Update mappings

This commit is contained in:
Nassim Jahnke 2024-10-30 17:05:00 +01:00
parent c5b471a6cd
commit 18dc132d02
No known key found for this signature in database
GPG Key ID: EF6771C01F6EF02F
3 changed files with 121 additions and 516 deletions

View File

@ -1,13 +1,13 @@
{
"blockstates": {
"creaking_heart[axis=x,creaking=disabled]": "",
"creaking_heart[axis=x,creaking=dormant]": "",
"creaking_heart[axis=x,creaking=active]": "",
"creaking_heart[axis=y,creaking=disabled]": "",
"creaking_heart[axis=y,creaking=dormant]": "",
"creaking_heart[axis=y,creaking=active]": "",
"creaking_heart[axis=z,creaking=disabled]": "",
"creaking_heart[axis=z,creaking=dormant]": "",
"creaking_heart[axis=z,creaking=active]": ""
"creaking_heart[axis=x,creaking=disabled]": "creaking_heart[active=false,axis=x,natural=false]",
"creaking_heart[axis=x,creaking=dormant]": "creaking_heart[active=false,axis=x,natural=true]",
"creaking_heart[axis=x,creaking=active]": "creaking_heart[active=true,axis=x,natural=true]",
"creaking_heart[axis=y,creaking=disabled]": "creaking_heart[active=false,axis=y,natural=false]",
"creaking_heart[axis=y,creaking=dormant]": "creaking_heart[active=false,axis=y,natural=true]",
"creaking_heart[axis=y,creaking=active]": "creaking_heart[active=true,axis=y,natural=true]",
"creaking_heart[axis=z,creaking=disabled]": "creaking_heart[active=false,axis=z,natural=false]",
"creaking_heart[axis=z,creaking=dormant]": "creaking_heart[active=false,axis=z,natural=true]",
"creaking_heart[axis=z,creaking=active]": "creaking_heart[active=true,axis=y,natural=true]"
}
}

