From 6e7c76cdf5f41bca865fe5b53834ee9d5dd219df Mon Sep 17 00:00:00 2001 From: libraryaddict Date: Tue, 8 Jul 2014 09:35:17 +1200 Subject: [PATCH] Add info on what the id and data combo's do --- .../disguise/disguisetypes/MiscDisguise.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/me/libraryaddict/disguise/disguisetypes/MiscDisguise.java b/src/me/libraryaddict/disguise/disguisetypes/MiscDisguise.java index 02c2227d..99c07bbf 100644 --- a/src/me/libraryaddict/disguise/disguisetypes/MiscDisguise.java +++ b/src/me/libraryaddict/disguise/disguisetypes/MiscDisguise.java @@ -65,11 +65,11 @@ public class MiscDisguise extends TargetedDisguise { ((DroppedItemWatcher) getWatcher()).setItemStack(new ItemStack(firstParam, Math.max(0, secondParam))); } break; - case FISHING_HOOK: - case ARROW: - case SMALL_FIREBALL: - case FIREBALL: - case WITHER_SKULL: + case FISHING_HOOK: // Entity ID of whoever is holding fishing rod + case ARROW: // Entity ID of shooter. Used for "Is he on this scoreboard team and do I render it moving through his body?" + case SMALL_FIREBALL: // Unknown. Uses entity id of shooter. 0 if no shooter + case FIREBALL: // Unknown. Uses entity id of shooter. 0 if no shooter + case WITHER_SKULL: // Unknown. Uses entity id of shooter. 0 if no shooter this.data = firstParam; break; default: