Merge pull request #226 from BentoBoxWorld/develop

Translations and GUI locale improvements
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tastybento 2024-10-05 11:17:20 -07:00 committed by GitHub
commit 00574519ec
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23 changed files with 1032 additions and 140 deletions

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@ -119,7 +119,8 @@ public class LimitTab implements Tab {
});
groupMap.forEach((v, limit) -> {
PanelItemBuilder pib = new PanelItemBuilder();
pib.name(v.getName());
pib.name(user.getTranslation("island.limits.panel.entity-group-name-syntax", TextVariables.NAME,
v.getName()));
String description = "";
description += "(" + prettyNames(v) + ")\n";
pib.icon(v.getIcon());
@ -145,7 +146,8 @@ public class LimitTab implements Tab {
map.forEach((k,v) -> {
PanelItemBuilder pib = new PanelItemBuilder();
pib.name(Util.prettifyText(k.toString()));
pib.name(user.getTranslation("island.limits.panel.entity-name-syntax", TextVariables.NAME,
Util.prettifyText(k.toString())));
Material m;
try {
if (E2M.containsKey(k)) {
@ -175,7 +177,8 @@ public class LimitTab implements Tab {
// Material limits
for (Entry<Material, Integer> en : matLimits.entrySet()) {
PanelItemBuilder pib = new PanelItemBuilder();
pib.name(Util.prettifyText(en.getKey().toString()));
pib.name(user.getTranslation("island.limits.panel.block-name-syntax", TextVariables.NAME,
Util.prettifyText(en.getKey().toString())));
// Adjust icon
pib.icon(B2M.getOrDefault(en.getKey(), en.getKey()));
@ -197,7 +200,9 @@ public class LimitTab implements Tab {
@Override
public String getName() {
return user.getTranslation(world, "limits.panel-title") + " " + sortBy.name();
String sort = user.getTranslation(world, "island.limits.panel." + sortBy);
return user.getTranslation(world, "island.limits.panel.title-syntax", "[title]",
user.getTranslation(world, "limits.panel-title"), "[sort]", sort);
}
@Override

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@ -51,7 +51,7 @@ public class PlayerCommand extends CompositeCommand {
// Report the limit for the island, which is governed by the owner of the island
Optional<Island> opIsland = getIslands().getIslandAt(user.getLocation());
if (opIsland.isEmpty()) {
user.sendMessage("general.errors.no-island");
user.sendMessage("island.limits.errors.not-on-island");
return false;
}
Island island = opIsland.get();
@ -60,7 +60,7 @@ public class PlayerCommand extends CompositeCommand {
return false;
}
if (island.getOwner() == null) {
user.sendMessage("general.errors.no-owner");
user.sendMessage("island.limits.errors.no-owner");
return false;
}
new LimitPanel(addon).showLimits((GameModeAddon) getAddon(), user, island.getOwner());

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@ -1,35 +1,63 @@
###########################################################################################
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
# the one at http://yaml-online-parser.appspot.com #
# #
# Translation by: CZghost #
###########################################################################################
---
block-limits:
hit-limit: "&c[material] omezen na [number]!"
entity-limits:
hit-limit: "&cSpawnování [entity] omezeno na [number]!"
limits:
panel-title: "Omezení ostrovů"
panel-title: Omezení ostrovů
admin:
limits:
main:
parameters: "<player>"
description: ukázat omezení ostrova hráče
calc:
parameters: "<player>"
description: přepočítat omezení ostrova hráče
finished: "&aPřepočítání ostrova úspěšně dokončeno!"
offset:
unknown: "&c Neznámý materiál nebo entita [name]."
main:
parameters: "<player>"
description: "ukázat omezení ostrova hráče"
calc:
parameters: "<player>"
description: "přepočítat omezení ostrova hráče"
finished: "&aPřepočítání ostrova úspěšně dokončeno!"
description: umožňuje spravovat limity offsetů pro materiály a entity
set:
parameters: "<hráč> <materiál|entita> <číslo>"
description: nastaví nový offset pro limit materiálu nebo entity
success: "&a Mezní posun pro [name] je nastaven na [number]."
same: "&c Mezní posun pro [name] je již [number]."
add:
parameters: "<hráč> <materiál|entita> <číslo>"
description: přidá offset pro limit materiálu nebo entity
success: "&a Posun limitu pro [name] se zvýší na [number]."
remove:
parameters: "<hráč> <materiál|entita> <číslo>"
description: snižuje offset pro limit materiálu nebo entity
success: "&a Posun limitu pro [name] se sníží na [number]."
reset:
parameters: "<hráč> <materiál|entita>"
description: odstraní offset pro materiál nebo entitu
success: "&a Mezní posun pro [jméno] je nastaven na 0."
view:
parameters: "<hráč> <materiál|entita>"
description: zobrazuje posun pro materiál nebo entitu
message: "&odsazení [name] je nastaveno na [number]."
island:
limits:
description: "ukázat omezení tvého ostrova"
description: ukázat omezení tvého ostrova
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&cTento svět nemá žádné omezení"
no-limits: "&c V tomto světě nejsou stanovena žádná omezení"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Tento ostrov nemá vlastníka"
not-on-island: "&c Toto umístění nemá nastavena omezení."
recount:
description: "přepočítá omezení tvého ostrova"
description: přepočítá omezení tvého ostrova
now-recounting: "&b Nyní vyprávění. Může to chvíli trvat, čekejte prosím..."
in-progress: "&c Probíhá obnovení ostrova. Čekejte prosím..."
time-out: "&c Časový limit při přepočítávání. Je ostrov opravdu velký?"

