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Make the constructor command for itemstack set the item, not the data
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@ -10,6 +10,8 @@ import me.libraryaddict.disguise.disguisetypes.DisguiseType;
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import me.libraryaddict.disguise.disguisetypes.MiscDisguise;
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import me.libraryaddict.disguise.disguisetypes.MobDisguise;
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import me.libraryaddict.disguise.disguisetypes.PlayerDisguise;
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import me.libraryaddict.disguise.disguisetypes.watchers.DroppedItemWatcher;
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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@ -124,7 +126,12 @@ public abstract class BaseDisguiseCommand implements CommandExecutor {
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}
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}
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// Construct the disguise
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disguise = new MiscDisguise(disguiseType, true, miscId, miscData);
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if (disguiseType == DisguiseType.DROPPED_ITEM) {
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disguise = new MiscDisguise(disguiseType, true);
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((DroppedItemWatcher) disguise.getWatcher()).setItemStack(new ItemStack(miscId, 1, (short) miscData));
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} else {
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disguise = new MiscDisguise(disguiseType, true, miscId, miscData);
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}
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}
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}
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// Copy strings to their new range
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