# Shall I notify people of a LibsDisguises update? NotifyUpdate: true # Whats the permission to get the notification? Permission: 'libsdisguises.update' # Whats the max size allowed for command disguiseradius DisguiseRadiusMax: 50 # Whats the max size allowed for command undisguiseradius UndisguiseRadiusMax: 50 # Shall the players view their disguises? # Best used when viewing yourself in 3rd person ViewSelfDisguises: false # Shall I disguise the sounds? # This turns your damage sound into a MOOOO DisguiseSounds: true # Shall the disguised hear their disguise sounds or their damage sounds. # I disable this as it can be a little confusing when not used with self disguises HearSelfDisguise: false # Shall I send the velocity packets? I REALLY recommend you don't disable. # This is the only thing allowing the mobs to fly without glitching out. SendVelocity: true # For self disguises, they need to have the armor and the held item removed # Else they see floating armor, floating held items. # However! This doesn't actually remove the armor! # It just makes the client think the armor was removed so that it doesn't render it! RemoveArmor: true RemoveHeldItem: false # If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible. # Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking # This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise. AddEntityAnimations: true # If all players who can see a targeted disguise (Only advalible to plugins) have quit. # Does the plugin remove that disguise from valid disguises? If your plugin handles this. Then thats good. # Else its a memory leak. This loops through all disguise to see if anyone else is online who can see that disguise. RemoveUnusedDisguises: true # This is only called into action when the disguise is constructed using the commands. # And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance. # Such as prophunt. Its also false because its kind of a retarded feature. # This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head. # This also overrides any custom name they have set in their disguise options. ShowNamesAboveDisguises: false # This supports the above option. # If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not. NameAboveHeadAlwaysVisible: true # This modifys the bounding box, This is stuff like can a arrow hit them. # If you turn this to true, arrows will act like they hit the disguise in the right place! # So someone disguised as a enderdragon will easily get shot down by arrows! # This may have conflicts with some plugins, such as nocheatplus ModifyBoundingBox: false # This prevents disguised players from being targeted by monsters. # This doesn't prevent their targeting you if already targeting when disguised # They will just ignore you unless provoked. MonstersIgnoreDisguises: false # Sigh. People are going to want this. # So lets make your disguise blown if you are attacked.. # Works only for disguised players when attacked by a entity (arrow, monster. etc) # This will blow all disguises he has on him BlowDisguises: false BlownDisguiseMessage: '&cYour disguise was blown!' # This I don't really recommend turning on as it can make a memory leak.. # These disguises, as normal will not persist after a server restart. # There is also no EntityDeath option as entities do not revive after death. KeepDisguises: PlayerDeath: false PlayerLogout: false EntityDespawn: false