mirror of
https://github.com/BentoBoxWorld/Limits.git
synced 2025-02-16 12:21:20 +01:00
Merge pull request #226 from BentoBoxWorld/develop
Translations and GUI locale improvements
This commit is contained in:
commit
00574519ec
@ -119,7 +119,8 @@ public class LimitTab implements Tab {
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});
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groupMap.forEach((v, limit) -> {
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PanelItemBuilder pib = new PanelItemBuilder();
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pib.name(v.getName());
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pib.name(user.getTranslation("island.limits.panel.entity-group-name-syntax", TextVariables.NAME,
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v.getName()));
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String description = "";
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description += "(" + prettyNames(v) + ")\n";
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pib.icon(v.getIcon());
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@ -145,7 +146,8 @@ public class LimitTab implements Tab {
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map.forEach((k,v) -> {
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PanelItemBuilder pib = new PanelItemBuilder();
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pib.name(Util.prettifyText(k.toString()));
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pib.name(user.getTranslation("island.limits.panel.entity-name-syntax", TextVariables.NAME,
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Util.prettifyText(k.toString())));
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Material m;
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try {
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if (E2M.containsKey(k)) {
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@ -175,7 +177,8 @@ public class LimitTab implements Tab {
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// Material limits
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for (Entry<Material, Integer> en : matLimits.entrySet()) {
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PanelItemBuilder pib = new PanelItemBuilder();
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pib.name(Util.prettifyText(en.getKey().toString()));
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pib.name(user.getTranslation("island.limits.panel.block-name-syntax", TextVariables.NAME,
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Util.prettifyText(en.getKey().toString())));
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// Adjust icon
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pib.icon(B2M.getOrDefault(en.getKey(), en.getKey()));
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@ -197,7 +200,9 @@ public class LimitTab implements Tab {
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@Override
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public String getName() {
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return user.getTranslation(world, "limits.panel-title") + " " + sortBy.name();
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String sort = user.getTranslation(world, "island.limits.panel." + sortBy);
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return user.getTranslation(world, "island.limits.panel.title-syntax", "[title]",
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user.getTranslation(world, "limits.panel-title"), "[sort]", sort);
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}
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@Override
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@ -51,7 +51,7 @@ public class PlayerCommand extends CompositeCommand {
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// Report the limit for the island, which is governed by the owner of the island
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Optional<Island> opIsland = getIslands().getIslandAt(user.getLocation());
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if (opIsland.isEmpty()) {
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user.sendMessage("general.errors.no-island");
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user.sendMessage("island.limits.errors.not-on-island");
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return false;
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}
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Island island = opIsland.get();
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@ -60,7 +60,7 @@ public class PlayerCommand extends CompositeCommand {
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return false;
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}
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if (island.getOwner() == null) {
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user.sendMessage("general.errors.no-owner");
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user.sendMessage("island.limits.errors.no-owner");
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return false;
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}
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new LimitPanel(addon).showLimits((GameModeAddon) getAddon(), user, island.getOwner());
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@ -1,35 +1,63 @@
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###########################################################################################
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# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
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# the one at http://yaml-online-parser.appspot.com #
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# #
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# Translation by: CZghost #
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###########################################################################################
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---
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block-limits:
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hit-limit: "&c[material] omezen na [number]!"
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entity-limits:
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hit-limit: "&cSpawnování [entity] omezeno na [number]!"
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limits:
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panel-title: "Omezení ostrovů"
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panel-title: Omezení ostrovů
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admin:
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limits:
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main:
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parameters: "<player>"
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description: ukázat omezení ostrova hráče
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calc:
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parameters: "<player>"
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description: přepočítat omezení ostrova hráče
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finished: "&aPřepočítání ostrova úspěšně dokončeno!"
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offset:
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unknown: "&c Neznámý materiál nebo entita [name]."
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main:
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parameters: "<player>"
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description: "ukázat omezení ostrova hráče"
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calc:
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parameters: "<player>"
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description: "přepočítat omezení ostrova hráče"
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finished: "&aPřepočítání ostrova úspěšně dokončeno!"
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description: umožňuje spravovat limity offsetů pro materiály a entity
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set:
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parameters: "<hráč> <materiál|entita> <číslo>"
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description: nastaví nový offset pro limit materiálu nebo entity
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success: "&a Mezní posun pro [name] je nastaven na [number]."
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same: "&c Mezní posun pro [name] je již [number]."
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add:
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parameters: "<hráč> <materiál|entita> <číslo>"
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description: přidá offset pro limit materiálu nebo entity
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success: "&a Posun limitu pro [name] se zvýší na [number]."
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remove:
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parameters: "<hráč> <materiál|entita> <číslo>"
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description: snižuje offset pro limit materiálu nebo entity
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success: "&a Posun limitu pro [name] se sníží na [number]."
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reset:
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parameters: "<hráč> <materiál|entita>"
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description: odstraní offset pro materiál nebo entitu
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success: "&a Mezní posun pro [jméno] je nastaven na 0."
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view:
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parameters: "<hráč> <materiál|entita>"
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description: zobrazuje posun pro materiál nebo entitu
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message: "&odsazení [name] je nastaveno na [number]."
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island:
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limits:
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description: "ukázat omezení tvého ostrova"
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description: ukázat omezení tvého ostrova
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max-color: "&c"
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regular-color: "&a"
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block-limit-syntax: "[number]/[limit]"
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no-limits: "&cTento svět nemá žádné omezení"
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no-limits: "&c V tomto světě nejsou stanovena žádná omezení"
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panel:
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title-syntax: "[title] [sort]"
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entity-group-name-syntax: "[name]"
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entity-name-syntax: "[name]"
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block-name-syntax: "[name]"
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A2Z: a > z
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Z2A: z > a
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errors:
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no-owner: "&c Tento ostrov nemá vlastníka"
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not-on-island: "&c Toto umístění nemá nastavena omezení."
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recount:
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description: "přepočítá omezení tvého ostrova"
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description: přepočítá omezení tvého ostrova
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now-recounting: "&b Nyní vyprávění. Může to chvíli trvat, čekejte prosím..."
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in-progress: "&c Probíhá obnovení ostrova. Čekejte prosím..."
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time-out: "&c Časový limit při přepočítávání. Je ostrov opravdu velký?"
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@ -14,12 +14,51 @@ admin:
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parameters: "<player>"
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description: Berechne die Insel Limitierungen für den Spieler neu
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finished: "&aInselberechnung erfolgreich abgeschlossen!"
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offset:
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unknown: "&c Unbekanntes Material oder Entität [name]."
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main:
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description: ermöglicht die Verwaltung von Grenzwertverschiebungen für Materialien
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und Entitäten
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set:
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parameters: "<Spieler> <Material|Entität> <Nummer>"
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description: legt einen neuen Offset für Material- oder Entity-Grenzwert fest
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success: "&a Der Grenzoffset für [name] ist auf [number] eingestellt."
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same: "&c Der Grenzoffset für [name] ist bereits [number]."
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add:
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parameters: "<Spieler> <Material|Entität> <Nummer>"
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description: fügt einen Offset für Material- oder Entitätslimit hinzu
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success: "&a Der Limit-Offset für [name] wird bis [number] erhöht."
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remove:
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parameters: "<Spieler> <Material|Entität> <Nummer>"
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description: reduziert den Offset für Material- oder Entitätslimit
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success: "&a Der Grenzoffset für [name] wird auf [number] reduziert."
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reset:
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parameters: "<Spieler> <Material|Entität>"
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description: Entfernt den Offset für Material oder Entität
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success: "&a Der Grenzoffset für [name] wird auf 0 gesetzt."