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@ -14,12 +14,51 @@ admin:
parameters: "<player>"
description: Berechne die Insel Limitierungen für den Spieler neu
finished: "&aInselberechnung erfolgreich abgeschlossen!"
offset:
unknown: "&c Unbekanntes Material oder Entität [name]."
main:
description: ermöglicht die Verwaltung von Grenzwertverschiebungen für Materialien
und Entitäten
set:
parameters: "<Spieler> <Material|Entität> <Nummer>"
description: legt einen neuen Offset für Material- oder Entity-Grenzwert fest
success: "&a Der Grenzoffset für [name] ist auf [number] eingestellt."
same: "&c Der Grenzoffset für [name] ist bereits [number]."
add:
parameters: "<Spieler> <Material|Entität> <Nummer>"
description: fügt einen Offset für Material- oder Entitätslimit hinzu
success: "&a Der Limit-Offset für [name] wird bis [number] erhöht."
remove:
parameters: "<Spieler> <Material|Entität> <Nummer>"
description: reduziert den Offset für Material- oder Entitätslimit
success: "&a Der Grenzoffset für [name] wird auf [number] reduziert."
reset:
parameters: "<Spieler> <Material|Entität>"
description: Entfernt den Offset für Material oder Entität
success: "&a Der Grenzoffset für [name] wird auf 0 gesetzt."
view:
parameters: "<Spieler> <Material|Entität>"
description: zeigt den Offset für Material oder Entität an
message: "&a [name]-Offset ist auf [number] gesetzt."
island:
limits:
description: Zeige deine Insel Limitierungen
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&cDiese Welt hat keine Limitierungen"
no-limits: "&c Es gibt keine Grenzen in dieser Welt"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Diese Insel hat keinen Besitzer"
not-on-island: "&c Für diesen Standort sind keine Beschränkungen festgelegt."
recount:
description: Zählt die Limitierungen für deine Insel auf
now-recounting: "&b Ich erzähle jetzt. Dies kann eine Weile dauern, bitte warten..."
in-progress: "&c Inselrückmeldung läuft. Warten Sie mal..."
time-out: "&c Zeitüberschreitung beim Erzählen. Ist die Insel wirklich so groß?"

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@ -10,7 +10,6 @@ entity-limits:
limits:
panel-title: "Island limits"
admin:
limits:
main:
@ -52,7 +51,17 @@ island:
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&cNo limits set in this world"
no-limits: "&c No limits set in this world"
panel:
title-syntax: '[title] [sort]'
entity-group-name-syntax: '[name]'
entity-name-syntax: '[name]'
block-name-syntax: '[name]'
A2Z: "a > z"
Z2A: "z > a"
errors:
no-owner: "&c That island has no owner"
not-on-island: "&c This location does not have limits set."
recount:
description: "recounts limits for your island"
now-recounting: "&b Now recounting. This could take a while, please wait..."

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@ -47,7 +47,17 @@ island:
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&cNo hay limites establecidos en este mundo"
no-limits: "&c No hay límites establecidos en este mundo."
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Esa isla no tiene dueño"
not-on-island: "&c Esta ubicación no tiene límites establecidos."
recount:
description: cuenta los límites para tu isla
now-recounting: "&b Ahora contando. Esto podría tomar un tiempo, por favor espere..."

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@ -1,30 +1,66 @@
---
block-limits:
hit-limit: "&c[material] limité à [number]!"
entity-limits:
hit-limit: "&c[entity] spawning limited to [number]!"
limits:
panel-title: "Limites de l'île"
panel-title: Limites de l'île
admin:
limits:
main:
parameters: "<player>"
description: "affiche les limites de l'île pour le joueur"
description: affiche les limites de l'île pour le joueur
calc:
parameters: "<player>"
description: "recalcule les limites de l'île pour le joueur"
description: recalcule les limites de l'île pour le joueur
finished: "&a Recomptage terminé avec succès!"
offset:
unknown: "&c Matériau ou entité inconnu [name]."
main:
description: permet de gérer les décalages de limites pour les matériaux et
les entités
set:
parameters: "<joueur> <matériel|entité> <numéro>"
description: définit un nouveau décalage pour la limite de matériau ou d'entité
success: "&a Le décalage limite pour [name] est défini sur [number]."
same: "&c Le décalage limite pour [name] est déjà [number]."
add:
parameters: "<joueur> <matériel|entité> <numéro>"
description: ajoute un décalage pour la limite de matériau ou d'entité
success: "&a Le décalage limite pour [name] est augmenté jusqu'à [number]."
remove:
parameters: "<joueur> <matériel|entité> <numéro>"
description: réduit le décalage pour la limite de matériau ou d'entité
success: "&a Le décalage limite pour [name] est réduit jusqu'à [number]."
reset:
parameters: "<joueur> <matériel|entité>"
description: supprime le décalage pour le matériau ou l'entité
success: "&a Le décalage limite pour [name] est défini sur 0."
view:
parameters: "<joueur> <matériel|entité>"
description: affiche le décalage pour le matériau ou l'entité
message: "&a [name] le décalage est défini sur [number]."
island:
limits:
description: "affichez les limites de votre île"
description: affichez les limites de votre île
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&cas de limites définies dans ce monde"
no-limits: "&c Aucune limite n'est fixée dans ce monde"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Cette île n'a pas de propriétaire"
not-on-island: "&c Cet emplacement n'a pas de limites définies."
recount:
description: "recompte les limites de votre île"
now-recounting: "&b Recomptage en cours. Cela peut prendre un certain temps, veuillez patienter..."
in-progress: "&c Le recomptage de l'île est en cours. Veuillez patienter s'il vous plaît..."
description: recompte les limites de votre île
now-recounting: "&b Recomptage en cours. Cela peut prendre un certain temps,
veuillez patienter..."
in-progress: "&c Le recomptage de l'île est en cours. Veuillez patienter s'il
vous plaît..."
time-out: "&c Time out lors du recomptage. L'île est-elle vraiment grande?"

