Limits/src/main/java/world/bentobox/limits/calculators/RecountCalculator.java

360 lines
14 KiB
Java

package world.bentobox.limits.calculators;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumMap;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.Queue;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentLinkedQueue;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Tag;
import org.bukkit.World;
import org.bukkit.World.Environment;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Slab;
import org.bukkit.scheduler.BukkitTask;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.util.Pair;
import world.bentobox.bentobox.util.Util;
import world.bentobox.limits.Limits;
import world.bentobox.limits.calculators.Results.Result;
import world.bentobox.limits.listeners.BlockLimitsListener;
import world.bentobox.limits.objects.IslandBlockCount;
/**
* Counter for limits
* @author tastybento
*
*/
public class RecountCalculator {
public static final long MAX_AMOUNT = 10000;
private static final int CHUNKS_TO_SCAN = 100;
private static final int CALCULATION_TIMEOUT = 5; // Minutes
private final Limits addon;
private final Queue<Pair<Integer, Integer>> chunksToCheck;
private final Island island;
private final CompletableFuture<Results> r;
private final Results results;
private final Map<Environment, World> worlds = new EnumMap<>(Environment.class);
private final List<Location> stackedBlocks = new ArrayList<>();
private BukkitTask finishTask;
private final BlockLimitsListener bll;
private final World world;
private IslandBlockCount ibc;
/**
* Constructor to get the level for an island
* @param addon - addon
* @param island - the island to scan
* @param r - completable result that will be completed when the calculation is complete
*/
public RecountCalculator(Limits addon, Island island, CompletableFuture<Results> r) {
this.addon = addon;
this.bll = addon.getBlockLimitListener();
this.island = island;
this.ibc = bll.getIsland(Objects.requireNonNull(island).getUniqueId());
this.r = r;
results = new Results();
chunksToCheck = getChunksToScan(island);
// Set up the worlds
this.world = Objects.requireNonNull(Util.getWorld(island.getWorld()));
worlds.put(Environment.NORMAL, world);
boolean isNether = addon.getPlugin().getIWM().isNetherGenerate(world) && addon.getPlugin().getIWM().isNetherIslands(world);
boolean isEnd = addon.getPlugin().getIWM().isEndGenerate(world) && addon.getPlugin().getIWM().isEndIslands(world);
// Nether
if (isNether) {
World nether = addon.getPlugin().getIWM().getNetherWorld(island.getWorld());
if (nether != null) {
worlds.put(Environment.NETHER, nether);
}
}
// End
if (isEnd) {
World end = addon.getPlugin().getIWM().getEndWorld(island.getWorld());
if (end != null) {
worlds.put(Environment.THE_END, end);
}
}
}
private void checkBlock(BlockData b) {
Material md = bll.fixMaterial(b);
// md is limited
if (bll.getMaterialLimits(world, island.getUniqueId()).containsKey(md)) {
results.mdCount.add(md);
}
}
/**
* Get a set of all the chunks in island
* @param island - island
* @return - set of pairs of x,z coordinates to check
*/
private Queue<Pair<Integer, Integer>> getChunksToScan(Island island) {
Queue<Pair<Integer, Integer>> chunkQueue = new ConcurrentLinkedQueue<>();
for (int x = island.getMinProtectedX(); x < (island.getMinProtectedX() + island.getProtectionRange() * 2 + 16); x += 16) {
for (int z = island.getMinProtectedZ(); z < (island.getMinProtectedZ() + island.getProtectionRange() * 2 + 16); z += 16) {
chunkQueue.add(new Pair<>(x >> 4, z >> 4));
}
}
return chunkQueue;
}
/**
* @return the island
*/
public Island getIsland() {
return island;
}
/**
* Get the completable result for this calculation
* @return the r
*/
public CompletableFuture<Results> getR() {
return r;
}
/**
* @return the results
*/