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view:
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parameters: "<Spieler> <Material|Entität>"
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description: zeigt den Offset für Material oder Entität an
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message: "&a [name]-Offset ist auf [number] gesetzt."
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island:
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limits:
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description: Zeige deine Insel Limitierungen
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max-color: "&c"
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regular-color: "&a"
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block-limit-syntax: "[number]/[limit]"
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no-limits: "&cDiese Welt hat keine Limitierungen"
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no-limits: "&c Es gibt keine Grenzen in dieser Welt"
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panel:
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title-syntax: "[title] [sort]"
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entity-group-name-syntax: "[name]"
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entity-name-syntax: "[name]"
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block-name-syntax: "[name]"
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A2Z: a > z
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Z2A: z > a
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errors:
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no-owner: "&c Diese Insel hat keinen Besitzer"
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not-on-island: "&c Für diesen Standort sind keine Beschränkungen festgelegt."
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recount:
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description: Zählt die Limitierungen für deine Insel auf
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now-recounting: "&b Ich erzähle jetzt. Dies kann eine Weile dauern, bitte warten..."
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in-progress: "&c Inselrückmeldung läuft. Warten Sie mal..."
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time-out: "&c Zeitüberschreitung beim Erzählen. Ist die Insel wirklich so groß?"
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@ -10,7 +10,6 @@ entity-limits:
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limits:
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panel-title: "Island limits"
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admin:
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limits:
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main:
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@ -52,7 +51,17 @@ island:
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max-color: "&c"
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regular-color: "&a"
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block-limit-syntax: "[number]/[limit]"
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no-limits: "&cNo limits set in this world"
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no-limits: "&c No limits set in this world"
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panel:
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title-syntax: '[title] [sort]'
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entity-group-name-syntax: '[name]'
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entity-name-syntax: '[name]'
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block-name-syntax: '[name]'
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A2Z: "a > z"
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Z2A: "z > a"
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errors:
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no-owner: "&c That island has no owner"
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not-on-island: "&c This location does not have limits set."
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recount:
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description: "recounts limits for your island"
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now-recounting: "&b Now recounting. This could take a while, please wait..."
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@ -47,7 +47,17 @@ island:
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max-color: "&c"
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regular-color: "&a"
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block-limit-syntax: "[number]/[limit]"
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no-limits: "&cNo hay limites establecidos en este mundo"
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no-limits: "&c No hay límites establecidos en este mundo."
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panel:
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title-syntax: "[title] [sort]"
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entity-group-name-syntax: "[name]"
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entity-name-syntax: "[name]"
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block-name-syntax: "[name]"
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A2Z: a > z
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Z2A: z > a
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errors:
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no-owner: "&c Esa isla no tiene dueño"
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not-on-island: "&c Esta ubicación no tiene límites establecidos."
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recount:
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description: cuenta los límites para tu isla
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now-recounting: "&b Ahora contando. Esto podría tomar un tiempo, por favor espere..."
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@ -1,30 +1,66 @@
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---
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block-limits:
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hit-limit: "&c[material] limité à [number]!"
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entity-limits:
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hit-limit: "&c[entity] spawning limited to [number]!"
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limits:
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panel-title: "Limites de l'île"
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panel-title: Limites de l'île
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admin:
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limits:
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main:
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parameters: "<player>"
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description: "affiche les limites de l'île pour le joueur"
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description: affiche les limites de l'île pour le joueur
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calc:
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parameters: "<player>"
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description: "recalcule les limites de l'île pour le joueur"
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description: recalcule les limites de l'île pour le joueur
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finished: "&a Recomptage terminé avec succès!"
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offset:
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unknown: "&c Matériau ou entité inconnu [name]."
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main:
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description: permet de gérer les décalages de limites pour les matériaux et
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les entités
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set:
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parameters: "<joueur> <matériel|entité> <numéro>"
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description: définit un nouveau décalage pour la limite de matériau ou d'entité
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success: "&a Le décalage limite pour [name] est défini sur [number]."
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same: "&c Le décalage limite pour [name] est déjà [number]."
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add:
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parameters: "<joueur> <matériel|entité> <numéro>"
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description: ajoute un décalage pour la limite de matériau ou d'entité
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success: "&a Le décalage limite pour [name] est augmenté jusqu'à [number]."
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remove:
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parameters: "<joueur> <matériel|entité> <numéro>"
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description: réduit le décalage pour la limite de matériau ou d'entité
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success: "&a Le décalage limite pour [name] est réduit jusqu'à [number]."
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reset:
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parameters: "<joueur> <matériel|entité>"
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description: supprime le décalage pour le matériau ou l'entité
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success: "&a Le décalage limite pour [name] est défini sur 0."
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view:
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parameters: "<joueur> <matériel|entité>"
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description: affiche le décalage pour le matériau ou l'entité
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message: "&a [name] le décalage est défini sur [number]."
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island:
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limits:
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description: "affichez les limites de votre île"
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description: affichez les limites de votre île
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max-color: "&c"
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regular-color: "&a"
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block-limit-syntax: "[number]/[limit]"
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no-limits: "&cas de limites définies dans ce monde"
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no-limits: "&c Aucune limite n'est fixée dans ce monde"
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panel:
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title-syntax: "[title] [sort]"
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entity-group-name-syntax: "[name]"
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entity-name-syntax: "[name]"
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block-name-syntax: "[name]"
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A2Z: a > z
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Z2A: z > a
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errors:
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no-owner: "&c Cette île n'a pas de propriétaire"
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not-on-island: "&c Cet emplacement n'a pas de limites définies."
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recount:
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description: "recompte les limites de votre île"
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now-recounting: "&b Recomptage en cours. Cela peut prendre un certain temps, veuillez patienter..."
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in-progress: "&c Le recomptage de l'île est en cours. Veuillez patienter s'il vous plaît..."
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description: recompte les limites de votre île
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now-recounting: "&b Recomptage en cours. Cela peut prendre un certain temps,
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veuillez patienter..."
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in-progress: "&c Le recomptage de l'île est en cours. Veuillez patienter s'il
|
||||
vous plaît..."
|
||||
time-out: "&c Time out lors du recomptage. L'île est-elle vraiment grande?"
|
||||
|
63
src/main/resources/locales/hr.yml
Normal file
63
src/main/resources/locales/hr.yml
Normal file
@ -0,0 +1,63 @@
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||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material] ograničen na [number]!"
|
||||
entity-limits:
|
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hit-limit: "&c[entity] stvaranje ograničeno na [number]!"
|
||||
limits:
|
||||
panel-title: Granice otoka
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<igrač>"
|
||||
description: pokazati ograničenja otoka za igrača
|
||||
calc:
|
||||
parameters: "<igrač>"
|
||||
description: ponovno izračunati ograničenja otoka za igrača
|
||||
finished: "&a Recalc otoka uspješno završen!"
|
||||
offset:
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||||
unknown: "&c Nepoznati materijal ili entitet [name]."
|
||||
main:
|
||||
description: omogućuje upravljanje pomacima ograničenja za materijale i entitete
|
||||
set:
|
||||
parameters: "<igrač> <materijal|entitet> <broj>"
|
||||
description: postavlja novi pomak za ograničenje materijala ili entiteta
|
||||
success: "&a Ograničenje pomaka za [name] postavljeno je na [number]."
|
||||
same: "&c Ograničenje pomaka za [name] već je [number]."
|
||||
add:
|
||||
parameters: "<igrač> <materijal|entitet> <broj>"
|
||||
description: dodaje pomak za ograničenje materijala ili entiteta
|
||||
success: "&a Ograničenje pomaka za [name] povećava se do [number]."
