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Fixed step sound for Player only registering one sound
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0df90b4943
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385a4bb1e4
@ -83,9 +83,9 @@ public enum DisguiseSound {
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Sound.ENTITY_ZOMBIE_PIG_ANGRY),
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PLAYER(Sound.ENTITY_PLAYER_HURT, new Sound[] {
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Sound.BLOCK_ANVIL_STEP, Sound.BLOCK_CLOTH_STEP, Sound.BLOCK_GLASS_STEP, Sound.BLOCK_GRASS_STEP,
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Sound.BLOCK_GRAVEL_STEP, Sound.BLOCK_LADDER_STEP, Sound.BLOCK_METAL_STEP, Sound.BLOCK_SAND_STEP,
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Sound.BLOCK_SLIME_STEP, Sound.BLOCK_SNOW_STEP, Sound.BLOCK_STONE_STEP, Sound.BLOCK_WOOD_STEP
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Sound.BLOCK_STONE_STEP, Sound.BLOCK_GRASS_STEP, Sound.BLOCK_ANVIL_STEP, Sound.BLOCK_CLOTH_STEP,
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Sound.BLOCK_GLASS_STEP, Sound.BLOCK_GRAVEL_STEP, Sound.BLOCK_LADDER_STEP, Sound.BLOCK_METAL_STEP,
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Sound.BLOCK_SAND_STEP, Sound.BLOCK_SLIME_STEP, Sound.BLOCK_SNOW_STEP, Sound.BLOCK_WOOD_STEP
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}, Sound.ENTITY_PLAYER_DEATH, null),
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RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT),
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@ -211,7 +211,7 @@ public enum DisguiseSound {
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disguiseSounds.put(SoundType.HURT, s);
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break;
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case STEP:
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disguiseSounds.put(SoundType.STEP, s);
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disguiseSounds.put(s, SoundType.STEP);
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break;
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case DEATH:
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disguiseSounds.put(SoundType.DEATH, s);
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