEP, Sound.BLOCK_METAL_STEP,
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Sound.BLOCK_SLIME_STEP, Sound.BLOCK_SNOW_STEP, Sound.BLOCK_STONE_STEP, Sound.BLOCK_WOOD_STEP
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Sound.BLOCK_SAND_STEP, Sound.BLOCK_SLIME_STEP, Sound.BLOCK_SNOW_STEP, Sound.BLOCK_WOOD_STEP
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}, Sound.ENTITY_PLAYER_DEATH, null),
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}, Sound.ENTITY_PLAYER_DEATH, null),
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RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT),
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RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT),
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SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, null, Sound.ENTITY_SHEEP_AMBIENT, Sound.ENTITY_SHEEP_SHEAR),
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SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, null, Sound.ENTITY_SHEEP_AMBIENT, Sound.ENTITY_SHEEP_SHEAR),
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SHULKER(Sound.ENTITY_SHULKER_HURT, null, Sound.ENTITY_SHULKER_DEATH, Sound.ENTITY_SHULKER_AMBIENT, Sound.ENTITY_SHULKER_OPEN,
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SHULKER(Sound.ENTITY_SHULKER_HURT, null, Sound.ENTITY_SHULKER_DEATH, Sound.ENTITY_SHULKER_AMBIENT, Sound.ENTITY_SHULKER_OPEN,
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Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_HURT_CLOSED, Sound.ENTITY_SHULKER_TELEPORT),
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Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_HURT_CLOSED, Sound.ENTITY_SHULKER_TELEPORT),
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SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH,
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SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH,
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Sound.ENTITY_SILVERFISH_AMBIENT),
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Sound.ENTITY_SILVERFISH_AMBIENT),
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SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, Sound.ENTITY_SKELETON_AMBIENT),
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SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, Sound.ENTITY_SKELETON_AMBIENT),
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SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_SKELETON_HORSE_DEATH,
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SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_SKELETON_HORSE_DEATH,
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Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY,
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Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY,
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Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
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Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
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Sound.ENTITY_HORSE_ANGRY),
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Sound.ENTITY_HORSE_ANGRY),
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SLIME(Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_DEATH, null),
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SLIME(Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_DEATH, null),
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SNOWMAN(Sound.ENTITY_SNOWMAN_HURT, null, Sound.ENTITY_SNOWMAN_DEATH, Sound.ENTITY_SNOWMAN_AMBIENT,
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SNOWMAN(Sound.ENTITY_SNOWMAN_HURT, null, Sound.ENTITY_SNOWMAN_DEATH, Sound.ENTITY_SNOWMAN_AMBIENT,
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Sound.ENTITY_SNOWMAN_SHOOT),
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Sound.ENTITY_SNOWMAN_SHOOT),
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SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
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SPIDER(Sound.ENTITY_SPIDER_AMBIENT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT),
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SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT),
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SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT),
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UNDEAD_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ZOMBIE_HORSE_DEATH,
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UNDEAD_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ZOMBIE_HORSE_DEATH,
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Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY,
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Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY,
