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Don't blow disguises if the event was cancelled
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@ -81,9 +81,9 @@ public class DisguiseListener implements Listener {
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}
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}
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@EventHandler
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@EventHandler(priority = EventPriority.HIGH)
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public void onAttack(EntityDamageByEntityEvent event) {
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if (DisguiseConfig.isDisguiseBlownOnAttack()) {
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if (DisguiseConfig.isDisguiseBlownOnAttack() && !event.isCancelled()) {
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if (event.getEntity() instanceof Player) {
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checkPlayerCanBlowDisguise((Player) event.getEntity());
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}
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