# Game Modes covered by limits gamemodes: - AcidIsland - BSkyBlock - CaveBlock # Ignore this island's center block. For most worlds, this is bedrock, but for AOneBlock it is # the magic block, so ignoring it from limits makes sense. ignore-center-block: true # Permissions # Island owners can be given permissions that override all general settings # Format is GAME-MODE-NAME.island.limit.MATERIAL.LIMIT # example: bskyblock.island.limit.hopper.10 # permission activates when player logs in. # # Cooldown for player recount command in seconds cooldown: 120 # Use async checks for snowmen and iron golums. Set to false if you see problems. async-golums: true # General block limiting # Use this section to limit how many blocks can be added to an island. # 0 means the item will be blocked from placement completely. # These limits apply to every game mode world blocklimits: HOPPER: 10 # This section is for world-specific limits and overrides the general limit # Specify each world you want to limit individually (including nether and end worlds) # If these worlds are not covered by the game modes above, nothing will happen worlds: AcidIsland_world: HOPPER: 11 # Default entity limits within a player's island space (protected area and to island limit). # A limit of 5 will allow up to 5 entities in over world, 5 in nether and 5 in the end. # Affects all types of creature spawning. Also includes entities like MINECARTS. # Note: Only the first 49 limited blocks and entities are shown in the limits GUI. entitylimits: ENDERMAN: 5 CHICKEN: 10