Add ability to make item disguises glow #291

This commit is contained in:
libraryaddict 2018-07-20 23:43:26 +12:00
parent 3be68d39c8
commit b69ca946a7
2 changed files with 23 additions and 5 deletions

View File

@ -3,7 +3,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>LibsDisguises</groupId>
<artifactId>LibsDisguises</artifactId>
<version>9.5.2</version>
<version>9.5.2-SNAPSHOT</version>
<build>
<sourceDirectory>src</sourceDirectory>

View File

@ -9,6 +9,7 @@ import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.command.CommandSender;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.*;
import org.bukkit.inventory.ItemStack;
import org.bukkit.permissions.PermissionAttachmentInfo;
@ -994,16 +995,33 @@ public class DisguiseParser {
if (itemId != -1) {
short itemDura = 0;
int amount = 1;
boolean enchanted = false;
if (split.length > 1) {
if (isInteger(split[1])) {
itemDura = Short.parseShort(split[1]);
for (int i = 1; i < split.length; i++) {
String s = split[i];
if (!enchanted &&
(s.equalsIgnoreCase("glow") || s.equalsIgnoreCase("glowing") || s.equalsIgnoreCase("enchant") ||
s.equalsIgnoreCase("enchanted"))) {
enchanted = true;
} else if (isInteger(s)) {
if (i == (enchanted ? 2 : 1)) {
itemDura = Short.parseShort(s);
} else if (i == (enchanted ? 3 : 2)) {
amount = Integer.parseInt(s);
} else {
throw parseToException(param, string, "%s");
}
} else {
throw parseToException(param, string, "%s");
}
}
return new ItemStack(itemId, 1, itemDura);
ItemStack itemStack = new ItemStack(itemId, amount, itemDura);
itemStack.addUnsafeEnchantment(Enchantment.DURABILITY, 1);
return itemStack;
} else {
if (split.length == 1) {
throw parseToException(param, string, "%s");