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@ -0,0 +1,63 @@
---
block-limits:
hit-limit: "&c[material] ograničen na [number]!"
entity-limits:
hit-limit: "&c[entity] stvaranje ograničeno na [number]!"
limits:
panel-title: Granice otoka
admin:
limits:
main:
parameters: "<igrač>"
description: pokazati ograničenja otoka za igrača
calc:
parameters: "<igrač>"
description: ponovno izračunati ograničenja otoka za igrača
finished: "&a Recalc otoka uspješno završen!"
offset:
unknown: "&c Nepoznati materijal ili entitet [name]."
main:
description: omogućuje upravljanje pomacima ograničenja za materijale i entitete
set:
parameters: "<igrač> <materijal|entitet> <broj>"
description: postavlja novi pomak za ograničenje materijala ili entiteta
success: "&a Ograničenje pomaka za [name] postavljeno je na [number]."
same: "&c Ograničenje pomaka za [name] već je [number]."
add:
parameters: "<igrač> <materijal|entitet> <broj>"
description: dodaje pomak za ograničenje materijala ili entiteta
success: "&a Ograničenje pomaka za [name] povećava se do [number]."
remove:
parameters: "<igrač> <materijal|entitet> <broj>"
description: smanjuje pomak za ograničenje materijala ili entiteta
success: "&a Ograničenje pomaka za [name] smanjeno je do [number]."
reset:
parameters: "<igrač> <materijal|entitet>"
description: uklanja pomak za materijal ili entitet
success: "&a Ograničenje pomaka za [name] postavljeno je na 0."
view:
parameters: "<igrač> <materijal|entitet>"
description: prikazuje pomak za materijal ili entitet
message: "&pomak [name] postavljen je na [number]."
island:
limits:
description: pokazati granice vašeg otoka
max-color: i c
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&c U ovom svijetu nema ograničenja"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Taj otok nema vlasnika"
not-on-island: "&c Ova lokacija nema postavljena ograničenja."
recount:
description: preračunava ograničenja za vaš otok
now-recounting: "&b Sada prepričavam. Ovo bi moglo potrajati, pričekajte..."
in-progress: "&c Otok je u tijeku. Molimo pričekajte..."
time-out: "&c Time out kod prepričavanja. Je li otok stvarno velik?"

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@ -1,33 +1,63 @@
###########################################################################################
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
# the one at http://yaml-online-parser.appspot.com #
###########################################################################################
---
block-limits:
hit-limit: "&c[material] limitálva ennyire [number]!"
entity-limits:
hit-limit: "&c[entity] idézés limitálva ennyire [number]!"
limits:
panel-title: "Sziget limitek"
panel-title: Sziget limitek
admin:
limits:
main:
parameters: "<player>"
description: Egy játékos sziget limitjének megtekintése
calc:
parameters: "<player>"
description: Egy játékos sziget limitjének újraszámolása
finished: "&aA Sziget újraszámolás sikeresen befejeződött!"
offset:
unknown: "&c Ismeretlen anyag vagy entitás [name]."
main:
parameters: "<player>"
description: "Egy játékos sziget limitjének megtekintése"
calc:
parameters: "<player>"
description: "Egy játékos sziget limitjének újraszámolása"
finished: "&aA Sziget újraszámolás sikeresen befejeződött!"
description: lehetővé teszi az anyagok és entitások limiteltolásainak kezelését
set:
parameters: "<lejátszó> <anyag|entitás> <szám>"
description: új eltolást állít be az anyag- vagy entitáskorláthoz
success: "&a A [name] határeltolódása [number] értékre van állítva."
same: "&c A [name] korláteltolása már [number]."
add:
parameters: "<lejátszó> <anyag|entitás> <szám>"
description: eltolást ad hozzá az anyag- vagy entitáskorláthoz
success: "&a A [name] határeltolódása a [number] értékig nő."
remove:
parameters: "<lejátszó> <anyag|entitás> <szám>"
description: csökkenti az anyag- vagy entitáskorlát ellentételezését
success: "&a A [name] limiteltolása [number] értékre csökken."
reset:
parameters: "<lejátszó> <anyag|entitás>"
description: eltávolítja az anyag vagy entitás eltolását
success: "&a A [name] határeltolódása 0-ra van állítva."
view:
parameters: "<lejátszó> <anyag|entitás>"
description: anyag vagy entitás eltolását jeleníti meg
message: "&a [name] eltolás értéke [number]."
island:
limits:
description: "Sziget limitek megtekintése"
description: Sziget limitek megtekintése
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&cNincsenek limitek ebben a világban"
no-limits: "&c Nincsenek korlátok ezen a világon"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Annak a szigetnek nincs gazdája"
not-on-island: "&c Ennek a helynek nincs korlátja beállítva."
recount:
description: "Limitek újraszámolása a szigeteden"
description: Limitek újraszámolása a szigeteden
now-recounting: "&b Most mesélünk. Ez eltarthat egy ideig, kérem, várjon..."
in-progress: "&c Sziget visszaállítása folyamatban van. Kérem, várjon..."
time-out: "&c Időtúllépés az újraszámláláskor. Tényleg nagy a sziget?"

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@ -0,0 +1,65 @@
---
block-limits:
hit-limit: "&c[material] dibatasi sampai [number]!"
entity-limits:
hit-limit: "&c[entity] spawning dibatasi sampai [number]!"
limits:
panel-title: Batasan Pulau
admin:
limits:
main:
parameters: "<pemain>"
description: menampilkan batasan pulau untuk pemain
calc:
parameters: "<pemain>"
description: menghitung ulang batasan pulau untuk pemain
finished: "&aPenghitungan ulang pulau selesai tanpa masalah!"
offset:
unknown: "&c Material atau entitas tidak dikenal [name]."
main:
description: memungkinkan untuk mengelola batas offset untuk material dan
entitas
set:
parameters: "<pemain> <material|entitas> <angka>"
description: menetapkan offset baru untuk batasan material atau entitas
success: "&a Batas offset untuk [name] ditetapkan ke [number]."
same: "&a Batas offset untuk [name] ditetapkan ke [number]."
add:
parameters: "<pemain> <material|entitas> <angka>"
description: menambahkan offset untuk batasan material atau entitas
success: "&a Batas offset untuk [name] ditingkatkan hingga [number]."
remove:
parameters: "<pemain> <material|entitas> <angka>"
description: mengurangi offset untuk batas material atau entitas
success: "&a Batas offset untuk [name] dikurangi hingga [number]."
reset:
parameters: "<pemain> <material|entitas>"
description: menghapus offset untuk material atau entitas
success: "&a Batas offset untuk [name] ditetapkan ke 0."
view:
parameters: "<pemain> <material|entitas>"
description: menampilkan offset untuk material atau entitas
message: "&a [name] offset diatur ke [number]."
island:
limits:
description: menampilkan batasan pulau kamu
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&c Tidak ada batasan yang ditetapkan di dunia ini"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Pulau itu tidak memiliki pemilik"
not-on-island: "&c Lokasi ini tidak memiliki batasan yang ditetapkan."
recount:
description: menghitung ulang batasan untuk pulau kamu
now-recounting: "&b Menghitung ulang. Membutuhkan waktu beberapa saat, silahkan
tunggu..."
in-progress: "&c Perhitungan pulau sedang diproses. Silahkan tunggu..."
time-out: "&c Gagal menghitung ulang. Apakah pulau terlalu besar?"