|
||||
remove:
|
||||
parameters: "<igrač> <materijal|entitet> <broj>"
|
||||
description: smanjuje pomak za ograničenje materijala ili entiteta
|
||||
success: "&a Ograničenje pomaka za [name] smanjeno je do [number]."
|
||||
reset:
|
||||
parameters: "<igrač> <materijal|entitet>"
|
||||
description: uklanja pomak za materijal ili entitet
|
||||
success: "&a Ograničenje pomaka za [name] postavljeno je na 0."
|
||||
view:
|
||||
parameters: "<igrač> <materijal|entitet>"
|
||||
description: prikazuje pomak za materijal ili entitet
|
||||
message: "&pomak [name] postavljen je na [number]."
|
||||
island:
|
||||
limits:
|
||||
description: pokazati granice vašeg otoka
|
||||
max-color: i c
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&c U ovom svijetu nema ograničenja"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Taj otok nema vlasnika"
|
||||
not-on-island: "&c Ova lokacija nema postavljena ograničenja."
|
||||
recount:
|
||||
description: preračunava ograničenja za vaš otok
|
||||
now-recounting: "&b Sada prepričavam. Ovo bi moglo potrajati, pričekajte..."
|
||||
in-progress: "&c Otok je u tijeku. Molimo pričekajte..."
|
||||
time-out: "&c Time out kod prepričavanja. Je li otok stvarno velik?"
|
@ -1,33 +1,63 @@
|
||||
###########################################################################################
|
||||
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
|
||||
# the one at http://yaml-online-parser.appspot.com #
|
||||
###########################################################################################
|
||||
|
||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material] limitálva ennyire [number]!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity] idézés limitálva ennyire [number]!"
|
||||
limits:
|
||||
panel-title: "Sziget limitek"
|
||||
|
||||
|
||||
panel-title: Sziget limitek
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<player>"
|
||||
description: Egy játékos sziget limitjének megtekintése
|
||||
calc:
|
||||
parameters: "<player>"
|
||||
description: Egy játékos sziget limitjének újraszámolása
|
||||
finished: "&aA Sziget újraszámolás sikeresen befejeződött!"
|
||||
offset:
|
||||
unknown: "&c Ismeretlen anyag vagy entitás [name]."
|
||||
main:
|
||||
parameters: "<player>"
|
||||
description: "Egy játékos sziget limitjének megtekintése"
|
||||
calc:
|
||||
parameters: "<player>"
|
||||
description: "Egy játékos sziget limitjének újraszámolása"
|
||||
finished: "&aA Sziget újraszámolás sikeresen befejeződött!"
|
||||
|
||||
description: lehetővé teszi az anyagok és entitások limiteltolásainak kezelését
|
||||
set:
|
||||
parameters: "<lejátszó> <anyag|entitás> <szám>"
|
||||
description: új eltolást állít be az anyag- vagy entitáskorláthoz
|
||||
success: "&a A [name] határeltolódása [number] értékre van állítva."
|
||||
same: "&c A [name] korláteltolása már [number]."
|
||||
add:
|
||||
parameters: "<lejátszó> <anyag|entitás> <szám>"
|
||||
description: eltolást ad hozzá az anyag- vagy entitáskorláthoz
|
||||
success: "&a A [name] határeltolódása a [number] értékig nő."
|
||||
remove:
|
||||
parameters: "<lejátszó> <anyag|entitás> <szám>"
|
||||
description: csökkenti az anyag- vagy entitáskorlát ellentételezését
|
||||
success: "&a A [name] limiteltolása [number] értékre csökken."
|
||||
reset:
|
||||
parameters: "<lejátszó> <anyag|entitás>"
|
||||
description: eltávolítja az anyag vagy entitás eltolását
|
||||
success: "&a A [name] határeltolódása 0-ra van állítva."
|
||||
view:
|
||||
parameters: "<lejátszó> <anyag|entitás>"
|
||||
description: anyag vagy entitás eltolását jeleníti meg
|
||||
message: "&a [name] eltolás értéke [number]."
|
||||
island:
|
||||
limits:
|
||||
description: "Sziget limitek megtekintése"
|
||||
description: Sziget limitek megtekintése
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&cNincsenek limitek ebben a világban"
|
||||
no-limits: "&c Nincsenek korlátok ezen a világon"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Annak a szigetnek nincs gazdája"
|
||||
not-on-island: "&c Ennek a helynek nincs korlátja beállítva."
|
||||
recount:
|
||||
description: "Limitek újraszámolása a szigeteden"
|
||||
|
||||
description: Limitek újraszámolása a szigeteden
|
||||
now-recounting: "&b Most mesélünk. Ez eltarthat egy ideig, kérem, várjon..."
|
||||
in-progress: "&c Sziget visszaállítása folyamatban van. Kérem, várjon..."
|
||||
time-out: "&c Időtúllépés az újraszámláláskor. Tényleg nagy a sziget?"
|
||||
|
65
src/main/resources/locales/id.yml
Normal file
65
src/main/resources/locales/id.yml
Normal file
@ -0,0 +1,65 @@
|
||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material] dibatasi sampai [number]!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity] spawning dibatasi sampai [number]!"
|
||||
limits:
|
||||
panel-title: Batasan Pulau
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<pemain>"
|
||||
description: menampilkan batasan pulau untuk pemain
|
||||
calc:
|
||||
parameters: "<pemain>"
|
||||
description: menghitung ulang batasan pulau untuk pemain
|
||||
finished: "&aPenghitungan ulang pulau selesai tanpa masalah!"
|
||||
offset:
|
||||
unknown: "&c Material atau entitas tidak dikenal [name]."
|
||||
main:
|
||||
description: memungkinkan untuk mengelola batas offset untuk material dan
|
||||
entitas
|
||||
set:
|
||||
parameters: "<pemain> <material|entitas> <angka>"
|
||||
description: menetapkan offset baru untuk batasan material atau entitas
|
||||
success: "&a Batas offset untuk [name] ditetapkan ke [number]."
|
||||
same: "&a Batas offset untuk [name] ditetapkan ke [number]."
|
||||
add:
|
||||
parameters: "<pemain> <material|entitas> <angka>"
|
||||
description: menambahkan offset untuk batasan material atau entitas
|
||||
success: "&a Batas offset untuk [name] ditingkatkan hingga [number]."
|
||||
remove:
|
||||
parameters: "<pemain> <material|entitas> <angka>"
|
||||
description: mengurangi offset untuk batas material atau entitas
|
||||
success: "&a Batas offset untuk [name] dikurangi hingga [number]."
|
||||
reset:
|
||||
parameters: "<pemain> <material|entitas>"
|
||||
description: menghapus offset untuk material atau entitas
|
||||
success: "&a Batas offset untuk [name] ditetapkan ke 0."
|
||||
view:
|
||||
parameters: "<pemain> <material|entitas>"
|
||||
description: menampilkan offset untuk material atau entitas
|
||||
message: "&a [name] offset diatur ke [number]."
|
||||
island:
|
||||
limits:
|
||||
description: menampilkan batasan pulau kamu
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&c Tidak ada batasan yang ditetapkan di dunia ini"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Pulau itu tidak memiliki pemilik"
|
||||
not-on-island: "&c Lokasi ini tidak memiliki batasan yang ditetapkan."
|
||||
recount:
|
||||
description: menghitung ulang batasan untuk pulau kamu
|
||||
now-recounting: "&b Menghitung ulang. Membutuhkan waktu beberapa saat, silahkan
|
||||
tunggu..."
