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Fix villager professions once and for all
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parent
3f27bcf999
commit
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@ -1,13 +0,0 @@
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package me.libraryaddict.disguise.disguisetypes;
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/**
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* Created by libraryaddict on 23/12/2017.
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*/
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public enum VillagerProfession {
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FARMER,
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LIBRARIAN,
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PRIEST,
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BLACKSMITH,
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BUTCHER,
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NITWIT;
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}
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@ -1,9 +0,0 @@
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package me.libraryaddict.disguise.disguisetypes;
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/**
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* Created by libraryaddict on 23/12/2017.
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*/
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public enum ZombieProfession {
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NORMAL,
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HUSK;
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}
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@ -2,7 +2,6 @@ package me.libraryaddict.disguise.disguisetypes.watchers;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import me.libraryaddict.disguise.disguisetypes.MetaIndex;
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import me.libraryaddict.disguise.disguisetypes.MetaIndex;
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import me.libraryaddict.disguise.disguisetypes.VillagerProfession;
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import me.libraryaddict.disguise.utilities.DisguiseUtilities;
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import me.libraryaddict.disguise.utilities.DisguiseUtilities;
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import org.bukkit.entity.Villager.Profession;
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import org.bukkit.entity.Villager.Profession;
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@ -13,27 +12,17 @@ public class VillagerWatcher extends AgeableWatcher {
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setProfession(Profession.values()[DisguiseUtilities.random.nextInt(Profession.values().length)]);
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setProfession(Profession.values()[DisguiseUtilities.random.nextInt(Profession.values().length)]);
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}
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}
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@Deprecated
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public Profession getProfession() {
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public Profession getProfession() {
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return Profession.values()[getData(MetaIndex.VILLAGER_PROFESSION) + 1];
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return Profession.values()[getData(MetaIndex.VILLAGER_PROFESSION) + 1];
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}
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}
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public VillagerProfession getVillagerProfession() {
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return VillagerProfession.values()[getData(MetaIndex.VILLAGER_PROFESSION)];
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}
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@Deprecated
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@Deprecated
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public void setProfession(int professionId) {
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public void setProfession(int professionId) {
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setData(MetaIndex.VILLAGER_PROFESSION, professionId);
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setData(MetaIndex.VILLAGER_PROFESSION, professionId);
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sendData(MetaIndex.VILLAGER_PROFESSION);
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sendData(MetaIndex.VILLAGER_PROFESSION);
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}
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}
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public void setProfession(VillagerProfession profession) {
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setProfession(Math.max(1, Math.min(profession.ordinal(), Profession.BUTCHER.ordinal()) - 1));
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}
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@Deprecated
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public void setProfession(Profession newProfession) {
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public void setProfession(Profession newProfession) {
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setProfession(newProfession.ordinal());
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setProfession(newProfession.ordinal() - 1);
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}
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}
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}
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}
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@ -2,7 +2,6 @@ package me.libraryaddict.disguise.disguisetypes.watchers;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import me.libraryaddict.disguise.disguisetypes.MetaIndex;
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import me.libraryaddict.disguise.disguisetypes.MetaIndex;
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import me.libraryaddict.disguise.disguisetypes.ZombieProfession;
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import org.bukkit.entity.Villager.Profession;
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import org.bukkit.entity.Villager.Profession;
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public class ZombieVillagerWatcher extends ZombieWatcher {
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public class ZombieVillagerWatcher extends ZombieWatcher {
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@ -35,16 +34,7 @@ public class ZombieVillagerWatcher extends ZombieWatcher {
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* @return
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* @return
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*/
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*/
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public Profession getProfession() {
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public Profession getProfession() {
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int ord = getData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION);
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return Profession.values()[getData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION) + 1];
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if (ord == 1)
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return Profession.HUSK;
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return Profession.NORMAL;
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}
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public ZombieProfession getZombieProfession() {
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return ZombieProfession.values()[getData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION)];
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}
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}
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/**
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/**
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@ -54,7 +44,7 @@ public class ZombieVillagerWatcher extends ZombieWatcher {
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*/
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*/
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@Deprecated
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@Deprecated
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public void setProfession(int id) {
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public void setProfession(int id) {
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setData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION, id % 2);
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setData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION, id);
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sendData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION);
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sendData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION);
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}
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}
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@ -63,12 +53,7 @@ public class ZombieVillagerWatcher extends ZombieWatcher {
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*
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*
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* @param profession
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* @param profession
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*/
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*/
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@Deprecated
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public void setProfession(Profession profession) {
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public void setProfession(Profession profession) {
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setProfession(profession.ordinal());
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setProfession(profession.ordinal() - 1);
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}
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public void setProfession(ZombieProfession profession) {
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setProfession(profession.ordinal());
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}
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}
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}
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}
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@ -759,16 +759,9 @@ public class DisguiseParser {
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// Parse to string
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// Parse to string
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value = ChatColor.translateAlternateColorCodes('&', valueString);
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value = ChatColor.translateAlternateColorCodes('&', valueString);
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}
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}
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} else if (param == ZombieProfession.class) {
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} else if (param == Villager.Profession.class) {
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try {
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try {
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value = ZombieProfession.valueOf(valueString.toUpperCase());
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value = Villager.Profession.valueOf(valueString.toUpperCase());
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}
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catch (Exception ex) {
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throw parseToException(param, valueString, methodName);
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}
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} else if (param == VillagerProfession.class) {
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try {
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value = VillagerProfession.valueOf(valueString.toUpperCase());
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}
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}
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catch (Exception ex) {
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catch (Exception ex) {
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throw parseToException(param, valueString, methodName);
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throw parseToException(param, valueString, methodName);
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@ -153,10 +153,8 @@ public class ReflectionFlagWatchers {
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new ParamInfo(Horse.Color.class, "Horse Color", "View all the colors you can use for a horses color");
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new ParamInfo(Horse.Color.class, "Horse Color", "View all the colors you can use for a horses color");
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new ParamInfo(Ocelot.Type.class, "Ocelot Type", "View all the ocelot types you can use for ocelots");
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new ParamInfo(Ocelot.Type.class, "Ocelot Type", "View all the ocelot types you can use for ocelots");
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new ParamInfo(VillagerProfession.class, "Villager Profession",
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new ParamInfo(Villager.Profession.class, "Villager Profession",
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"View all the professions you can set on a villager");
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"View all the professions you can set on a Zombie and Normal Villager");
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new ParamInfo(ZombieProfession.class, "Zombie Profession",
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"View all the professions you can set on a zombie villager");
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new ParamInfo(BlockFace.class, Arrays.copyOf(BlockFace.values(), 6),
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new ParamInfo(BlockFace.class, Arrays.copyOf(BlockFace.values(), 6),
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"Direction (North, East, South, West, " + "Up, Down)",
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"Direction (North, East, South, West, " + "Up, Down)",
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"View the directions usable on player setSleeping and shulker direction");
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"View the directions usable on player setSleeping and shulker direction");
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