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@ -0,0 +1,63 @@
---
block-limits:
hit-limit: "&c[material] limitato a [number]!"
entity-limits:
hit-limit: "&c[entity] la generazione è limitata a [number]!"
limits:
panel-title: Limiti dell'isola
admin:
limits:
main:
parameters: "<giocatore>"
description: mostra i limiti dell'isola per il giocatore
calc:
parameters: "<giocatore>"
description: ricalcola i limiti dell'isola per il giocatore
finished: "&a Il ricalcolo dell'isola è stato completato con successo!"
offset:
unknown: "&c Materiale o entità sconosciuta [name]."
main:
description: consente di gestire gli offset dei limiti per materiali ed entità
set:
parameters: "<giocatore> <materiale|entità> <numero>"
description: imposta un nuovo offset per il limite di materiale o entità
success: "&a Il limite di offset per [name] è impostato su [number]."
same: "&c Il limite di offset per [name] è già [number]."
add:
parameters: "<giocatore> <materiale|entità> <numero>"
description: aggiunge offset per limite di materiale o entità
success: "&a Il limite di offset per [name] è aumentato fino a [number]."
remove:
parameters: "<giocatore> <materiale|entità> <numero>"
description: riduce l'offset per il limite di materiale o entità
success: "&a Il limite di offset per [name] è ridotto fino a [number]."
reset:
parameters: "<giocatore> <materiale|entità>"
description: rimuove l'offset per materiale o entità
success: "&a Il limite di offset per [name] è impostato su 0."
view:
parameters: "<giocatore> <materiale|entità>"
description: visualizza l'offset per materiale o entità
message: "&a [name] offset è impostato su [number]."
island:
limits:
description: mostra i limiti della tua isola
max-color: "&C"
regular-color: "&UN"
block-limit-syntax: "[number]/[limit]"
no-limits: "&c Non ci sono limiti in questo mondo"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Quell'isola non ha proprietario"
not-on-island: "&c Questa posizione non ha limiti impostati."
recount:
description: racconta i limiti per la tua isola
now-recounting: "&b Ora sto raccontando. Potrebbe volerci un po', attendi..."
in-progress: "&c Il conteggio dell'isola è in corso. Attendi..."
time-out: "&c Time out quando si racconta. L'isola è davvero grande?"

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@ -3,6 +3,8 @@ block-limits:
hit-limit: "c[material]は[number]に制限されています!"
entity-limits:
hit-limit: "c[entity]の生成は[number]に制限されています!"
limits:
panel-title: 島の制限
admin:
limits:
main:
@ -10,14 +12,52 @@ admin:
description: プレイヤーの島の制限を表示する
calc:
parameters: "<プレイヤー>"
finished: "a島の再計算が正常に完了しました"
description: プレイヤーの島の制限を再計算します
finished: "&a 島の再計算が正常に完了しました!"
offset:
unknown: "&c 不明な素材または実体 [name]。"
main:
description: 材料とエンティティの制限オフセットを管理できます
set:
parameters: "<プレイヤー> <マテリアル|エンティティ> <番号>"
description: 材料またはエンティティの制限の新しいオフセットを設定します
success: "&a [name] の制限オフセットが [number] に設定されています。"
same: "&c [name] の制限オフセットはすでに [number] です。"
add:
parameters: "<プレイヤー> <マテリアル|エンティティ> <番号>"
description: 材料またはエンティティの制限のオフセットを追加します
success: "&a [name] の制限オフセットが [number] まで増加されます。"
remove:
parameters: "<プレイヤー> <マテリアル|エンティティ> <番号>"
description: 材料またはエンティティの制限のオフセットを削減します
success: "&a [name] の制限オフセットが [number] まで削減されます。"
reset:
parameters: "<プレイヤー> <マテリアル|エンティティ>"
description: マテリアルまたはエンティティのオフセットを削除します
success: "&a [name] の制限オフセットが 0 に設定されています。"
view:
parameters: "<プレイヤー> <マテリアル|エンティティ>"
description: 材料またはエンティティのオフセットを表示します
message: "&a [name] オフセットが [number] に設定されています。"
island:
limits:
block-limit-syntax: "[number]/[limit]"
description: 島の限界を示す
max-color: "c"
regular-color: "a"
no-limits: "cこの世界には制限がありません"
limits:
panel-title: 島の制限
block-limit-syntax: "[number]/[limit]"
no-limits: この世に限界はない
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: その島には所有者がいない
not-on-island: "&c この場所には制限が設定されていません。"
recount:
description: あなたの島の限界を語る
now-recounting: "&b 今、話を戻します。これにはしばらく時間がかかるかもしれませんので、お待ちください..."
in-progress: "&c 島の回復作業が進行中です。お待ちください..."
time-out: "c もう一度話すとタイムアウトになります。島は本当に大きいですか?"