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Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
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Sound.ENTITY_HORSE_STEP_WOOD, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP,
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Sound.ENTITY_HORSE_ANGRY),
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Sound.ENTITY_HORSE_ANGRY),
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VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE),
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VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE),
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VILLAGER(Sound.ENTITY_VILLAGER_HURT, null, Sound.ENTITY_VILLAGER_DEATH, Sound.ENTITY_VILLAGER_AMBIENT,
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VILLAGER(Sound.ENTITY_VILLAGER_HURT, null, Sound.ENTITY_VILLAGER_DEATH, Sound.ENTITY_VILLAGER_AMBIENT,
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Sound.ENTITY_VILLAGER_TRADING, Sound.ENTITY_VILLAGER_NO, Sound.ENTITY_VILLAGER_YES),
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Sound.ENTITY_VILLAGER_TRADING, Sound.ENTITY_VILLAGER_NO, Sound.ENTITY_VILLAGER_YES),
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VINDICATOR(Sound.ENTITY_VINDICATION_ILLAGER_HURT, null, Sound.ENTITY_VINDICATION_ILLAGER_DEATH,
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VINDICATOR(Sound.ENTITY_VINDICATION_ILLAGER_HURT, null, Sound.ENTITY_VINDICATION_ILLAGER_DEATH,
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Sound.ENTITY_VINDICATION_ILLAGER_AMBIENT),
|
Sound.ENTITY_VINDICATION_ILLAGER_AMBIENT),
|
||||||
|
|
||||||
WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT),
|
WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT),
|
||||||
|
|
||||||
WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
|
WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL,
|
||||||
Sound.ENTITY_WITHER_SPAWN, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_WITHER_SHOOT),
|
Sound.ENTITY_WITHER_SPAWN, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_WITHER_SHOOT),
|
||||||
|
|
||||||
WITHER_SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH,
|
WITHER_SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH,
|
||||||
Sound.ENTITY_SKELETON_AMBIENT),
|
Sound.ENTITY_SKELETON_AMBIENT),
|
||||||
|
|
||||||
WOLF(Sound.ENTITY_WOLF_HURT, Sound.ENTITY_WOLF_STEP, Sound.ENTITY_WOLF_DEATH, Sound.ENTITY_WOLF_AMBIENT,
|
WOLF(Sound.ENTITY_WOLF_HURT, Sound.ENTITY_WOLF_STEP, Sound.ENTITY_WOLF_DEATH, Sound.ENTITY_WOLF_AMBIENT,
|
||||||
Sound.ENTITY_WOLF_GROWL, Sound.ENTITY_WOLF_PANT, Sound.ENTITY_WOLF_HOWL, Sound.ENTITY_WOLF_SHAKE,
|
Sound.ENTITY_WOLF_GROWL, Sound.ENTITY_WOLF_PANT, Sound.ENTITY_WOLF_HOWL, Sound.ENTITY_WOLF_SHAKE,
|
||||||
Sound.ENTITY_WOLF_WHINE),
|
Sound.ENTITY_WOLF_WHINE),
|
||||||
|
|
||||||
ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT,
|
ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT,
|
||||||
Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, Sound.ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
|
Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, Sound.ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
|
||||||
Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR), ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT,
|
Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR), ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT,
|
||||||
Sound.ENTITY_ZOMBIE_VILLAGER_STEP, Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT,
|
Sound.ENTITY_ZOMBIE_VILLAGER_STEP, Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT,
|
||||||
Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, Sound.ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
|
Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, Sound.ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
|
||||||
Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR);
|
Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR);
|
||||||
|
|
||||||
public enum SoundType {
|
public enum SoundType {
|
||||||
CANCEL, DEATH, HURT, IDLE, STEP
|
CANCEL, DEATH, HURT, IDLE, STEP
|
||||||
}
|
}
|
||||||
|
|
||||||
public static DisguiseSound getType(String name) {
|
public static DisguiseSound getType(String name) {
|
||||||
try {
|
try {
|
||||||
return valueOf(name);
|
return valueOf(name);
|
||||||
}
|
}
|
||||||
catch (Exception ex) {
|
catch (Exception ex) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private float damageSoundVolume = 1F;
|
private float damageSoundVolume = 1F;
|
||||||
private HashMap<Object, Object> disguiseSounds = new HashMap<>();
|
private HashMap<Object, Object> disguiseSounds = new HashMap<>();
|
||||||
|
|
||||||
DisguiseSound(Object hurt, Object step, Object death, Object idle, Object... sounds) {
|
DisguiseSound(Object hurt, Object step, Object death, Object idle, Object... sounds) {
|
||||||
