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Fix zombie villager watcher
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@ -1,9 +1,8 @@
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package me.libraryaddict.disguise.disguisetypes.watchers;
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package me.libraryaddict.disguise.disguisetypes.watchers;
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import org.bukkit.entity.Villager.Profession;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import me.libraryaddict.disguise.disguisetypes.MetaIndex;
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import me.libraryaddict.disguise.disguisetypes.MetaIndex;
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import org.bukkit.entity.Villager.Profession;
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public class ZombieVillagerWatcher extends ZombieWatcher {
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public class ZombieVillagerWatcher extends ZombieWatcher {
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@ -17,7 +16,7 @@ public class ZombieVillagerWatcher extends ZombieWatcher {
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/**
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/**
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* Is this zombie a villager?
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* Is this zombie a villager?
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*
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*
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* @return
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* @return
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*/
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*/
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public boolean isVillager() {
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public boolean isVillager() {
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@ -31,32 +30,35 @@ public class ZombieVillagerWatcher extends ZombieWatcher {
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/**
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/**
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* Only returns a valid value if this zombie is a villager.
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* Only returns a valid value if this zombie is a villager.
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*
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*
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* @return
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* @return
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*/
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*/
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public Profession getProfession() {
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public Profession getProfession() {
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return Profession.values()[getData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION)];
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int ord = getData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION);
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if (ord == 1)
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return Profession.HUSK;
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return Profession.NORMAL;
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}
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}
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/**
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/**
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* Sets the profession of this zombie, in turn turning it into a Zombie Villager
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* Sets the profession of this zombie, in turn turning it into a Zombie Villager
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*
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*
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* @param id
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* @param id
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*/
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*/
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@Deprecated
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@Deprecated
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public void setProfession(int id) {
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public void setProfession(int id) {
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setData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION, id);
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setData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION, id % 2);
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sendData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION);
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sendData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION);
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}
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}
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/**
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/**
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* Sets the profession of this zombie, in turn turning it into a Zombie Villager
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* Sets the profession of this zombie, in turn turning it into a Zombie Villager
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*
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*
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* @param profession
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* @param profession
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*/
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*/
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public void setProfession(Profession profession) {
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public void setProfession(Profession profession) {
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setData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION, profession.ordinal());
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setProfession(profession.ordinal());
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sendData(MetaIndex.ZOMBIE_VILLAGER_PROFESSION);
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}
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}
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}
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}
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