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@ -0,0 +1,63 @@
---
block-limits:
hit-limit: "&c[material]는 [number]개로 제한됩니다!"
entity-limits:
hit-limit: "&c[entity]는 [number]개로 제한됩니다!"
limits:
panel-title: 섬의 경계
admin:
limits:
main:
parameters: "<플레이어>"
description: 플레이어에게 섬의 한계를 보여주세요
calc:
parameters: "<플레이어>"
description: 플레이어의 섬 한계를 다시 계산합니다
finished: "&a 섬 재계산이 성공적으로 완료되었습니다!"
offset:
unknown: "&c 알 수 없는 자료 또는 엔터티 [name]."
main:
description: 재료 및 엔티티에 대한 제한 오프셋을 관리할 수 있습니다.
set:
parameters: "<플레이어> <소재|엔티티> <숫자>"
description: 재료 또는 엔티티 제한에 대한 새로운 오프셋을 설정합니다.
success: "&a [name]에 대한 제한 오프셋이 [number]로 설정되었습니다."
same: "&c [name]에 대한 제한 오프셋은 이미 [number]입니다."
add:
parameters: "<플레이어> <소재|엔티티> <숫자>"
description: 재료 또는 엔티티 제한에 대한 오프셋을 추가합니다.
success: "&a [name]에 대한 오프셋 제한이 [number]까지 증가합니다."
remove:
parameters: "<플레이어> <소재|엔티티> <숫자>"
description: 재료 또는 엔티티 제한에 대한 오프셋을 줄입니다.
success: "&a [name]에 대한 오프셋 제한은 [number]까지 감소합니다."
reset:
parameters: "<플레이어> <소재|엔티티>"
description: 재료 또는 엔티티에 대한 오프셋을 제거합니다.
success: "&a [name]에 대한 제한 오프셋이 0으로 설정되었습니다."
view:
parameters: "<플레이어> <소재|엔티티>"
description: 재료 또는 엔티티에 대한 오프셋을 표시합니다.
message: "&a [name] 오프셋이 [number]로 설정되었습니다."
island:
limits:
description: 섬의 경계를 보여주세요
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&c 이 세상에는 제한이 없습니다"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: 가 > 지
Z2A: 지 > 아
errors:
no-owner: "&c 그 섬에는 주인이 없다"
not-on-island: "&c 이 위치에는 제한이 설정되어 있지 않습니다."
recount:
description: 당신의 섬에 대한 한계를 다시 계산합니다
now-recounting: "&b 지금 다시 계산 중입니다. 시간이 좀 걸릴 수 있으니 기다려 주세요..."
in-progress: "&c 섬 복구가 진행 중입니다. 잠시만 기다려 주세요..."
time-out: "&c 계산할 때 시간 초과. 섬이 정말 큰가요?"

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@ -1,25 +1,63 @@
---
admin:
limits:
calc:
description: pārrēķinā salas ierobežojumus priekš spēlētāja
parameters: "<spēlētājs>"
finished: "&aSalas ierobežojumu pārrēķināšana pabeigta!"
main:
description: rāda salas ierobežojumus priekš spēlētāja
parameters: "<spēlētājs>"
block-limits:
hit-limit: "&c[material] ierobežots līdz [number]!"
entity-limits:
hit-limit: "&c[entity] rašanās ierobežots līdz [number]!"
island:
limits:
block-limit-syntax: "[number]/[limit]"
description: rāda tavas salas ierobežojumus
max-color: "&c"
no-limits: "&cŠai pasaulei nav uzstādīti ierobežojumi"
recount:
description: pārrēķina ierobežojumus tavai salai
regular-color: "&a"
limits:
panel-title: Salas ierobežojumi
admin:
limits:
main:
parameters: "<spēlētājs>"
description: rāda salas ierobežojumus priekš spēlētāja
calc:
parameters: "<spēlētājs>"
description: pārrēķinā salas ierobežojumus priekš spēlētāja
finished: "&aSalas ierobežojumu pārrēķināšana pabeigta!"
offset:
unknown: un c Nezināms materiāls vai vienība [name].
main:
description: ļauj pārvaldīt limitu kompensācijas materiāliem un entītijām
set:
parameters: "<spēlētājs> <materiāls|vienība> <skaitlis>"
description: nosaka jaunu nobīdi materiāla vai entītijas ierobežojumam
success: "&a Ierobežojuma nobīde [name] ir iestatīta uz [number]."
same: "&c [name] limita nobīde jau ir [number]."
add:
parameters: "<spēlētājs> <materiāls|vienība> <skaitlis>"
description: pievieno nobīdi materiāla vai entītijas ierobežojumam
success: "&a Ierobežojuma nobīde [name] tiek palielināta līdz [number]."
remove:
parameters: "<spēlētājs> <materiāls|vienība> <skaitlis>"
description: samazina materiāla vai entītijas limita kompensāciju
success: "&a Ierobežojuma nobīde [name] tiek samazināta līdz [number]."
reset:
parameters: "<spēlētājs> <materiāls|vienība>"
description: noņem materiāla vai entītijas nobīdi
success: "&a Ierobežojuma nobīde [name] ir iestatīta uz 0."
view:
parameters: "<spēlētājs> <materiāls|vienība>"
description: parāda nobīdi materiālam vai vienībai
message: "&a [name] nobīde ir iestatīta uz [number]."
island:
limits:
description: rāda tavas salas ierobežojumus
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&c Šajā pasaulē nav noteikti ierobežojumi"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Tai salai nav saimnieka"
not-on-island: "&c Šai vietai nav noteikti ierobežojumi."
recount:
description: pārrēķina ierobežojumus tavai salai
now-recounting: "&b Tagad atstāsta. Tas var aizņemt kādu laiku, lūdzu, uzgaidiet..."
in-progress: "&c Notiek salas atjaunošana. Lūdzu, uzgaidiet..."
time-out: "&c Noildze, pārskaitot. Vai tiešām sala ir liela?"