|
||||
in-progress: "&c Perhitungan pulau sedang diproses. Silahkan tunggu..."
|
||||
time-out: "&c Gagal menghitung ulang. Apakah pulau terlalu besar?"
|
63
src/main/resources/locales/it.yml
Normal file
63
src/main/resources/locales/it.yml
Normal file
@ -0,0 +1,63 @@
|
||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material] limitato a [number]!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity] la generazione è limitata a [number]!"
|
||||
limits:
|
||||
panel-title: Limiti dell'isola
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<giocatore>"
|
||||
description: mostra i limiti dell'isola per il giocatore
|
||||
calc:
|
||||
parameters: "<giocatore>"
|
||||
description: ricalcola i limiti dell'isola per il giocatore
|
||||
finished: "&a Il ricalcolo dell'isola è stato completato con successo!"
|
||||
offset:
|
||||
unknown: "&c Materiale o entità sconosciuta [name]."
|
||||
main:
|
||||
description: consente di gestire gli offset dei limiti per materiali ed entità
|
||||
set:
|
||||
parameters: "<giocatore> <materiale|entità> <numero>"
|
||||
description: imposta un nuovo offset per il limite di materiale o entità
|
||||
success: "&a Il limite di offset per [name] è impostato su [number]."
|
||||
same: "&c Il limite di offset per [name] è già [number]."
|
||||
add:
|
||||
parameters: "<giocatore> <materiale|entità> <numero>"
|
||||
description: aggiunge offset per limite di materiale o entità
|
||||
success: "&a Il limite di offset per [name] è aumentato fino a [number]."
|
||||
remove:
|
||||
parameters: "<giocatore> <materiale|entità> <numero>"
|
||||
description: riduce l'offset per il limite di materiale o entità
|
||||
success: "&a Il limite di offset per [name] è ridotto fino a [number]."
|
||||
reset:
|
||||
parameters: "<giocatore> <materiale|entità>"
|
||||
description: rimuove l'offset per materiale o entità
|
||||
success: "&a Il limite di offset per [name] è impostato su 0."
|
||||
view:
|
||||
parameters: "<giocatore> <materiale|entità>"
|
||||
description: visualizza l'offset per materiale o entità
|
||||
message: "&a [name] offset è impostato su [number]."
|
||||
island:
|
||||
limits:
|
||||
description: mostra i limiti della tua isola
|
||||
max-color: "&C"
|
||||
regular-color: "&UN"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&c Non ci sono limiti in questo mondo"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Quell'isola non ha proprietario"
|
||||
not-on-island: "&c Questa posizione non ha limiti impostati."
|
||||
recount:
|
||||
description: racconta i limiti per la tua isola
|
||||
now-recounting: "&b Ora sto raccontando. Potrebbe volerci un po', attendi..."
|
||||
in-progress: "&c Il conteggio dell'isola è in corso. Attendi..."
|
||||
time-out: "&c Time out quando si racconta. L'isola è davvero grande?"
|
@ -3,6 +3,8 @@ block-limits:
|
||||
hit-limit: "&c[material]は[number]に制限されています!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity]の生成は[number]に制限されています!"
|
||||
limits:
|
||||
panel-title: 島の制限
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
@ -10,14 +12,52 @@ admin:
|
||||
description: プレイヤーの島の制限を表示する
|
||||
calc:
|
||||
parameters: "<プレイヤー>"
|
||||
finished: "&a島の再計算が正常に完了しました!"
|
||||
description: プレイヤーの島の制限を再計算します
|
||||
finished: "&a 島の再計算が正常に完了しました!"
|
||||
offset:
|
||||
unknown: "&c 不明な素材または実体 [name]。"
|
||||
main:
|
||||
description: 材料とエンティティの制限オフセットを管理できます
|
||||
set:
|
||||
parameters: "<プレイヤー> <マテリアル|エンティティ> <番号>"
|
||||
description: 材料またはエンティティの制限の新しいオフセットを設定します
|
||||
success: "&a [name] の制限オフセットが [number] に設定されています。"
|
||||
same: "&c [name] の制限オフセットはすでに [number] です。"
|
||||
add:
|
||||
parameters: "<プレイヤー> <マテリアル|エンティティ> <番号>"
|
||||
description: 材料またはエンティティの制限のオフセットを追加します
|
||||
success: "&a [name] の制限オフセットが [number] まで増加されます。"
|
||||
remove:
|
||||
parameters: "<プレイヤー> <マテリアル|エンティティ> <番号>"
|
||||
description: 材料またはエンティティの制限のオフセットを削減します
|
||||
success: "&a [name] の制限オフセットが [number] まで削減されます。"
|
||||
reset:
|
||||
parameters: "<プレイヤー> <マテリアル|エンティティ>"
|
||||
description: マテリアルまたはエンティティのオフセットを削除します
|
||||
success: "&a [name] の制限オフセットが 0 に設定されています。"
|
||||
view:
|
||||
parameters: "<プレイヤー> <マテリアル|エンティティ>"
|
||||
description: 材料またはエンティティのオフセットを表示します
|
||||
message: "&a [name] オフセットが [number] に設定されています。"
|
||||
island:
|
||||
limits:
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
description: 島の限界を示す
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
no-limits: "&cこの世界には制限がありません"
|
||||
limits:
|
||||
panel-title: 島の制限
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: この世に限界はない
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: その島には所有者がいない
|
||||
not-on-island: "&c この場所には制限が設定されていません。"
|
||||
recount:
|
||||
description: あなたの島の限界を語る
|
||||
now-recounting: "&b 今、話を戻します。これにはしばらく時間がかかるかもしれませんので、お待ちください..."
|
||||
in-progress: "&c 島の回復作業が進行中です。お待ちください..."
|
||||
time-out: "&c もう一度話すとタイムアウトになります。島は本当に大きいですか?"
|
||||
|
63
src/main/resources/locales/ko.yml
Normal file
63
src/main/resources/locales/ko.yml
Normal file
@ -0,0 +1,63 @@
|
||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material]는 [number]개로 제한됩니다!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity]는 [number]개로 제한됩니다!"
|
||||
limits:
|
||||
panel-title: 섬의 경계
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<플레이어>"
|
||||
description: 플레이어에게 섬의 한계를 보여주세요
|
||||
calc:
|
||||
parameters: "<플레이어>"
|
||||
description: 플레이어의 섬 한계를 다시 계산합니다
|
||||
finished: "&a 섬 재계산이 성공적으로 완료되었습니다!"
|
||||
offset:
|
||||
unknown: "&c 알 수 없는 자료 또는 엔터티 [name]."
|
||||
main:
|
||||
description: 재료 및 엔티티에 대한 제한 오프셋을 관리할 수 있습니다.
|
||||
set:
|
||||
parameters: "<플레이어> <소재|엔티티> <숫자>"
|
||||
description: 재료 또는 엔티티 제한에 대한 새로운 오프셋을 설정합니다.
|
||||
success: "&a [name]에 대한 제한 오프셋이 [number]로 설정되었습니다."
|
||||
same: "&c [name]에 대한 제한 오프셋은 이미 [number]입니다."
|
||||
add:
|
||||
parameters: "<플레이어> <소재|엔티티> <숫자>"
|
||||
description: 재료 또는 엔티티 제한에 대한 오프셋을 추가합니다.
|
||||
success: "&a [name]에 대한 오프셋 제한이 [number]까지 증가합니다."
|
||||
remove:
|
||||
parameters: "<플레이어> <소재|엔티티> <숫자>"
|
||||
description: 재료 또는 엔티티 제한에 대한 오프셋을 줄입니다.
