Fixes Villager limit

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Alberto 2022-01-09 20:50:34 +01:00 committed by GitHub
parent 360ba0b2de
commit fe0e935e14
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1 changed files with 2 additions and 1 deletions

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@ -17,6 +17,7 @@ import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Animals;
import org.bukkit.entity.Villager;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
@ -109,7 +110,7 @@ public class EntityLimitListener implements Listener {
justSpawned.remove(e.getEntity().getUniqueId());
return;
}
if (e.getSpawnReason().equals(SpawnReason.SHOULDER_ENTITY) || e.getSpawnReason().equals(SpawnReason.BREEDING)) {
if (e.getSpawnReason().equals(SpawnReason.SHOULDER_ENTITY) || (!(e.getEntity() instanceof Villager ) && e.getSpawnReason().equals(SpawnReason.BREEDING))) {
// Special case - do nothing - jumping around spawns parrots as they drop off player's shoulder
// Ignore breeding because it's handled in the EntityBreedEvent listener
return;