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@ -0,0 +1,65 @@
---
block-limits:
hit-limit: "&c[material] beperkt tot [number]!"
entity-limits:
hit-limit: "&c[entity] spawning beperkt tot [number]!"
limits:
panel-title: Eilandgrenzen
admin:
limits:
main:
parameters: "<speler>"
description: toon de eilandgrenzen voor de speler
calc:
parameters: "<speler>"
description: herbereken de eilandlimieten voor de speler
finished: "&a Eiland herberekening succesvol afgerond!"
offset:
unknown: "&c Onbekend materiaal of entiteit [name]."
main:
description: maakt het mogelijk om limietoffsets voor materialen en entiteiten
te beheren
set:
parameters: "<speler> <materiaal|entiteit> <nummer>"
description: stelt nieuwe offset in voor materiaal- of entiteitslimiet
success: "&a Limietoffset voor [name] is ingesteld op [number]."
same: "&c Limietoffset voor [name] is al [number]."
add:
parameters: "<speler> <materiaal|entiteit> <nummer>"
description: voegt offset toe voor materiaal- of entiteitslimiet
success: "&a Limietoffset voor [name] is verhoogd tot [number]."
remove:
parameters: "<speler> <materiaal|entiteit> <nummer>"
description: vermindert offset voor materiaal- of entiteitslimiet
success: "&a Limietoffset voor [name] is verlaagd tot [number]."
reset:
parameters: "<speler> <materiaal|entiteit>"
description: verwijdert offset voor materiaal of entiteit
success: "&a Limietoffset voor [name] is ingesteld op 0."
view:
parameters: "<speler> <materiaal|entiteit>"
description: geeft offset weer voor materiaal of entiteit
message: "&a [name] offset is ingesteld op [number]."
island:
limits:
description: toon uw eilandgrenzen
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&c Er zijn geen grenzen gesteld in deze wereld"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Dat eiland heeft geen eigenaar"
not-on-island: "&c Voor deze locatie zijn geen limieten ingesteld."
recount:
description: vertelt over de grenzen van uw eiland
now-recounting: "&b Nu aan het navertellen. Dit kan even duren, even geduld
aub..."
in-progress: "&c Eilandrecovery is bezig. Even geduld..."
time-out: "&c Time-out bij het navertellen. Is het eiland echt groot?"

View File

@ -45,7 +45,17 @@ island:
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&cBrak ustawionych limitów."
no-limits: "&c Na tym świecie nie ma żadnych ograniczeń"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Ta wyspa nie ma właściciela"
not-on-island: "&c Ta lokalizacja nie ma ustalonych ograniczeń."
recount:
description: określa limity dla twojej wyspy
now-recounting: "&b Teraz przeliczam. To może chwilę potrwać, proszę czekać..."

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@ -0,0 +1,63 @@
---
block-limits:
hit-limit: "&c[material] limitado a [number]!"
entity-limits:
hit-limit: "&c[entity] gerando limitado a [number]!"
limits:
panel-title: Limites da ilha
admin:
limits:
main:
parameters: "<jogador>"
description: mostrar os limites da ilha para o jogador
calc:
parameters: "<jogador>"
description: recalcular os limites da ilha para o jogador
finished: "&a O recálculo da ilha foi concluído com sucesso!"
offset:
unknown: "&c Material ou entidade desconhecida [name]."
main:
description: permite gerenciar limites de deslocamento para materiais e entidades
set:
parameters: "<jogador> <material|entidade> <número>"
description: define novo deslocamento para limite de material ou entidade
success: "&a O deslocamento de limite para [name] é definido como [number]."
same: "&c O deslocamento limite para [name] já é [number]."
add:
parameters: "<jogador> <material|entidade> <número>"
description: adiciona deslocamento para limite de material ou entidade
success: "&a O deslocamento de limite para [name] é aumentado até [number]."
remove:
parameters: "<jogador> <material|entidade> <número>"
description: reduz o deslocamento para o limite de material ou entidade
success: "&a O deslocamento de limite para [name] é reduzido até [number]."
reset:
parameters: "<jogador> <material|entidade>"
description: remove deslocamento para material ou entidade
success: "&a O deslocamento de limite para [name] é definido como 0."
view:
parameters: "<jogador> <material|entidade>"
description: exibe deslocamento para material ou entidade
message: "&a [name] deslocamento é definido como [number]."
island:
limits:
description: mostre os limites da sua ilha
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&c Não há limites neste mundo"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Aquela ilha não tem dono"
not-on-island: "&c Este local não possui limites definidos."
recount:
description: reconta limites para sua ilha
now-recounting: "&b Agora recontando. Isso pode demorar um pouco, aguarde..."
in-progress: "&c A recontagem da ilha está em andamento. Aguarde..."
time-out: "&c Tempo limite ao recontar. A ilha é realmente grande?"

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@ -14,12 +14,52 @@ admin:
parameters: "<jucator>"
description: recalculeaza limitele insulei pentru jocator
finished: "&aRecalcularea insulei terminata cu succes!"
offset:
unknown: "&c Material sau entitate necunoscută [name]."
main:
description: permite gestionarea decalajelor de limite pentru materiale și
entități
set:
parameters: "<player> <material|entity> <number>"
description: stabilește o nouă compensare pentru limita de material sau entitate
success: "&a Decalajul limită pentru [name] este setat la [number]."
same: "&c Decalajul limită pentru [name] este deja [number]."
add:
parameters: "<player> <material|entity> <number>"
description: adaugă compensare pentru limita de material sau entitate
success: "&a Compensarea limită pentru [name] este mărită până la [number]."
remove:
parameters: "<player> <material|entity> <number>"
description: reduce compensarea pentru limita de material sau entitate
success: "&a Limita decalajului pentru [name] este redusă până la [number]."
reset:
parameters: "<player> <material|entity>"
description: elimină decalajul pentru material sau entitate
success: "&a Decalajul limită pentru [name] este setat la 0."
view:
parameters: "<player> <material|entity>"
description: afișează offset pentru material sau entitate
message: "&a [name] offset este setat la [number]."
island:
limits:
description: iti arata limitele insulei
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&cNici o limita setata in aceasta lume"
no-limits: "&c Nu există limite stabilite în această lume"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Insula aceea nu are proprietar"
not-on-island: "&c Această locație nu are limite setate."
recount:
description: renumara limitele insulei tale
now-recounting: "&b Acum povestind. Acest lucru ar putea dura ceva timp, vă
rugăm să așteptați..."
in-progress: "&c Recuperarea insulei este în curs. Va rugam asteptati..."
time-out: "&c Timpul expirat când relatați. Este insula cu adevărat mare?"