addSound(hurt, SoundType.HURT);
|
addSound(hurt, SoundType.HURT);
|
||||||
addSound(step, SoundType.STEP);
|
addSound(step, SoundType.STEP);
|
||||||
addSound(death, SoundType.DEATH);
|
addSound(death, SoundType.DEATH);
|
||||||
addSound(idle, SoundType.IDLE);
|
addSound(idle, SoundType.IDLE);
|
||||||
|
|
||||||
for (Object obj : sounds) {
|
for (Object obj : sounds) {
|
||||||
addSound(obj, SoundType.CANCEL);
|
addSound(obj, SoundType.CANCEL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DisguiseSound(Object hurt, Object[] step, Object death, Object idle, Object... sounds) {
|
DisguiseSound(Object hurt, Object[] step, Object death, Object idle, Object... sounds) {
|
||||||
addSound(hurt, SoundType.HURT);
|
addSound(hurt, SoundType.HURT);
|
||||||
|
|
||||||
if (step != null) {
|
if (step != null) {
|
||||||
for (Object obj : step) {
|
for (Object obj : step) {
|
||||||
addSound(obj, SoundType.STEP);
|
addSound(obj, SoundType.STEP);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
addSound(death, SoundType.DEATH);
|
addSound(death, SoundType.DEATH);
|
||||||
addSound(idle, SoundType.IDLE);
|
addSound(idle, SoundType.IDLE);
|
||||||
|
|
||||||
for (Object obj : sounds) {
|
for (Object obj : sounds) {
|
||||||
addSound(obj, SoundType.CANCEL);
|
addSound(obj, SoundType.CANCEL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addSound(Object sound, SoundType type) {
|
private void addSound(Object sound, SoundType type) {
|
||||||
String s;
|
String s;
|
||||||
|
|
||||||
if (sound == null) {
|
if (sound == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (sound instanceof String) {
|
else if (sound instanceof String) {
|
||||||
s = (String) sound;
|
s = (String) sound;
|
||||||
}
|
}
|
||||||
else if (sound instanceof Sound) {
|
else if (sound instanceof Sound) {
|
||||||
s = ReflectionManager.getCraftSound((Sound) sound);
|
s = ReflectionManager.getCraftSound((Sound) sound);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
throw new RuntimeException("Was given a unknown object " + sound);
|
throw new RuntimeException("Was given a unknown object " + sound);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case HURT:
|
case HURT:
|
||||||
disguiseSounds.put(SoundType.HURT, s);
|
disguiseSounds.put(SoundType.HURT, s);
|
||||||
break;
|
break;
|
||||||
case STEP:
|
case STEP:
|
||||||
disguiseSounds.put(SoundType.STEP, s);
|
disguiseSounds.put(s, SoundType.STEP);
|
||||||
break;
|
break;
|
||||||
case DEATH:
|
case DEATH:
|
||||||
disguiseSounds.put(SoundType.DEATH, s);
|
disguiseSounds.put(SoundType.DEATH, s);
|
||||||
break;
|
break;
|
||||||
case IDLE:
|
case IDLE:
|
||||||
disguiseSounds.put(SoundType.IDLE, s);
|
disguiseSounds.put(SoundType.IDLE, s);
|
||||||
break;
|
break;
|
||||||
case CANCEL:
|
case CANCEL:
|
||||||
disguiseSounds.put(s, SoundType.CANCEL);
|
disguiseSounds.put(s, SoundType.CANCEL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getDamageAndIdleSoundVolume() {
|
public float getDamageAndIdleSoundVolume() {
|
||||||
return damageSoundVolume;
|
return damageSoundVolume;
|
||||||
}
|
}
|
||||||
|
|
||||||
public String getSound(SoundType type) {
|
public String getSound(SoundType type) {
|
||||||
if (type == null) {
|
if (type == null) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (disguiseSounds.containsKey(type)) {
|
if (disguiseSounds.containsKey(type)) {
|
||||||
return (String) disguiseSounds.get(type);
|
return (String) disguiseSounds.get(type);
|
||||||
}
|
}
|
||||||
else if (disguiseSounds.containsValue(type)) {
|
else if (disguiseSounds.containsValue(type)) {
|
||||||
for (Entry<Object, Object> entry : disguiseSounds.entrySet()) {
|
for (Entry<Object, Object> entry : disguiseSounds.entrySet()) {
|
||||||
if (entry.getValue() != type)
|
if (entry.getValue() != type)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
return (String) entry.getKey();
|
return (String) entry.getKey();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public SoundType getSound(String sound) {
|
public SoundType getSound(String sound) {
|
||||||
if (sound == null) {
|
if (sound == null) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (disguiseSounds.containsKey(sound)) {
|
if (disguiseSounds.containsKey(sound)) {
|
||||||
return (SoundType) disguiseSounds.get(sound);
|
return (SoundType) disguiseSounds.get(sound);
|
||||||
}
|
}
|
||||||
else if (disguiseSounds.containsValue(sound)) {
|
else if (disguiseSounds.containsValue(sound)) {
|
||||||
for (Entry<Object, Object> entry : disguiseSounds.entrySet()) {
|
for (Entry<Object, Object> entry : disguiseSounds.entrySet()) {
|
||||||
if (!Objects.equals(sound, entry.getValue()))
|
if (!Objects.equals(sound, entry.getValue()))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
return (SoundType) entry.getKey();
|
return (SoundType) entry.getKey();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Used to check if this sound name is owned by this disguise sound.