public Results getResults() {
return results;
}
/**
* Get a chunk async
* @param env - the environment
* @param x - chunk x coordinate
* @param z - chunk z coordinate
* @return a future chunk or future null if there is no chunk to load, e.g., there is no island nether
*/
private CompletableFuture<List<Chunk>> getWorldChunk(Environment env, Queue<Pair<Integer, Integer>> pairList) {
if (worlds.containsKey(env)) {
CompletableFuture<List<Chunk>> r2 = new CompletableFuture<>();
List<Chunk> chunkList = new ArrayList<>();
World world = worlds.get(env);
// Get the chunk, and then coincidentally check the RoseStacker
loadChunks(r2, world, pairList, chunkList);
return r2;
}
return CompletableFuture.completedFuture(Collections.emptyList());
}
private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pair<Integer, Integer>> pairList,
List<Chunk> chunkList) {
if (pairList.isEmpty()) {
r2.complete(chunkList);
return;
}
Pair<Integer, Integer> p = pairList.poll();
Util.getChunkAtAsync(world, p.x, p.z, world.getEnvironment().equals(Environment.NETHER)).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
// roseStackerCheck(chunk);
}
loadChunks(r2, world, pairList, chunkList); // Iteration
});
}
/*
private void roseStackerCheck(Chunk chunk) {
if (addon.isRoseStackersEnabled()) {
RoseStackerAPI.getInstance().getStackedBlocks(Collections.singletonList(chunk)).forEach(e -> {
// Blocks below sea level can be scored differently
boolean belowSeaLevel = seaHeight > 0 && e.getLocation().getY() <= seaHeight;
// Check block once because the base block will be counted in the chunk snapshot
for (int _x = 0; _x < e.getStackSize() - 1; _x++) {
checkBlock(e.getBlock().getType(), belowSeaLevel);
}
});
}
}
*/
/**
* Count the blocks on the island
* @param chunk chunk to scan
*/
private void scanAsync(Chunk chunk) {
ChunkSnapshot chunkSnapshot = chunk.getChunkSnapshot();
for (int x = 0; x< 16; x++) {
// Check if the block coordinate is inside the protection zone and if not, don't count it
if (chunkSnapshot.getX() * 16 + x < island.getMinProtectedX() || chunkSnapshot.getX() * 16 + x >= island.getMinProtectedX() + island.getProtectionRange() * 2) {
continue;
}
for (int z = 0; z < 16; z++) {
// Check if the block coordinate is inside the protection zone and if not, don't count it
if (chunkSnapshot.getZ() * 16 + z < island.getMinProtectedZ() || chunkSnapshot.getZ() * 16 + z >= island.getMinProtectedZ() + island.getProtectionRange() * 2) {
continue;
}
// Only count to the highest block in the world for some optimization
for (int y = chunk.getWorld().getMinHeight(); y < chunk.getWorld().getMaxHeight(); y++) {
BlockData blockData = chunkSnapshot.getBlockData(x, y, z);
// Slabs can be doubled, so check them twice
if (Tag.SLABS.isTagged(blockData.getMaterial())) {
Slab slab = (Slab)blockData;
if (slab.getType().equals(Slab.Type.DOUBLE)) {
checkBlock(blockData);
}
}
// Hook for Wild Stackers (Blocks Only) - this has to use the real chunk
/*
if (addon.isStackersEnabled() && blockData.getMaterial() == Material.CAULDRON) {
stackedBlocks.add(new Location(chunk.getWorld(), x + chunkSnapshot.getX() * 16,y,z + chunkSnapshot.getZ() * 16));
}
*/
// Add the value of the block's material
checkBlock(blockData);
}
}
}
}
/**
* Scan the chunk chests and count the blocks
* @param chunks - the chunk to scan
* @return future that completes when the scan is done and supplies a boolean that will be true if the scan was successful, false if not
*/
private CompletableFuture<Boolean> scanChunk(List<Chunk> chunks) {
// If the chunk hasn't been generated, return
if (chunks == null || chunks.isEmpty()) {
return CompletableFuture.completedFuture(false);
}
// Count blocks in chunk
CompletableFuture<Boolean> result = new CompletableFuture<>();
Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> {