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@ -1,25 +1,65 @@
---
admin:
limits:
calc:
description: Oyuncu için ada limitlerini tekrar hesapla.
parameters: "<player>"
finished: "&aAda hesaplaması başarıyla yapıldı."
main:
description: Oyuncu için ada limitlerini göster.
parameters: "<player>"
island:
limits:
block-limit-syntax: "&5[number]&7/&e[limit]"
description: Ada limitlerini gör.
max-color: "&c"
regular-color: "&9"
no-limits: "&4Bu dünyada limitler ayarlı değil!"
recount:
description: Ada limitlerini tekrardan hesaplar.
block-limits:
hit-limit: "&e[material] &4eşyasından &5[number] &4koyabilirsin!"
entity-limits:
hit-limit: "&e[entity] &4varlığından &5[number] &4tane koyabilirsin!"
limits:
panel-title: "&eAda limiti"
admin:
limits:
main:
parameters: "<player>"
description: Oyuncu için ada limitlerini göster.
calc:
parameters: "<player>"
description: Oyuncu için ada limitlerini tekrar hesapla.
finished: "&aAda hesaplaması başarıyla yapıldı."
offset:
unknown: "&c Bilinmeyen malzeme veya varlık [name]."
main:
description: malzemeler ve varlıklar için limit ofsetlerini yönetmeye olanak
tanır
set:
parameters: "<oyuncu> <malzeme|varlık> <sayı>"
description: malzeme veya varlık sınırı için yeni ofset ayarlar
success: "&[name] için Limit ofseti [number] olarak ayarlandı."
same: "&c [name] için sınır ofseti zaten [number]'dır."
add:
parameters: "<oyuncu> <malzeme|varlık> <sayı>"
description: malzeme veya varlık sınırı için ofset ekler
success: "&[name] için Limit ofseti [number]'ya kadar artırıldı."
remove:
parameters: "<oyuncu> <malzeme|varlık> <sayı>"
description: malzeme veya varlık sınırı için ofseti azaltır
success: "&[name] için limit ofseti [number]'ya kadar azaltıldı."
reset:
parameters: "<oyuncu> <malzeme|varlık>"
description: malzeme veya varlık için ofseti kaldırır
success: "&[name] için Limit ofseti 0 olarak ayarlandı."
view:
parameters: "<oyuncu> <malzeme|varlık>"
description: malzeme veya varlık için ofseti görüntüler
message: "&a [name] ofseti [number] olarak ayarlandı."
island:
limits:
description: Ada limitlerini gör.
max-color: "&c"
regular-color: "&9"
block-limit-syntax: "&5[number]&7/&e[limit]"
no-limits: "&c Bu dünyada hiçbir sınır belirlenmedi"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c O adanın bir sahibi yok"
not-on-island: "&c Bu lokasyonun belirlenmiş bir sınırı yok."
recount:
description: Ada limitlerini tekrardan hesaplar.
now-recounting: "&b Şimdi anlatmaya başlıyorum. Biraz zaman alabilir, lütfen
bekleyin..."
in-progress: "&c Ada geri kazanımı devam ediyor. Lütfen bekleyin..."
time-out: "&c Anlatırken zaman aşımı. Ada gerçekten büyük mü?"

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---
block-limits:
hit-limit: "&c[material] обмежено [number]!"
entity-limits:
hit-limit: "&c[entity] породження обмежено до [number]!"
limits:
panel-title: Межі острова
admin:
limits:
main:
parameters: "<гравець>"
description: показати обмеження острова для гравця
calc:
parameters: "<гравець>"
description: перерахувати обмеження острова для гравця
finished: Перерахунок острова успішно завершено!
offset:
unknown: "&c Невідомий матеріал або сутність [name]."
main:
description: дозволяє керувати зсувами лімітів для матеріалів і сутностей
set:
parameters: "<гравець> <матеріал|сутність> <номер>"
description: встановлює нове зміщення для обмеження матеріалу або сутності
success: "&a Лімітне зміщення для [name] встановлено на [number]."
same: "&c Обмежене зміщення для [name] вже [number]."
add:
parameters: "<гравець> <матеріал|сутність> <номер>"
description: додає зсув для обмеження матеріалу або сутності
success: "&a Лімітне зміщення для [name] збільшується до [number]."
remove:
parameters: "<гравець> <матеріал|сутність> <номер>"
description: зменшує зсув для ліміту матеріалу або сутності
success: "&a Лімітне зміщення для [name] зменшується до [number]."
reset:
parameters: "<гравець> <матеріал|сутність>"
description: видаляє зсув для матеріалу або сутності
success: "&a Лімітне зміщення для [name] встановлено на 0."
view:
parameters: "<гравець> <матеріал|сутність>"
description: відображає зсув для матеріалу або сутності
message: "&зміщення [name] встановлено на [number]."
island:
limits:
description: покажіть межі свого острова
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&c У цьому світі немає обмежень"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Цей острів не має власника"
not-on-island: "&c Це місце не має обмежень."
recount:
description: перераховує ліміти для вашого острова
now-recounting: "&b Тепер перераховую. Це може зайняти деякий час, зачекайте..."
in-progress: "&c Перерахування острова триває. Будь ласка, зачекайте..."
time-out: "&c Тайм-аут під час перерахунку. Чи справді острів великий?"