|
* Used to check if this sound name is owned by this disguise sound.
|
||||||
*/
|
*/
|
||||||
public SoundType getType(String sound, boolean ignoreDamage) {
|
public SoundType getType(String sound, boolean ignoreDamage) {
|
||||||
if (sound == null)
|
if (sound == null)
|
||||||
return SoundType.CANCEL;
|
return SoundType.CANCEL;
|
||||||
|
|
||||||
if (isCancelSound(sound)) {
|
if (isCancelSound(sound)) {
|
||||||
return SoundType.CANCEL;
|
return SoundType.CANCEL;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*if (disguiseSounds.containsKey(SoundType.STEP) && disguiseSounds.get(SoundType.STEP).startsWith("step.")
|
/*if (disguiseSounds.containsKey(SoundType.STEP) && disguiseSounds.get(SoundType.STEP).startsWith("step.")
|
||||||
&& sound.startsWith("step.")) {
|
&& sound.startsWith("step.")) {
|
||||||
return SoundType.STEP;
|
return SoundType.STEP;
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
for (SoundType type : SoundType.values()) {
|
for (SoundType type : SoundType.values()) {
|
||||||
if (!disguiseSounds.containsKey(type) || type == SoundType.DEATH || (ignoreDamage && type == SoundType.HURT)) {
|
if (!disguiseSounds.containsKey(type) || type == SoundType.DEATH || (ignoreDamage && type == SoundType.HURT)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
Object s = disguiseSounds.get(type);
|
Object s = disguiseSounds.get(type);
|
||||||
|
|
||||||
if (s != null) {
|
if (s != null) {
|
||||||
if (Objects.equals(s, sound)) {
|
if (Objects.equals(s, sound)) {
|
||||||
return type;
|
return type;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
for (Entry<Object, Object> entry : disguiseSounds.entrySet()) {
|
for (Entry<Object, Object> entry : disguiseSounds.entrySet()) {
|
||||||
if (!Objects.equals(sound, entry.getKey()))
|
if (!Objects.equals(sound, entry.getKey()))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
return (SoundType) entry.getValue();
|
return (SoundType) entry.getValue();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isCancelSound(String sound) {
|
public boolean isCancelSound(String sound) {
|
||||||
return getSound(sound) == SoundType.CANCEL;
|
return getSound(sound) == SoundType.CANCEL;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* public void removeSound(SoundType type, Sound sound) {
|
/* public void removeSound(SoundType type, Sound sound) {
|
||||||
removeSound(type, ReflectionManager.getCraftSound(sound));
|
removeSound(type, ReflectionManager.getCraftSound(sound));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeSound(SoundType type, String sound) {
|
public void removeSound(SoundType type, String sound) {
|
||||||
if (type == SoundType.CANCEL) {
|
if (type == SoundType.CANCEL) {
|
||||||
cancelSounds.remove(sound);
|
cancelSounds.remove(sound);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
disguiseSounds.remove(type);
|
disguiseSounds.remove(type);
|
||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
public void setDamageAndIdleSoundVolume(float strength) {
|
public void setDamageAndIdleSoundVolume(float strength) {
|
||||||
this.damageSoundVolume = strength;
|
this.damageSoundVolume = strength;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* public void setSound(SoundType type, Sound sound) {
|
/* public void setSound(SoundType type, Sound sound) {
|
||||||
setSound(type, ReflectionManager.getCraftSound(sound));
|
setSound(type, ReflectionManager.getCraftSound(sound));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setSound(SoundType type, String sound) {
|
public void setSound(SoundType type, String sound) {
|
||||||
if (type == SoundType.CANCEL) {
|
if (type == SoundType.CANCEL) {
|
||||||
cancelSounds.add(sound);
|
cancelSounds.add(sound);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
disguiseSounds.put(type, sound);
|
disguiseSounds.put(type, sound);
|
||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user