|
||||
success: "&a [name]에 대한 오프셋 제한은 [number]까지 감소합니다."
|
||||
reset:
|
||||
parameters: "<플레이어> <소재|엔티티>"
|
||||
description: 재료 또는 엔티티에 대한 오프셋을 제거합니다.
|
||||
success: "&a [name]에 대한 제한 오프셋이 0으로 설정되었습니다."
|
||||
view:
|
||||
parameters: "<플레이어> <소재|엔티티>"
|
||||
description: 재료 또는 엔티티에 대한 오프셋을 표시합니다.
|
||||
message: "&a [name] 오프셋이 [number]로 설정되었습니다."
|
||||
island:
|
||||
limits:
|
||||
description: 섬의 경계를 보여주세요
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&c 이 세상에는 제한이 없습니다"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: 가 > 지
|
||||
Z2A: 지 > 아
|
||||
errors:
|
||||
no-owner: "&c 그 섬에는 주인이 없다"
|
||||
not-on-island: "&c 이 위치에는 제한이 설정되어 있지 않습니다."
|
||||
recount:
|
||||
description: 당신의 섬에 대한 한계를 다시 계산합니다
|
||||
now-recounting: "&b 지금 다시 계산 중입니다. 시간이 좀 걸릴 수 있으니 기다려 주세요..."
|
||||
in-progress: "&c 섬 복구가 진행 중입니다. 잠시만 기다려 주세요..."
|
||||
time-out: "&c 계산할 때 시간 초과. 섬이 정말 큰가요?"
|
@ -1,25 +1,63 @@
|
||||
---
|
||||
admin:
|
||||
limits:
|
||||
calc:
|
||||
description: pārrēķinā salas ierobežojumus priekš spēlētāja
|
||||
parameters: "<spēlētājs>"
|
||||
finished: "&aSalas ierobežojumu pārrēķināšana pabeigta!"
|
||||
main:
|
||||
description: rāda salas ierobežojumus priekš spēlētāja
|
||||
parameters: "<spēlētājs>"
|
||||
block-limits:
|
||||
hit-limit: "&c[material] ierobežots līdz [number]!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity] rašanās ierobežots līdz [number]!"
|
||||
island:
|
||||
limits:
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
description: rāda tavas salas ierobežojumus
|
||||
max-color: "&c"
|
||||
no-limits: "&cŠai pasaulei nav uzstādīti ierobežojumi"
|
||||
recount:
|
||||
description: pārrēķina ierobežojumus tavai salai
|
||||
regular-color: "&a"
|
||||
limits:
|
||||
panel-title: Salas ierobežojumi
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<spēlētājs>"
|
||||
description: rāda salas ierobežojumus priekš spēlētāja
|
||||
calc:
|
||||
parameters: "<spēlētājs>"
|
||||
description: pārrēķinā salas ierobežojumus priekš spēlētāja
|
||||
finished: "&aSalas ierobežojumu pārrēķināšana pabeigta!"
|
||||
offset:
|
||||
unknown: un c Nezināms materiāls vai vienība [name].
|
||||
main:
|
||||
description: ļauj pārvaldīt limitu kompensācijas materiāliem un entītijām
|
||||
set:
|
||||
parameters: "<spēlētājs> <materiāls|vienība> <skaitlis>"
|
||||
description: nosaka jaunu nobīdi materiāla vai entītijas ierobežojumam
|
||||
success: "&a Ierobežojuma nobīde [name] ir iestatīta uz [number]."
|
||||
same: "&c [name] limita nobīde jau ir [number]."
|
||||
add:
|
||||
parameters: "<spēlētājs> <materiāls|vienība> <skaitlis>"
|
||||
description: pievieno nobīdi materiāla vai entītijas ierobežojumam
|
||||
success: "&a Ierobežojuma nobīde [name] tiek palielināta līdz [number]."
|
||||
remove:
|
||||
parameters: "<spēlētājs> <materiāls|vienība> <skaitlis>"
|
||||
description: samazina materiāla vai entītijas limita kompensāciju
|
||||
success: "&a Ierobežojuma nobīde [name] tiek samazināta līdz [number]."
|
||||
reset:
|
||||
parameters: "<spēlētājs> <materiāls|vienība>"
|
||||
description: noņem materiāla vai entītijas nobīdi
|
||||
success: "&a Ierobežojuma nobīde [name] ir iestatīta uz 0."
|
||||
view:
|
||||
parameters: "<spēlētājs> <materiāls|vienība>"
|
||||
description: parāda nobīdi materiālam vai vienībai
|
||||
message: "&a [name] nobīde ir iestatīta uz [number]."
|
||||
island:
|
||||
limits:
|
||||
description: rāda tavas salas ierobežojumus
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&c Šajā pasaulē nav noteikti ierobežojumi"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Tai salai nav saimnieka"
|
||||
not-on-island: "&c Šai vietai nav noteikti ierobežojumi."
|
||||
recount:
|
||||
description: pārrēķina ierobežojumus tavai salai
|
||||
now-recounting: "&b Tagad atstāsta. Tas var aizņemt kādu laiku, lūdzu, uzgaidiet..."
|
||||
in-progress: "&c Notiek salas atjaunošana. Lūdzu, uzgaidiet..."
|
||||
time-out: "&c Noildze, pārskaitot. Vai tiešām sala ir liela?"
|
||||
|
65
src/main/resources/locales/nl.yml
Normal file
65
src/main/resources/locales/nl.yml
Normal file
@ -0,0 +1,65 @@
|
||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material] beperkt tot [number]!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity] spawning beperkt tot [number]!"
|
||||
limits:
|
||||
panel-title: Eilandgrenzen
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<speler>"
|
||||
description: toon de eilandgrenzen voor de speler
|
||||
calc:
|
||||
parameters: "<speler>"
|
||||
description: herbereken de eilandlimieten voor de speler
|
||||
finished: "&a Eiland herberekening succesvol afgerond!"
|
||||
offset:
|
||||
unknown: "&c Onbekend materiaal of entiteit [name]."
|
||||
main:
|
||||
description: maakt het mogelijk om limietoffsets voor materialen en entiteiten
|
||||
te beheren
|
||||
set:
|
||||
parameters: "<speler> <materiaal|entiteit> <nummer>"
|
||||
description: stelt nieuwe offset in voor materiaal- of entiteitslimiet
|
||||
success: "&a Limietoffset voor [name] is ingesteld op [number]."
|
||||
same: "&c Limietoffset voor [name] is al [number]."
|
||||
add:
|
||||
parameters: "<speler> <materiaal|entiteit> <nummer>"
|
||||
description: voegt offset toe voor materiaal- of entiteitslimiet
|
||||
success: "&a Limietoffset voor [name] is verhoogd tot [number]."
|
||||
remove:
|
||||
parameters: "<speler> <materiaal|entiteit> <nummer>"
|
||||
description: vermindert offset voor materiaal- of entiteitslimiet
|
||||
success: "&a Limietoffset voor [name] is verlaagd tot [number]."
|
||||
reset:
|
||||
parameters: "<speler> <materiaal|entiteit>"
|
||||
description: verwijdert offset voor materiaal of entiteit
|
||||
success: "&a Limietoffset voor [name] is ingesteld op 0."
|
||||
view:
|
||||
parameters: "<speler> <materiaal|entiteit>"
|
||||
description: geeft offset weer voor materiaal of entiteit
|
||||
message: "&a [name] offset is ingesteld op [number]."