View File

@ -1,510 +1,115 @@
{
"blockstates": {
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"resin_block": "",
"resin_bricks": "",
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"resin_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low]": "",
"resin_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall]": "",
"chiseled_resin_bricks": "",
"open_eyeblossom": "",
"closed_eyeblossom": "",
"potted_open_eyeblossom": "",
"potted_closed_eyeblossom": ""
"creaking_heart[active=true,axis=x,natural=true]": "creaking_heart[axis=x,creaking=active]",
"creaking_heart[active=true,axis=x,natural=false]": "creaking_heart[axis=x,creaking=active]",
"creaking_heart[active=true,axis=y,natural=true]": "creaking_heart[axis=y,creaking=active]",
"creaking_heart[active=true,axis=y,natural=false]": "creaking_heart[axis=y,creaking=active]",
"creaking_heart[active=true,axis=z,natural=true]": "creaking_heart[axis=z,creaking=active]",
"creaking_heart[active=true,axis=z,natural=false]": "creaking_heart[axis=z,creaking=active]",
"creaking_heart[active=false,axis=x,natural=true]": "creaking_heart[axis=x,creaking=dormant]",
"creaking_heart[active=false,axis=x,natural=false]": "creaking_heart[axis=x,creaking=disabled]",
"creaking_heart[active=false,axis=y,natural=true]": "creaking_heart[axis=y,creaking=dormant]",
"creaking_heart[active=false,axis=y,natural=false]": "creaking_heart[axis=y,creaking=disabled]",
"creaking_heart[active=false,axis=z,natural=true]": "creaking_heart[axis=z,creaking=dormant]",
"creaking_heart[active=false,axis=z,natural=false]": "creaking_heart[axis=z,creaking=disabled]",
"resin_clump[down=true,east=true,north=true,south=true,up=true,west=true]": "glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true]",
"resin_clump[down=true,east=true,north=true,south=true,up=true,west=false]": "glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false]",
"resin_clump[down=true,east=true,north=true,south=true,up=false,west=true]": "glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true]",
"resin_clump[down=true,east=true,north=true,south=true,up=false,west=false]": "glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false]",
"resin_clump[down=true,east=true,north=true,south=false,up=true,west=true]": "glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true]",
"resin_clump[down=true,east=true,north=true,south=false,up=true,west=false]": "glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false]",
"resin_clump[down=true,east=true,north=true,south=false,up=false,west=true]": "glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true]",
"resin_clump[down=true,east=true,north=true,south=false,up=false,west=false]": "glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false]",
"resin_clump[down=true,east=true,north=false,south=true,up=true,west=true]": "glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true]",
"resin_clump[down=true,east=true,north=false,south=true,up=true,west=false]": "glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false]",
"resin_clump[down=true,east=true,north=false,south=true,up=false,west=true]": "glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true]",
"resin_clump[down=true,east=true,north=false,south=true,up=false,west=false]": "glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false]",
"resin_clump[down=true,east=true,north=false,south=false,up=true,west=true]": "glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true]",
"resin_clump[down=true,east=true,north=false,south=false,up=true,west=false]": "glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false]",
"resin_clump[down=true,east=true,north=false,south=false,up=false,west=true]": "glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true]",
"resin_clump[down=true,east=true,north=false,south=false,up=false,west=false]": "glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false]",
"resin_clump[down=true,east=false,north=true,south=true,up=true,west=true]": "glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true]",
"resin_clump[down=true,east=false,north=true,south=true,up=true,west=false]": "glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false]",
"resin_clump[down=true,east=false,north=true,south=true,up=false,west=true]": "glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true]",
"resin_clump[down=true,east=false,north=true,south=true,up=false,west=false]": "glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false]",
"resin_clump[down=true,east=false,north=true,south=false,up=true,west=true]": "glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true]",
"resin_clump[down=true,east=false,north=true,south=false,up=true,west=false]": "glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false]",
"resin_clump[down=true,east=false,north=true,south=false,up=false,west=true]": "glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true]",
"resin_clump[down=true,east=false,north=true,south=false,up=false,west=false]": "glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false]",
"resin_clump[down=true,east=false,north=false,south=true,up=true,west=true]": "glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true]",
"resin_clump[down=true,east=false,north=false,south=true,up=true,west=false]": "glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false]",
"resin_clump[down=true,east=false,north=false,south=true,up=false,west=true]": "glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true]",
"resin_clump[down=true,east=false,north=false,south=true,up=false,west=false]": "glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false]",
"resin_clump[down=true,east=false,north=false,south=false,up=true,west=true]": "glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true]",
"resin_clump[down=true,east=false,north=false,south=false,up=true,west=false]": "glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false]",
"resin_clump[down=true,east=false,north=false,south=false,up=false,west=true]": "glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true]",
"resin_clump[down=true,east=false,north=false,south=false,up=false,west=false]": "glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false]",
"resin_clump[down=false,east=true,north=true,south=true,up=true,west=true]": "glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true]",
