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Add AnimalColor for Sheep color and wolf color
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@ -8,6 +8,7 @@ import java.util.Collection;
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import java.util.List;
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import java.util.UUID;
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import me.libraryaddict.disguise.disguisetypes.AnimalColor;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import me.libraryaddict.disguise.disguisetypes.DisguiseType;
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import me.libraryaddict.disguise.disguisetypes.FlagWatcher;
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@ -24,6 +25,7 @@ import me.libraryaddict.disguise.utilities.DisguiseUtilities;
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import me.libraryaddict.disguise.utilities.ReflectionManager;
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import org.bukkit.Bukkit;
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import org.bukkit.DyeColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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@ -31,7 +33,6 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.EntityEquipment;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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public class DisguiseAPI {
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@ -98,8 +99,8 @@ public class DisguiseAPI {
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Class methodParam = watcherMethod.getParameterTypes()[0];
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if (methodParam == float.class || methodParam == Float.class || methodParam == Double.class) {
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methodParam = double.class;
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} else if (methodParam == PotionEffect.class) {
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methodParam = PotionEffectType.class;
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} else if (methodParam == AnimalColor.class) {
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methodParam = DyeColor.class;
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}
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if (methodReturn == methodParam) {
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try {
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@ -121,6 +122,8 @@ public class DisguiseAPI {
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float d = (Float) value;
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value = (double) d;
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}
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} else if (toCast == AnimalColor.class) {
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value = AnimalColor.valueOf(((DyeColor) value).name());
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}
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}
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if (value instanceof Boolean && !(Boolean) value
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