|
||||
island:
|
||||
limits:
|
||||
description: toon uw eilandgrenzen
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&c Er zijn geen grenzen gesteld in deze wereld"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Dat eiland heeft geen eigenaar"
|
||||
not-on-island: "&c Voor deze locatie zijn geen limieten ingesteld."
|
||||
recount:
|
||||
description: vertelt over de grenzen van uw eiland
|
||||
now-recounting: "&b Nu aan het navertellen. Dit kan even duren, even geduld
|
||||
aub..."
|
||||
in-progress: "&c Eilandrecovery is bezig. Even geduld..."
|
||||
time-out: "&c Time-out bij het navertellen. Is het eiland echt groot?"
|
@ -45,7 +45,17 @@ island:
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&cBrak ustawionych limitów."
|
||||
no-limits: "&c Na tym świecie nie ma żadnych ograniczeń"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Ta wyspa nie ma właściciela"
|
||||
not-on-island: "&c Ta lokalizacja nie ma ustalonych ograniczeń."
|
||||
recount:
|
||||
description: określa limity dla twojej wyspy
|
||||
now-recounting: "&b Teraz przeliczam. To może chwilę potrwać, proszę czekać..."
|
||||
|
63
src/main/resources/locales/pt.yml
Normal file
63
src/main/resources/locales/pt.yml
Normal file
@ -0,0 +1,63 @@
|
||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material] limitado a [number]!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity] gerando limitado a [number]!"
|
||||
limits:
|
||||
panel-title: Limites da ilha
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<jogador>"
|
||||
description: mostrar os limites da ilha para o jogador
|
||||
calc:
|
||||
parameters: "<jogador>"
|
||||
description: recalcular os limites da ilha para o jogador
|
||||
finished: "&a O recálculo da ilha foi concluído com sucesso!"
|
||||
offset:
|
||||
unknown: "&c Material ou entidade desconhecida [name]."
|
||||
main:
|
||||
description: permite gerenciar limites de deslocamento para materiais e entidades
|
||||
set:
|
||||
parameters: "<jogador> <material|entidade> <número>"
|
||||
description: define novo deslocamento para limite de material ou entidade
|
||||
success: "&a O deslocamento de limite para [name] é definido como [number]."
|
||||
same: "&c O deslocamento limite para [name] já é [number]."
|
||||
add:
|
||||
parameters: "<jogador> <material|entidade> <número>"
|
||||
description: adiciona deslocamento para limite de material ou entidade
|
||||
success: "&a O deslocamento de limite para [name] é aumentado até [number]."
|
||||
remove:
|
||||
parameters: "<jogador> <material|entidade> <número>"
|
||||
description: reduz o deslocamento para o limite de material ou entidade
|
||||
success: "&a O deslocamento de limite para [name] é reduzido até [number]."
|
||||
reset:
|
||||
parameters: "<jogador> <material|entidade>"
|
||||
description: remove deslocamento para material ou entidade
|
||||
success: "&a O deslocamento de limite para [name] é definido como 0."
|
||||
view:
|
||||
parameters: "<jogador> <material|entidade>"
|
||||
description: exibe deslocamento para material ou entidade
|
||||
message: "&a [name] deslocamento é definido como [number]."
|
||||
island:
|
||||
limits:
|
||||
description: mostre os limites da sua ilha
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&c Não há limites neste mundo"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Aquela ilha não tem dono"
|
||||
not-on-island: "&c Este local não possui limites definidos."
|
||||
recount:
|
||||
description: reconta limites para sua ilha
|
||||
now-recounting: "&b Agora recontando. Isso pode demorar um pouco, aguarde..."
|
||||
in-progress: "&c A recontagem da ilha está em andamento. Aguarde..."
|
||||
time-out: "&c Tempo limite ao recontar. A ilha é realmente grande?"
|
@ -14,12 +14,52 @@ admin:
|
||||
parameters: "<jucator>"
|
||||
description: recalculeaza limitele insulei pentru jocator
|
||||
finished: "&aRecalcularea insulei terminata cu succes!"
|
||||
offset:
|
||||
unknown: "&c Material sau entitate necunoscută [name]."
|
||||
main:
|
||||
description: permite gestionarea decalajelor de limite pentru materiale și
|
||||
entități
|
||||
set:
|
||||
parameters: "<player> <material|entity> <number>"
|
||||
description: stabilește o nouă compensare pentru limita de material sau entitate
|
||||
success: "&a Decalajul limită pentru [name] este setat la [number]."
|
||||
same: "&c Decalajul limită pentru [name] este deja [number]."
|
||||
add:
|
||||
parameters: "<player> <material|entity> <number>"
|
||||
description: adaugă compensare pentru limita de material sau entitate
|
||||
success: "&a Compensarea limită pentru [name] este mărită până la [number]."
|
||||
remove:
|
||||
parameters: "<player> <material|entity> <number>"
|
||||
description: reduce compensarea pentru limita de material sau entitate
|
||||
success: "&a Limita decalajului pentru [name] este redusă până la [number]."
|
||||
reset:
|
||||
parameters: "<player> <material|entity>"
|
||||
description: elimină decalajul pentru material sau entitate
|
||||
success: "&a Decalajul limită pentru [name] este setat la 0."
|
||||
view:
|
||||
parameters: "<player> <material|entity>"
|
||||
description: afișează offset pentru material sau entitate
|
||||
message: "&a [name] offset este setat la [number]."
|
||||
island:
|
||||
limits:
|
||||
description: iti arata limitele insulei
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&cNici o limita setata in aceasta lume"
|
||||
no-limits: "&c Nu există limite stabilite în această lume"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Insula aceea nu are proprietar"
|
||||
not-on-island: "&c Această locație nu are limite setate."
|
||||
recount:
|
||||
description: renumara limitele insulei tale
|
||||
now-recounting: "&b Acum povestind. Acest lucru ar putea dura ceva timp, vă
|
||||
rugăm să așteptați..."
|
||||
in-progress: "&c Recuperarea insulei este în curs. Va rugam asteptati..."
|
||||
time-out: "&c Timpul expirat când relatați. Este insula cu adevărat mare?"
|
||||
|
@ -1,25 +1,65 @@
|
||||
---
|
||||
admin:
|
||||
limits:
|
||||
calc:
|
||||
description: Oyuncu için ada limitlerini tekrar hesapla.
|
||||
parameters: "<player>"
|
||||
finished: "&aAda hesaplaması başarıyla yapıldı."
|
||||
main:
|
||||
description: Oyuncu için ada limitlerini göster.
|
||||
parameters: "<player>"
|
||||
island:
|
||||
limits:
|
||||
block-limit-syntax: "&5[number]&7/&e[limit]"
|
||||
description: Ada limitlerini gör.
|
||||
max-color: "&c"
|
||||
regular-color: "&9"
|
||||
no-limits: "&4Bu dünyada limitler ayarlı değil!"
|
||||
recount:
|
||||
description: Ada limitlerini tekrardan hesaplar.
|
||||
block-limits:
|
||||
hit-limit: "&e[material] &4eşyasından &5[number] &4koyabilirsin!"
|
||||
entity-limits:
|
||||
hit-limit: "&e[entity] &4varlığından &5[number] &4tane koyabilirsin!"
|
||||
limits:
|
||||
panel-title: "&eAda limiti"
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<player>"
|
||||
description: Oyuncu için ada limitlerini göster.
|
||||
calc:
|
||||
parameters: "<player>"
|
||||
description: Oyuncu için ada limitlerini tekrar hesapla.
|
||||
finished: "&aAda hesaplaması başarıyla yapıldı."
