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Updated Developer API (markdown)
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@ -199,6 +199,49 @@ try {
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}
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```
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### Adding a permission to a (potentially) offline user
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The CompletionStage API can be used to easily interact with the plugins Storage backing. See [here](https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/CompletionStage.html) and [here](https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/CompletableFuture.html) for more details about these classes.
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```java
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LuckPermsApi api = null; // See above for how to get the API instance.
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// load the user in from storage. we can specify "null" for their username,
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// since it's unknown to us.
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api.getStorage().loadUser(uuid, "null").thenComposeAsync(success -> {
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// loading the user failed, return straight away
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if (!success) {
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return CompletableFuture.completedFuture(false);
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}
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// get the user instance, they're now loaded in memory.
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User user = api.getUser(uuid);
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// Build the permission node we want to set
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Node node = api.getNodeFactory().newBuilder(permission).setValue(true).build();
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// Set the permission, and return true if the user didn't already have it set.
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try {
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user.setPermission(node);
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// not we've set the permission, but still need to save the user data
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// back to the storage.
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// first save the user
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return api.getStorage().saveUser(user)
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.thenCompose(b -> {
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// then cleanup their user instance so we don't create
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// a memory leak.
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api.cleanupUser(user);
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return CompletableFuture.completedFuture(b);
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});
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} catch (ObjectAlreadyHasException e) {
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return CompletableFuture.completedFuture(false);
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}
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}, api.getStorage().getAsyncExecutor());
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```
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### Getting a players prefix
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LuckPerms has a (somewhat complex) caching system which is used for super fast permission / meta lookups. These classes are exposed in the API, and should be used where possible.
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