Remove stone being sent for self disguises, should be handled by spawn

This commit is contained in:
libraryaddict 2019-11-18 12:47:55 +13:00
parent c636ca1c0e
commit c787a1daae

View File

@ -1594,7 +1594,7 @@ public class DisguiseUtilities {
.createPacket(0, player.getPassenger(), player));
}
sendSelfPacket(player, manager.createPacketConstructor(Server.ENTITY_EQUIPMENT, 0,
/*sendSelfPacket(player, manager.createPacketConstructor(Server.ENTITY_EQUIPMENT, 0,
ReflectionManager.createEnumItemSlot(EquipmentSlot.HEAD),
ReflectionManager.getNmsItem(new ItemStack(Material.STONE)))
.createPacket(player.getEntityId(), ReflectionManager.createEnumItemSlot(EquipmentSlot.HEAD),
@ -1623,7 +1623,7 @@ public class DisguiseUtilities {
ReflectionManager.createEnumItemSlot(EquipmentSlot.HEAD),
ReflectionManager.getNmsItem(new ItemStack(Material.STONE)))
.createPacket(player.getEntityId(), ReflectionManager.createEnumItemSlot(EquipmentSlot.OFF_HAND),
ReflectionManager.getNmsItem(player.getInventory().getItemInOffHand())));
ReflectionManager.getNmsItem(player.getInventory().getItemInOffHand())));*/
Location loc = player.getLocation();