|
||||
offset:
|
||||
unknown: "&c Bilinmeyen malzeme veya varlık [name]."
|
||||
main:
|
||||
description: malzemeler ve varlıklar için limit ofsetlerini yönetmeye olanak
|
||||
tanır
|
||||
set:
|
||||
parameters: "<oyuncu> <malzeme|varlık> <sayı>"
|
||||
description: malzeme veya varlık sınırı için yeni ofset ayarlar
|
||||
success: "&[name] için Limit ofseti [number] olarak ayarlandı."
|
||||
same: "&c [name] için sınır ofseti zaten [number]'dır."
|
||||
add:
|
||||
parameters: "<oyuncu> <malzeme|varlık> <sayı>"
|
||||
description: malzeme veya varlık sınırı için ofset ekler
|
||||
success: "&[name] için Limit ofseti [number]'ya kadar artırıldı."
|
||||
remove:
|
||||
parameters: "<oyuncu> <malzeme|varlık> <sayı>"
|
||||
description: malzeme veya varlık sınırı için ofseti azaltır
|
||||
success: "&[name] için limit ofseti [number]'ya kadar azaltıldı."
|
||||
reset:
|
||||
parameters: "<oyuncu> <malzeme|varlık>"
|
||||
description: malzeme veya varlık için ofseti kaldırır
|
||||
success: "&[name] için Limit ofseti 0 olarak ayarlandı."
|
||||
view:
|
||||
parameters: "<oyuncu> <malzeme|varlık>"
|
||||
description: malzeme veya varlık için ofseti görüntüler
|
||||
message: "&a [name] ofseti [number] olarak ayarlandı."
|
||||
island:
|
||||
limits:
|
||||
description: Ada limitlerini gör.
|
||||
max-color: "&c"
|
||||
regular-color: "&9"
|
||||
block-limit-syntax: "&5[number]&7/&e[limit]"
|
||||
no-limits: "&c Bu dünyada hiçbir sınır belirlenmedi"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c O adanın bir sahibi yok"
|
||||
not-on-island: "&c Bu lokasyonun belirlenmiş bir sınırı yok."
|
||||
recount:
|
||||
description: Ada limitlerini tekrardan hesaplar.
|
||||
now-recounting: "&b Şimdi anlatmaya başlıyorum. Biraz zaman alabilir, lütfen
|
||||
bekleyin..."
|
||||
in-progress: "&c Ada geri kazanımı devam ediyor. Lütfen bekleyin..."
|
||||
time-out: "&c Anlatırken zaman aşımı. Ada gerçekten büyük mü?"
|
||||
|
63
src/main/resources/locales/uk.yml
Normal file
63
src/main/resources/locales/uk.yml
Normal file
@ -0,0 +1,63 @@
|
||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material] обмежено [number]!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity] породження обмежено до [number]!"
|
||||
limits:
|
||||
panel-title: Межі острова
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<гравець>"
|
||||
description: показати обмеження острова для гравця
|
||||
calc:
|
||||
parameters: "<гравець>"
|
||||
description: перерахувати обмеження острова для гравця
|
||||
finished: Перерахунок острова успішно завершено!
|
||||
offset:
|
||||
unknown: "&c Невідомий матеріал або сутність [name]."
|
||||
main:
|
||||
description: дозволяє керувати зсувами лімітів для матеріалів і сутностей
|
||||
set:
|
||||
parameters: "<гравець> <матеріал|сутність> <номер>"
|
||||
description: встановлює нове зміщення для обмеження матеріалу або сутності
|
||||
success: "&a Лімітне зміщення для [name] встановлено на [number]."
|
||||
same: "&c Обмежене зміщення для [name] вже [number]."
|
||||
add:
|
||||
parameters: "<гравець> <матеріал|сутність> <номер>"
|
||||
description: додає зсув для обмеження матеріалу або сутності
|
||||
success: "&a Лімітне зміщення для [name] збільшується до [number]."
|
||||
remove:
|
||||
parameters: "<гравець> <матеріал|сутність> <номер>"
|
||||
description: зменшує зсув для ліміту матеріалу або сутності
|
||||
success: "&a Лімітне зміщення для [name] зменшується до [number]."
|
||||
reset:
|
||||
parameters: "<гравець> <матеріал|сутність>"
|
||||
description: видаляє зсув для матеріалу або сутності
|
||||
success: "&a Лімітне зміщення для [name] встановлено на 0."
|
||||
view:
|
||||
parameters: "<гравець> <матеріал|сутність>"
|
||||
description: відображає зсув для матеріалу або сутності
|
||||
message: "&зміщення [name] встановлено на [number]."
|
||||
island:
|
||||
limits:
|
||||
description: покажіть межі свого острова
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&c У цьому світі немає обмежень"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Цей острів не має власника"
|
||||
not-on-island: "&c Це місце не має обмежень."
|
||||
recount:
|
||||
description: перераховує ліміти для вашого острова
|
||||
now-recounting: "&b Тепер перераховую. Це може зайняти деякий час, зачекайте..."
|
||||
in-progress: "&c Перерахування острова триває. Будь ласка, зачекайте..."
|
||||
time-out: "&c Тайм-аут під час перерахунку. Чи справді острів великий?"
|
@ -1,32 +1,63 @@
|
||||
###########################################################################################
|
||||
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
|
||||
# the one at http://yaml-online-parser.appspot.com #
|
||||
###########################################################################################
|
||||
|
||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material] bị giới hạn trong [number] khối!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity] bị giới hạn trong [number] thực thể!"
|
||||
limits:
|
||||
panel-title: "Giới hạn đảo"
|
||||
|
||||
|
||||
panel-title: Giới hạn đảo
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<người chơi>"
|
||||
description: xem giới hạn đảo của người chơi
|
||||
calc:
|
||||
parameters: "<người chơi>"
|
||||
description: tính toán lại giới hạn đảo của người chơi
|
||||
finished: "&aTính toán đã hoàn thành!"
|
||||
offset:
|
||||
unknown: "&c Tài liệu hoặc thực thể không xác định [name]."
|
||||
main:
|
||||
parameters: "<người chơi>"
|
||||
description: "xem giới hạn đảo của người chơi"
|
||||
calc:
|
||||
parameters: "<người chơi>"
|
||||
description: "tính toán lại giới hạn đảo của người chơi"
|
||||
finished: "&aTính toán đã hoàn thành!"
|
||||
|
||||
description: cho phép quản lý các giới hạn bù trừ cho vật liệu và thực thể
|
||||
set:
|
||||
parameters: "<người chơi> <vật liệu|thực thể> <số>"
|
||||
description: thiết lập độ lệch mới cho giới hạn vật liệu hoặc thực thể
|
||||
success: "&a Độ lệch giới hạn cho [name] được đặt thành [number]."
|
||||
same: "&c Độ lệch giới hạn cho [name] đã là [number]."
|
||||
add:
|
||||
parameters: "<người chơi> <vật liệu|thực thể> <số>"
|
||||
description: thêm độ lệch cho giới hạn vật liệu hoặc thực thể
|
||||
success: "&a Độ lệch giới hạn cho [name] được tăng lên cho đến [number]."
|
||||
remove:
|
||||
parameters: "<người chơi> <vật liệu|thực thể> <số>"
|
||||
description: giảm độ lệch cho giới hạn vật liệu hoặc thực thể
|
||||
success: "&a Độ lệch giới hạn cho [name] được giảm xuống đến [number]."