chunks.forEach(chunk -> scanAsync(chunk));
Bukkit.getScheduler().runTask(addon.getPlugin(),() -> result.complete(true));
});
return result;
}
/**
* Scan the next chunk on the island
* @return completable boolean future that will be true if more chunks are left to be scanned, and false if not
*/
public CompletableFuture<Boolean> scanNextChunk() {
if (chunksToCheck.isEmpty()) {
addon.logError("Unexpected: no chunks to scan!");
// This should not be needed, but just in case
return CompletableFuture.completedFuture(false);
}
// Retrieve and remove from the queue
Queue<Pair<Integer, Integer>> pairList = new ConcurrentLinkedQueue<>();
int i = 0;
while (!chunksToCheck.isEmpty() && i++ < CHUNKS_TO_SCAN) {
pairList.add(chunksToCheck.poll());
}
Queue<Pair<Integer, Integer>> endPairList = new ConcurrentLinkedQueue<>(pairList);
Queue<Pair<Integer, Integer>> netherPairList = new ConcurrentLinkedQueue<>(pairList);
// Set up the result
CompletableFuture<Boolean> result = new CompletableFuture<>();
// Get chunks and scan
// Get chunks and scan
getWorldChunk(Environment.THE_END, endPairList).thenAccept(endChunks ->
scanChunk(endChunks).thenAccept(b ->
getWorldChunk(Environment.NETHER, netherPairList).thenAccept(netherChunks ->
scanChunk(netherChunks).thenAccept(b2 ->
getWorldChunk(Environment.NORMAL, pairList).thenAccept(normalChunks ->
scanChunk(normalChunks).thenAccept(b3 ->
// Complete the result now that all chunks have been scanned
result.complete(!chunksToCheck.isEmpty()))))
)
)
);
return result;
}
/**
* Finalizes the calculations and makes the report
*/
public void tidyUp() {
// Finalize calculations
if (ibc == null) {
ibc = new IslandBlockCount(island.getUniqueId(), addon.getPlugin().getIWM().getAddon(world).map(a -> a.getDescription().getName()).orElse("default"));
}
ibc.getBlockCounts().clear();
results.getMdCount().forEach(ibc::add);
bll.setIsland(island.getUniqueId(), ibc);
//Bukkit.getScheduler().runTask(addon.getPlugin(), () -> sender.sendMessage("admin.limits.calc.finished"));
// All done.
}
public void scanIsland(Pipeliner pipeliner) {
// Scan the next chunk
scanNextChunk().thenAccept(r -> {
if (!Bukkit.isPrimaryThread()) {
addon.getPlugin().logError("scanChunk not on Primary Thread!");
}
// Timeout check
if (System.currentTimeMillis() - pipeliner.getInProcessQueue().get(this) > CALCULATION_TIMEOUT * 60000) {
// Done
pipeliner.getInProcessQueue().remove(this);
getR().complete(new Results(Result.TIMEOUT));
addon.logError("Level calculation timed out after " + CALCULATION_TIMEOUT + "m for island: " + getIsland());
return;
}
if (Boolean.TRUE.equals(r) && !pipeliner.getTask().isCancelled()) {
// scanNextChunk returns true if there are more chunks to scan
scanIsland(pipeliner);
} else {
// Done
pipeliner.getInProcessQueue().remove(this);
// Chunk finished
// This was the last chunk
handleStackedBlocks();
long checkTime = System.currentTimeMillis();
finishTask = Bukkit.getScheduler().runTaskTimer(addon.getPlugin(), () -> {
// Check every half second if all the chests and stacks have been cleared
if ((stackedBlocks.isEmpty()) || System.currentTimeMillis() - checkTime > MAX_AMOUNT) {
this.tidyUp();
this.getR().complete(getResults());
finishTask.cancel();
}
}, 0, 10L);
}
});
}
private void handleStackedBlocks() {
// Deal with any stacked blocks
/*
Iterator<Location> it = stackedBlocks.iterator();
while (it.hasNext()) {
Location v = it.next();
Util.getChunkAtAsync(v).thenAccept(c -> {
Block cauldronBlock = v.getBlock();
boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(cauldronBlock)) {
StackedBarrel barrel = WildStackerAPI.getStackedBarrel(cauldronBlock);
int barrelAmt = WildStackerAPI.getBarrelAmount(cauldronBlock);
for (int _x = 0; _x < barrelAmt; _x++) {
checkBlock(barrel.getType(), belowSeaLevel);
}
}
it.remove();
});
}
*/
}
}