"resin_clump[down=false,east=true,north=true,south=true,up=true,west=false]": "glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false]",
"resin_clump[down=false,east=true,north=true,south=true,up=false,west=true]": "glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true]",
"resin_clump[down=false,east=true,north=true,south=true,up=false,west=false]": "glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false]",
"resin_clump[down=false,east=true,north=true,south=false,up=true,west=true]": "glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true]",
"resin_clump[down=false,east=true,north=true,south=false,up=true,west=false]": "glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false]",
"resin_clump[down=false,east=true,north=true,south=false,up=false,west=true]": "glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true]",
"resin_clump[down=false,east=true,north=true,south=false,up=false,west=false]": "glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false]",
"resin_clump[down=false,east=true,north=false,south=true,up=true,west=true]": "glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true]",
"resin_clump[down=false,east=true,north=false,south=true,up=true,west=false]": "glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false]",
"resin_clump[down=false,east=true,north=false,south=true,up=false,west=true]": "glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true]",
"resin_clump[down=false,east=true,north=false,south=true,up=false,west=false]": "glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false]",
"resin_clump[down=false,east=true,north=false,south=false,up=true,west=true]": "glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true]",
"resin_clump[down=false,east=true,north=false,south=false,up=true,west=false]": "glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false]",
"resin_clump[down=false,east=true,north=false,south=false,up=false,west=true]": "glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true]",
"resin_clump[down=false,east=true,north=false,south=false,up=false,west=false]": "glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false]",
"resin_clump[down=false,east=false,north=true,south=true,up=true,west=true]": "glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true]",
"resin_clump[down=false,east=false,north=true,south=true,up=true,west=false]": "glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false]",
"resin_clump[down=false,east=false,north=true,south=true,up=false,west=true]": "glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true]",
"resin_clump[down=false,east=false,north=true,south=true,up=false,west=false]": "glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false]",
"resin_clump[down=false,east=false,north=true,south=false,up=true,west=true]": "glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true]",
"resin_clump[down=false,east=false,north=true,south=false,up=true,west=false]": "glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false]",
"resin_clump[down=false,east=false,north=true,south=false,up=false,west=true]": "glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true]",
"resin_clump[down=false,east=false,north=true,south=false,up=false,west=false]": "glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false]",
"resin_clump[down=false,east=false,north=false,south=true,up=true,west=true]": "glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true]",
"resin_clump[down=false,east=false,north=false,south=true,up=true,west=false]": "glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false]",
"resin_clump[down=false,east=false,north=false,south=true,up=false,west=true]": "glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true]",
"resin_clump[down=false,east=false,north=false,south=true,up=false,west=false]": "glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false]",
"resin_clump[down=false,east=false,north=false,south=false,up=true,west=true]": "glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true]",
"resin_clump[down=false,east=false,north=false,south=false,up=true,west=false]": "glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false]",
"resin_clump[down=false,east=false,north=false,south=false,up=false,west=true]": "glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true]",
"resin_clump[down=false,east=false,north=false,south=false,up=false,west=false]": "glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false]",
"resin_block": "cut_copper",
"resin_bricks": "bricks",
"resin_brick_stairs": "brick_stairs[",
"resin_brick_slab": "brick_slab[",
"resin_brick_wall": "brick_wall[",
"chiseled_resin_bricks": "chiseled_copper",
"open_eyeblossom": "torchflower",
"closed_eyeblossom": "cornflower",
"potted_open_eyeblossom": "potted_torchflower",
"potted_closed_eyeblossom": "potted_cornflower"
},
"items": {
"open_eyeblossom": "",
"closed_eyeblossom": "",
"resin_clump": "",
"resin_block": "",
"resin_bricks": "",
"resin_brick_stairs": "",
"resin_brick_slab": "",
"resin_brick_wall": "",
"chiseled_resin_bricks": "",
"resin_brick": ""
"open_eyeblossom": "torchflower",
"closed_eyeblossom": "cornflower",
"resin_clump": "raw_copper",
"resin_block": "cut_copper",
"resin_bricks": "red_nether_bricks",
"resin_brick_stairs": "red_sandstone_stairs",
"resin_brick_slab": "red_sandstone_slab",
"resin_brick_wall": "red_sandstone_wall",
"chiseled_resin_bricks": "chiseled_copper",
"resin_brick": "copper_ingot"
},
"itemnames": {
"open_eyeblossom": "1.21.4 Open Eyeblossom",
"closed_eyeblossom": "1.21.4 Closed Eyeblossom",
"resin_clump": "1.21.4 Resin Clump",
"resin_block": "1.21.4 Resin Block",
"resin_bricks": "1.21.4 Resin Bricks",
"resin_brick_stairs": "1.21.4 Resin Brick Stairs",
"resin_brick_slab": "1.21.4 Resin Brick Slab",
"resin_brick_wall": "1.21.4 Resin Brick Wall",
"chiseled_resin_bricks": "1.21.4 Chiseled Resin Bricks",
"resin_brick": "1.21.4 Resin Brick"
},
"sounds": {
"entity.creaking.twitch": "",
@ -525,6 +130,6 @@
"block.resin_bricks.step": ""
},
"particles": {
"pale_oak_leaves": ""
"pale_oak_leaves": "cherry_leaves"
}
}

View File

@ -244,11 +244,11 @@
"size": 5587
},
"1.21.2:1.21.4": {
"object-hash": 1545951761,
"object-hash": 1079881090,
"size": 503
},
"1.21.4:1.21.2": {
"object-hash": -530743451,
"size": 5109
"object-hash": 1134867564,
"size": 1893
}
}