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Add UUID version changing to support Chinese servers
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@ -68,6 +68,15 @@ public class DisguiseConfig {
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private static boolean warnScoreboardConflict;
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private static boolean explicitDisguisePermissions;
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private static boolean disableCommands;
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private static int uuidGeneratedVersion;
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public static int getUUIDGeneratedVersion() {
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return uuidGeneratedVersion;
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}
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public static void setUUIDGeneratedVersion(int uuidVersion) {
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uuidGeneratedVersion = uuidVersion;
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}
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/**
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* No setter provided as this cannot be changed after startup
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@ -245,6 +254,7 @@ public class DisguiseConfig {
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setWarnScoreboardConflict(config.getBoolean("Scoreboard.WarnConflict"));
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disableCommands = config.getBoolean("DisableCommands");
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setExplicitDisguisePermissions(config.getBoolean("Permissions.ExplictDisguises"));
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setUUIDGeneratedVersion(config.getInt("UUIDVersion"));
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if (!LibsPremium.isPremium() && (isSavePlayerDisguises() || isSaveEntityDisguises())) {
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DisguiseUtilities.getLogger().warning("You must purchase the plugin to use saved disguises!");
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@ -6,6 +6,7 @@ import com.comphenix.protocol.wrappers.WrappedDataWatcher.Registry;
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import com.comphenix.protocol.wrappers.WrappedDataWatcher.Serializer;
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import com.comphenix.protocol.wrappers.WrappedDataWatcher.WrappedDataWatcherObject;
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import com.comphenix.protocol.wrappers.nbt.NbtWrapper;
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import me.libraryaddict.disguise.DisguiseConfig;
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import me.libraryaddict.disguise.disguisetypes.DisguiseType;
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import org.bukkit.*;
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import org.bukkit.entity.*;
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@ -14,6 +15,7 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import java.lang.reflect.*;
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import java.nio.ByteBuffer;
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import java.util.Optional;
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import java.util.UUID;
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@ -384,7 +386,7 @@ public class ReflectionManager {
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public static WrappedGameProfile getGameProfile(UUID uuid, String playerName) {
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try {
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return new WrappedGameProfile(uuid != null ? uuid : UUID.randomUUID(), playerName);
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return new WrappedGameProfile(uuid != null ? uuid : getRandomUUID(), playerName);
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}
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catch (Exception ex) {
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ex.printStackTrace();
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@ -399,8 +401,7 @@ public class ReflectionManager {
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public static WrappedGameProfile getGameProfileWithThisSkin(UUID uuid, String playerName,
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WrappedGameProfile profileWithSkin) {
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try {
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WrappedGameProfile gameProfile = new WrappedGameProfile(uuid != null ? uuid : UUID.randomUUID(),
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playerName);
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WrappedGameProfile gameProfile = new WrappedGameProfile(uuid != null ? uuid : getRandomUUID(), playerName);
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if (profileWithSkin != null) {
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gameProfile.getProperties().putAll(profileWithSkin.getProperties());
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@ -415,6 +416,32 @@ public class ReflectionManager {
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return null;
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}
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/**
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* Used for generating a UUID with a custom version instead of the default 4. Workaround for China's NetEase servers
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*/
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private static UUID getRandomUUID() {
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UUID uuid = UUID.randomUUID();
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if (DisguiseConfig.getUUIDGeneratedVersion() == 4) {
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return uuid;
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}
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ByteBuffer bb = ByteBuffer.wrap(new byte[16]);
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bb.putLong(uuid.getMostSignificantBits());
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bb.putLong(uuid.getLeastSignificantBits());
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bb.put(6, (byte) (bb.get(6) & 0x0f)); // clear version
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bb.put(6, (byte) (bb.get(6) | DisguiseConfig.getUUIDGeneratedVersion())); // set to version X (Default 4)
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bb.position(0);
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long firstLong = bb.getLong();
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long secondLong = bb.getLong();
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return new UUID(firstLong, secondLong);
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}
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public static Class getNmsClass(String className) {
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try {
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return Class.forName("net.minecraft.server." + getBukkitVersion() + "." + className);
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@ -214,3 +214,7 @@ PacketsEnabled:
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Riding: true
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# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
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WitherSkull: true
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# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
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# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
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UUIDVersion: 4
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