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###########################################################################################
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
# the one at http://yaml-online-parser.appspot.com #
###########################################################################################
---
block-limits:
hit-limit: "&c[material] bị giới hạn trong [number] khối!"
entity-limits:
hit-limit: "&c[entity] bị giới hạn trong [number] thực thể!"
limits:
panel-title: "Giới hạn đảo"
panel-title: Giới hạn đảo
admin:
limits:
main:
parameters: "<người chơi>"
description: xem giới hạn đảo của người chơi
calc:
parameters: "<người chơi>"
description: tính toán lại giới hạn đảo của người chơi
finished: "&aTính toán đã hoàn thành!"
offset:
unknown: "&c Tài liệu hoặc thực thể không xác định [name]."
main:
parameters: "<người chơi>"
description: "xem giới hạn đảo của người chơi"
calc:
parameters: "<người chơi>"
description: "tính toán lại giới hạn đảo của người chơi"
finished: "&aTính toán đã hoàn thành!"
description: cho phép quản lý các giới hạn bù trừ cho vật liệu và thực thể
set:
parameters: "<người chơi> <vật liệu|thực thể> <số>"
description: thiết lập độ lệch mới cho giới hạn vật liệu hoặc thực thể
success: "&a Độ lệch giới hạn cho [name] được đặt thành [number]."
same: "&c Độ lệch giới hạn cho [name] đã là [number]."
add:
parameters: "<người chơi> <vật liệu|thực thể> <số>"
description: thêm độ lệch cho giới hạn vật liệu hoặc thực thể
success: "&a Độ lệch giới hạn cho [name] được tăng lên cho đến [number]."
remove:
parameters: "<người chơi> <vật liệu|thực thể> <số>"
description: giảm độ lệch cho giới hạn vật liệu hoặc thực thể
success: "&a Độ lệch giới hạn cho [name] được giảm xuống đến [number]."
reset:
parameters: "<người chơi> <vật liệu|thực thể>"
description: xóa phần bù cho vật liệu hoặc thực thể
success: "&a Độ lệch giới hạn cho [name] được đặt thành 0."
view:
parameters: "<người chơi> <vật liệu|thực thể>"
description: hiển thị bù trừ cho vật liệu hoặc thực thể
message: "&a [name] bù trừ được đặt thành [number]."
island:
limits:
description: "xem giới hạn đảo của bạn"
description: xem giới hạn đảo của bạn
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&cKhông có giới hạn ở thế giới này"
no-limits: "&c Không có giới hạn nào được đặt ra trên thế giới này"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c Hòn đảo đó không có chủ sở hữu"
not-on-island: "&c Vị trí này không có giới hạn nào được đặt ra."
recount:
description: "tính toán lại giới hạn đảo của bạn"
description: tính toán lại giới hạn đảo của bạn
now-recounting: "&b Đang đếm lại. Việc này có thể mất một lúc, vui lòng đợi..."
in-progress: "&c Đảo đang được thu hồi. Vui lòng đợi..."
time-out: "&c Hết giờ khi kể lại. Hòn đảo có thực sự lớn không?"

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###########################################################################################
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
# the one at http://yaml-online-parser.appspot.com #
###########################################################################################
---
block-limits:
hit-limit: "&c[material] 已限制到 [number]!"
entity-limits:
hit-limit: "&c[entity] 生成已限制到 [number]!"
limits:
panel-title: "岛屿限制"
panel-title: 岛屿限制
admin:
limits:
main:
parameters: "<玩家>"
description: 显示玩家的限制
calc:
parameters: "<玩家>"
description: 重新计算玩家的岛屿限制
finished: "&a岛屿重计算已完成!"
offset:
unknown: "&c 未知物质或实体 [name]。"
main:
parameters: "<player>"
description: "显示玩家的限制"
calc:
parameters: "<player>"
description: "重新计算玩家的岛屿限制"
finished: "&a岛屿重计算已完成!"
description: 允许管理材料和实体的限制偏移
set:
parameters: "<玩家> <材质|实体> <数字>"
description: 为材料或实体限制设置新的偏移
success: "&a 将 [name] 的限制偏移量设置为 [number]。"
same: "&c [name] 的限制偏移量已经为 [number]。"
add:
parameters: "<玩家> <材质|实体> <数字>"
description: 添加材料或实体限制的偏移
success: "&a [name] 的限制偏移量增加至 [number]。"
remove:
parameters: "<玩家> <材质|实体> <数字>"
description: 减少材料或实体限制的偏移量
success: "&a [name] 的限制偏移量减少至 [number]。"
reset:
parameters: "<玩家> <材质|实体>"
description: 删除材料或实体的偏移
success: "&a [name] 的限制偏移量设置为 0。"
view:
parameters: "<玩家> <材质|实体>"
description: 显示材料或实体的偏移
message: "&a [name] offset 设置为 [number]。"
island:
limits:
description: "显示您的岛屿限制"
description: 显示您的岛屿限制
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&c此世界中无限制"
no-limits: "&c 这世上没有限制"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c 那个岛没有主人"
not-on-island: "&c 此位置未设置限制。"
recount:
description: "重新计数岛屿限制"
description: 重新计数岛屿限制
now-recounting: "&b 开始重新计算. 可能需要一定的时间, 请稍等......"
in-progress: "&c 重新计算岛屿限制中. 请稍等......"
time-out: "&c 重新计算超时. 岛屿太大了吗?"

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---
block-limits:
hit-limit: "&c[material]僅限[number]"
entity-limits:
hit-limit: "&c[entity] 產生僅限於 [number]"
limits:
panel-title: 島嶼限制
admin:
limits:
main:
parameters: "<玩家>"
description: 顯示玩家的島嶼限制
calc:
parameters: "<玩家>"
description: 重新計算玩家的島嶼限制
finished: "&a 島嶼重新計算成功完成!"
offset:
unknown: "&c 未知材料或實體[name]。"
main:
description: 允許管理材料和實體的限制偏移
set:
parameters: "<玩家> <材質|實體> <數字>"
description: 設定材料或實體限制的新偏移
success: "&a [name] 的限制偏移量設定為 [number]。"
same: "&c [name] 的限制偏移量已經是 [number]。"
add:
parameters: "<玩家> <材質|實體> <數字>"
description: 添加材料或實體限制的偏移量
success: "&a [name] 的限制偏移量增加到 [number]。"
remove:
parameters: "<玩家> <材質|實體> <數字>"
description: 減少材料或實體限制的偏移
success: "&a [name] 的限制偏移量減少到 [number]。"
reset:
parameters: "<玩家> <材質|實體>"
description: 刪除材質或實體的偏移
success: "&a [名稱] 的限制偏移量設定為 0。"
view:
parameters: "<玩家> <材質|實體>"
description: 顯示材料或實體的偏移
message: "&a [name] 偏移量設定為 [number]。"
island:
limits:
description: 顯示您的島嶼限制
max-color: "&c"
regular-color: "&a"
block-limit-syntax: "[number]/[limit]"
no-limits: "&c 這個世界沒有限制"
panel:
title-syntax: "[title] [sort]"
entity-group-name-syntax: "[name]"
entity-name-syntax: "[name]"
block-name-syntax: "[name]"
A2Z: a > z
Z2A: z > a
errors:
no-owner: "&c 那島沒有主人"
not-on-island: "&c 該位置沒有設定限制。"
recount:
description: 詳細說明您的島嶼的限制
now-recounting: "&b 現在重述。這可能需要一段時間,請稍候..."
in-progress: "&c 島回收正在進行中。請稍等..."
time-out: "&c 重新計數時逾時。島真的很大嗎?"