|
||||
reset:
|
||||
parameters: "<người chơi> <vật liệu|thực thể>"
|
||||
description: xóa phần bù cho vật liệu hoặc thực thể
|
||||
success: "&a Độ lệch giới hạn cho [name] được đặt thành 0."
|
||||
view:
|
||||
parameters: "<người chơi> <vật liệu|thực thể>"
|
||||
description: hiển thị bù trừ cho vật liệu hoặc thực thể
|
||||
message: "&a [name] bù trừ được đặt thành [number]."
|
||||
island:
|
||||
limits:
|
||||
description: "xem giới hạn đảo của bạn"
|
||||
description: xem giới hạn đảo của bạn
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&cKhông có giới hạn ở thế giới này"
|
||||
no-limits: "&c Không có giới hạn nào được đặt ra trên thế giới này"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c Hòn đảo đó không có chủ sở hữu"
|
||||
not-on-island: "&c Vị trí này không có giới hạn nào được đặt ra."
|
||||
recount:
|
||||
description: "tính toán lại giới hạn đảo của bạn"
|
||||
description: tính toán lại giới hạn đảo của bạn
|
||||
now-recounting: "&b Đang đếm lại. Việc này có thể mất một lúc, vui lòng đợi..."
|
||||
in-progress: "&c Đảo đang được thu hồi. Vui lòng đợi..."
|
||||
time-out: "&c Hết giờ khi kể lại. Hòn đảo có thực sự lớn không?"
|
||||
|
@ -1,35 +1,63 @@
|
||||
###########################################################################################
|
||||
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
|
||||
# the one at http://yaml-online-parser.appspot.com #
|
||||
###########################################################################################
|
||||
|
||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material] 已限制到 [number]!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity] 生成已限制到 [number]!"
|
||||
limits:
|
||||
panel-title: "岛屿限制"
|
||||
|
||||
|
||||
panel-title: 岛屿限制
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<玩家>"
|
||||
description: 显示玩家的限制
|
||||
calc:
|
||||
parameters: "<玩家>"
|
||||
description: 重新计算玩家的岛屿限制
|
||||
finished: "&a岛屿重计算已完成!"
|
||||
offset:
|
||||
unknown: "&c 未知物质或实体 [name]。"
|
||||
main:
|
||||
parameters: "<player>"
|
||||
description: "显示玩家的限制"
|
||||
calc:
|
||||
parameters: "<player>"
|
||||
description: "重新计算玩家的岛屿限制"
|
||||
finished: "&a岛屿重计算已完成!"
|
||||
|
||||
description: 允许管理材料和实体的限制偏移
|
||||
set:
|
||||
parameters: "<玩家> <材质|实体> <数字>"
|
||||
description: 为材料或实体限制设置新的偏移
|
||||
success: "&a 将 [name] 的限制偏移量设置为 [number]。"
|
||||
same: "&c [name] 的限制偏移量已经为 [number]。"
|
||||
add:
|
||||
parameters: "<玩家> <材质|实体> <数字>"
|
||||
description: 添加材料或实体限制的偏移
|
||||
success: "&a [name] 的限制偏移量增加至 [number]。"
|
||||
remove:
|
||||
parameters: "<玩家> <材质|实体> <数字>"
|
||||
description: 减少材料或实体限制的偏移量
|
||||
success: "&a [name] 的限制偏移量减少至 [number]。"
|
||||
reset:
|
||||
parameters: "<玩家> <材质|实体>"
|
||||
description: 删除材料或实体的偏移
|
||||
success: "&a [name] 的限制偏移量设置为 0。"
|
||||
view:
|
||||
parameters: "<玩家> <材质|实体>"
|
||||
description: 显示材料或实体的偏移
|
||||
message: "&a [name] offset 设置为 [number]。"
|
||||
island:
|
||||
limits:
|
||||
description: "显示您的岛屿限制"
|
||||
description: 显示您的岛屿限制
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&c此世界中无限制"
|
||||
no-limits: "&c 这世上没有限制"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c 那个岛没有主人"
|
||||
not-on-island: "&c 此位置未设置限制。"
|
||||
recount:
|
||||
description: "重新计数岛屿限制"
|
||||
description: 重新计数岛屿限制
|
||||
now-recounting: "&b 开始重新计算. 可能需要一定的时间, 请稍等......"
|
||||
in-progress: "&c 重新计算岛屿限制中. 请稍等......"
|
||||
time-out: "&c 重新计算超时. 岛屿太大了吗?"
|
||||
|
63
src/main/resources/locales/zh-TW.yml
Normal file
63
src/main/resources/locales/zh-TW.yml
Normal file
@ -0,0 +1,63 @@
|
||||
---
|
||||
block-limits:
|
||||
hit-limit: "&c[material]僅限[number]!"
|
||||
entity-limits:
|
||||
hit-limit: "&c[entity] 產生僅限於 [number]!"
|
||||
limits:
|
||||
panel-title: 島嶼限制
|
||||
admin:
|
||||
limits:
|
||||
main:
|
||||
parameters: "<玩家>"
|
||||
description: 顯示玩家的島嶼限制
|
||||
calc:
|
||||
parameters: "<玩家>"
|
||||
description: 重新計算玩家的島嶼限制
|
||||
finished: "&a 島嶼重新計算成功完成!"
|
||||
offset:
|
||||
unknown: "&c 未知材料或實體[name]。"
|
||||
main:
|
||||
description: 允許管理材料和實體的限制偏移
|
||||
set:
|
||||
parameters: "<玩家> <材質|實體> <數字>"
|
||||
description: 設定材料或實體限制的新偏移
|
||||
success: "&a [name] 的限制偏移量設定為 [number]。"
|
||||
same: "&c [name] 的限制偏移量已經是 [number]。"
|
||||
add:
|
||||
parameters: "<玩家> <材質|實體> <數字>"
|
||||
description: 添加材料或實體限制的偏移量
|
||||
success: "&a [name] 的限制偏移量增加到 [number]。"
|
||||
remove:
|
||||
parameters: "<玩家> <材質|實體> <數字>"
|
||||
description: 減少材料或實體限制的偏移
|
||||
success: "&a [name] 的限制偏移量減少到 [number]。"
|
||||
reset:
|
||||
parameters: "<玩家> <材質|實體>"
|
||||
description: 刪除材質或實體的偏移
|
||||
success: "&a [名稱] 的限制偏移量設定為 0。"
|
||||
view:
|
||||
parameters: "<玩家> <材質|實體>"
|
||||
description: 顯示材料或實體的偏移
|
||||
message: "&a [name] 偏移量設定為 [number]。"
|
||||
island:
|
||||
limits:
|
||||
description: 顯示您的島嶼限制
|
||||
max-color: "&c"
|
||||
regular-color: "&a"
|
||||
block-limit-syntax: "[number]/[limit]"
|
||||
no-limits: "&c 這個世界沒有限制"
|
||||
panel:
|
||||
title-syntax: "[title] [sort]"
|
||||
entity-group-name-syntax: "[name]"
|
||||
entity-name-syntax: "[name]"
|
||||
block-name-syntax: "[name]"
|
||||
A2Z: a > z
|
||||
Z2A: z > a
|
||||
errors:
|
||||
no-owner: "&c 那島沒有主人"
|
||||
not-on-island: "&c 該位置沒有設定限制。"
|
||||
recount:
|
||||
description: 詳細說明您的島嶼的限制
|
||||
now-recounting: "&b 現在重述。這可能需要一段時間,請稍候..."
|
||||
in-progress: "&c 島回收正在進行中。請稍等..."
|
||||
time-out: "&c 重新計數時逾時。島真的很大嗎?"
|
Loading…
Reference in New Issue
Block a user