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https://github.com/libraryaddict/LibsDisguises.git
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Disguises should no longer crash the eye of the beholder when the creeper slips into bed
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parent
0dbd43eed0
commit
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@ -43,7 +43,6 @@ import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.util.Vector;
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import com.comphenix.protocol.Packets;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.ProtocolManager;
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@ -68,7 +67,7 @@ public class PacketsManager {
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Packets.Server.REL_ENTITY_MOVE_LOOK, Packets.Server.ENTITY_LOOK, Packets.Server.ENTITY_TELEPORT,
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Packets.Server.ADD_EXP_ORB, Packets.Server.VEHICLE_SPAWN, Packets.Server.MOB_SPAWN,
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Packets.Server.ENTITY_PAINTING, Packets.Server.COLLECT, Packets.Server.UPDATE_ATTRIBUTES,
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Packets.Server.ENTITY_EQUIPMENT) {
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Packets.Server.ENTITY_EQUIPMENT, Packets.Server.BED) {
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@Override
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public void onPacketSending(PacketEvent event) {
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final Player observer = event.getPlayer();
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@ -575,7 +574,8 @@ public class PacketsManager {
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Packets.Server.REL_ENTITY_MOVE_LOOK, Packets.Server.ENTITY_LOOK, Packets.Server.ENTITY_TELEPORT,
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Packets.Server.ENTITY_HEAD_ROTATION, Packets.Server.ENTITY_METADATA, Packets.Server.ENTITY_EQUIPMENT,
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Packets.Server.ARM_ANIMATION, Packets.Server.ENTITY_LOCATION_ACTION, Packets.Server.MOB_EFFECT,
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Packets.Server.ENTITY_STATUS, Packets.Server.ENTITY_VELOCITY, Packets.Server.UPDATE_ATTRIBUTES) {
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Packets.Server.ENTITY_STATUS, Packets.Server.ENTITY_VELOCITY, Packets.Server.UPDATE_ATTRIBUTES,
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Packets.Server.BED) {
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@Override
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public void onPacketSending(PacketEvent event) {
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StructureModifier<Entity> entityModifer = event.getPacket().getEntityModifier(event.getPlayer().getWorld());
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@ -638,6 +638,7 @@ public class PacketsManager {
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}
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event.setCancelled(true);
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break;
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case Packets.Server.ENTITY_STATUS:
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if (DisguiseAPI.getDisguise(entity).canHearSelfDisguise()
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&& (Byte) event.getPacket().getModifier().read(1) == 2)
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@ -796,6 +797,15 @@ public class PacketsManager {
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break;
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}
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case Packets.Server.BED:
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{
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if (!disguise.getType().isPlayer()) {
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packets = new PacketContainer[0];
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}
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break;
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}
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default:
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break;
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}
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