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Use async packet listener for sounds packets. Prevents async concurrent modification exception. May be replaced later.
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@ -41,6 +41,7 @@ import org.bukkit.util.Vector;
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import com.comphenix.protocol.PacketType;
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import com.comphenix.protocol.PacketType;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.async.AsyncListenerHandler;
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import com.comphenix.protocol.events.ListenerPriority;
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import com.comphenix.protocol.events.ListenerPriority;
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import com.comphenix.protocol.events.PacketAdapter;
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import com.comphenix.protocol.events.PacketAdapter;
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import com.comphenix.protocol.events.PacketContainer;
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import com.comphenix.protocol.events.PacketContainer;
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@ -54,6 +55,7 @@ import com.comphenix.protocol.wrappers.WrappedGameProfile;
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import com.comphenix.protocol.wrappers.WrappedWatchableObject;
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import com.comphenix.protocol.wrappers.WrappedWatchableObject;
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public class PacketsManager {
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public class PacketsManager {
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private static AsyncListenerHandler asyncSoundsListener;
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/**
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/**
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* This is a fix for the stupidity that is
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* This is a fix for the stupidity that is
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* "I can't separate the sounds from the sounds the player heard, and the sounds of the entity tracker heard"
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* "I can't separate the sounds from the sounds the player heard, and the sounds of the entity tracker heard"
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@ -1062,9 +1064,10 @@ public class PacketsManager {
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if (soundsListenerEnabled != enabled) {
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if (soundsListenerEnabled != enabled) {
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soundsListenerEnabled = enabled;
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soundsListenerEnabled = enabled;
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if (soundsListenerEnabled) {
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if (soundsListenerEnabled) {
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ProtocolLibrary.getProtocolManager().addPacketListener(soundsListener);
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asyncSoundsListener = ProtocolLibrary.getProtocolManager().getAsynchronousManager()
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.registerAsyncHandler(soundsListener);
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} else {
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} else {
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ProtocolLibrary.getProtocolManager().removePacketListener(soundsListener);
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ProtocolLibrary.getProtocolManager().getAsynchronousManager().unregisterAsyncHandler(asyncSoundsListener);
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}
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}
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}
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}
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}
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}
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