From c6936d064c34d302ca889fe71e02b89e9fd237cd Mon Sep 17 00:00:00 2001 From: Andrew Date: Fri, 20 Sep 2013 16:06:02 +1200 Subject: [PATCH] Fixed player doing no death sound? Updated strings to official sounds. --- .../disguise/DisguiseTypes/DisguiseSound.java | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/me/libraryaddict/disguise/DisguiseTypes/DisguiseSound.java b/src/me/libraryaddict/disguise/DisguiseTypes/DisguiseSound.java index f3414148..fb46ed7c 100644 --- a/src/me/libraryaddict/disguise/DisguiseTypes/DisguiseSound.java +++ b/src/me/libraryaddict/disguise/DisguiseTypes/DisguiseSound.java @@ -22,7 +22,7 @@ public enum DisguiseSound { CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH), - DONKEY("mob.horse.donkey.hit", Sound.STEP_GRASS, "mob.horse.donkey.death", "mob.horse.donkey.idle"), + DONKEY(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE, Sound.DONKEY_ANGRY), ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS, Sound.FALL_BIG, Sound.FALL_SMALL), @@ -35,13 +35,13 @@ public enum DisguiseSound { GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS), - HORSE("mob.horse.hit", Sound.STEP_GRASS, "mob.horse.death", "mob.horse.idle"), + HORSE(Sound.HORSE_HIT, Sound.STEP_GRASS, "mob.horse.death", Sound.HORSE_IDLE), IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW), MAGMA_CUBE(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK), - MULE("mob.horse.donkey.hit", Sound.STEP_GRASS, "mob.horse.donkey.death", "mob.horse.donkey.idle"), + MULE(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE), MUSHROOM_COW(Sound.COW_HURT, Sound.COW_WALK, Sound.COW_HURT, Sound.COW_IDLE), @@ -51,7 +51,7 @@ public enum DisguiseSound { PIG_ZOMBIE(Sound.ZOMBIE_PIG_HURT, null, Sound.ZOMBIE_PIG_DEATH, Sound.ZOMBIE_PIG_IDLE, Sound.ZOMBIE_PIG_ANGRY), - PLAYER(Sound.HURT_FLESH, Sound.STEP_GRASS), + PLAYER(Sound.HURT_FLESH, Sound.STEP_GRASS, Sound.HURT_FLESH), SHEEP(Sound.SHEEP_IDLE, Sound.SHEEP_WALK, null, Sound.SHEEP_IDLE, Sound.SHEEP_SHEAR), @@ -59,7 +59,7 @@ public enum DisguiseSound { SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE), - SKELETON_HORSE("mob.horse.skeleton.hit", Sound.STEP_GRASS, "mob.horse.skeleton.death", "mob.horse.skeleton.idle"), + SKELETON_HORSE("mob.horse.skeleton.hit", Sound.STEP_GRASS, Sound.HORSE_SKELETON_DEATH, Sound.HORSE_SKELETON_IDLE), SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK), @@ -69,10 +69,10 @@ public enum DisguiseSound { SQUID(), - UNDEAD_HORSE("mob.horse.zombie.hit", Sound.STEP_GRASS, "mob.horse.zombie.death", "mob.horse.zombie.idle"), + UNDEAD_HORSE(Sound.HORSE_ZOMBIE_HIT, Sound.STEP_GRASS, Sound.HORSE_ZOMBIE_DEATH, Sound.HORSE_ZOMBIE_IDLE), - VILLAGER("mob.villager.hit", null, "mob.villager.death", "mob.villager.idle", "mob.villager.haggle", "mob.villager.yes", - "mob.villager.no"), + VILLAGER(Sound.VILLAGER_HIT, null, Sound.VILLAGER_DEATH, Sound.VILLAGER_IDLE, Sound.VILLAGER_HAGGLE, Sound.VILLAGER_YES, + Sound.VILLAGER_NO), WITCH("mob.witch.hurt", null, "mob.witch.death", "mob.witch.idle"),