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1) The behaviour of online player lookups is unchanged - this only affects offline player data lookups. 2) If a 'offline player' request is made from an async task, it is executed normally. (the data is loaded) 3) If a 'offline player' request that cannot be immediately fulfilled is made from the main server thread, an exception is thrown. The exception thrown as a result of 3) can be disabled in the config. In this case, the query is performed anyway. The main server thread will block until the request is complete. |
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build.gradle |