Commit Graph

1155 Commits

Author SHA1 Message Date
Andrew
ec69f17aa3 Released 7.1.1 2013-07-31 19:39:55 +12:00
Andrew
47d84ed794 Removed RedisguisedEvent 2013-07-31 19:39:16 +12:00
Andrew
38a26ecb44 Released 7.1 2013-07-31 17:47:29 +12:00
Andrew
f15966a0f2 More config options. Added hearing yourself disguised option 2013-07-31 17:46:24 +12:00
Andrew
d12e58899e Released 7.0 2013-07-31 17:18:09 +12:00
Andrew
19120f5d6a Changed config file so viewing yourself as a disguise isn't default 2013-07-31 17:18:02 +12:00
Andrew
fa9a350106 Read desc
Now throws a error when disguising when the player logs in right away -
Informational
Packet 44 is now using the ProtocolLib accepted id.
2013-07-31 17:12:39 +12:00
Andrew
f3f451a9c6 Fix crashes 2013-07-30 15:31:07 +12:00
Andrew
6af89013c5 Read desc
Lots of code cleaned up
Added viewing yourself as a disguise - It can be laggy..
2013-07-30 12:44:00 +12:00
Andrew
0ea559cd60 Released 6.9 2013-07-29 15:31:44 +12:00
Andrew
cf5ec6d722 Fixed up the yaw some moar 2013-07-29 15:25:36 +12:00
Andrew
95256f8d6f Stop with the checks for yaw. Useless. 2013-07-29 15:04:19 +12:00
Andrew
af51d15d59 Make flagwatcher constructor public 2013-07-29 15:03:49 +12:00
Andrew
b3f2fcaed2 Read desc
Cleaned up the main packet listener.
Fixed a problem with facing direction. Stupid me only accounted for
living entitys. Forgot this problem extended to disguised non-living
Added some commenting
2013-07-29 14:56:47 +12:00
Andrew
957cf83e67 Cleaned up minor stuff 2013-07-29 14:53:32 +12:00
Andrew
9284990ae1 FlagWatcher no longer wants a JavaPlugin to be constructed 2013-07-29 11:21:42 +12:00
Andrew
57ebeacdd6 Read desc
Moved packet constructing out of Disguise class.
Fixed datawatcher error.
Fixed datawatcher screwup where I was setting the wrong values
2013-07-29 11:21:25 +12:00
Andrew
53b5be001d Sort by name 2013-07-29 11:19:59 +12:00
Andrew
293b4f7de1 Fix bug and change Values to use switch statement 2013-07-28 12:05:47 +12:00
Andrew
b80eecfc63 Fixed typo 2013-07-28 11:55:59 +12:00
Andrew
2b0df513e1 Clean it up some more 2013-07-28 11:20:13 +12:00
Andrew
15c2ee6305 Move calls elsewhere and rename some methods and remove old code. 2013-07-28 11:01:09 +12:00
Andrew
e659875347 Allow devs to change the sounds of disguises 2013-07-28 11:00:43 +12:00
Andrew
cd44c50f2e Fetch the watcher that it will use. And stop using empty watchers 2013-07-28 11:00:29 +12:00
Andrew
593f3f492b Store the type of watcher this disguise will use 2013-07-28 10:59:49 +12:00
Andrew
e755ed24db Let developers construct the watcher themselves 2013-07-28 10:58:21 +12:00
Andrew
4c81ea1b95 Added new constructor for mob disguise 2013-07-24 15:57:16 +12:00
Andrew
384a20ab6e Fixed a error when custom name longer then 64, fixed derp with a method return 2013-07-24 15:57:05 +12:00
Andrew
1e511bede0 Added ability to check kind of Disguise 2013-07-24 15:56:41 +12:00
Andrew
b809790ea3 Add events 2013-07-24 12:16:54 +12:00
Andrew
a0892c56c1 Clean up code 2013-07-24 12:16:47 +12:00
Andrew
296f3b869b Released 6.8.1 2013-07-23 06:44:34 +12:00
Andrew
29ec18fe03 Fixed the wrong boolean being returned 2013-07-23 06:44:27 +12:00
Andrew
f5e5b0c261 Released 6.8 2013-07-23 06:39:12 +12:00
Andrew
18ea8e079c Fixed entity damage sounds and check if entity can age before modifying pitch 2013-07-23 06:38:54 +12:00
Andrew
dbffa801c7 Don't try to use the watcher if the watcher doesnt exist 2013-07-23 06:38:29 +12:00
Andrew
bc08c933ca Fix Bat watcher 2013-07-23 06:38:16 +12:00
Andrew
2ca0dbbc28 Add fall sounds for things that shouldn't fall 2013-07-23 06:37:50 +12:00
Andrew
114a0fd285 Add method to see if the disguise ages 2013-07-23 06:37:15 +12:00
Andrew
573e307d19 Fixed bat sound bug. Fixed unable to check if the sound is baby/adult 2013-07-23 05:15:45 +12:00
Andrew
b34033d942 Sort by name 2013-07-23 02:18:34 +12:00
Andrew
88e6fc1512 Released 6.7 2013-07-23 02:14:09 +12:00
Andrew
6ae7d703b0 Fix a npe 2013-07-23 02:06:19 +12:00
Andrew
af6e6a1aa9 Added villager sounds and witch sounds (Which don't work) 2013-07-23 02:04:42 +12:00
Andrew
a74465157b Read desc
Play damage sound even if the damaged doesn't play the sound
Change pitch depending on the disguise and the disguised.
Change volume depending on the sound + previous volume
2013-07-23 01:33:58 +12:00
Andrew
efede32c9b Added .equals and fixed up velocitys to look better for worse pings 2013-07-23 01:32:29 +12:00
Andrew
890e17ba36 Set the sound strength when loading the entitys 2013-07-23 01:32:05 +12:00
Andrew
3e0b557d14 Change sounds to store a string instead, added horse types sounds. Added sound strength for hurt/death 2013-07-23 01:31:11 +12:00
Andrew
67e9aec7d1 Add break for DisguiseType switch statement 2013-07-23 01:30:40 +12:00
Andrew
ad47108567 Allowed .equals() to be used on disguises and watcher 2013-07-23 01:30:21 +12:00