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Add 1.20.3 backwards sound mappings (#11)
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70b1b659b5
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@ -1,37 +1,37 @@
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{
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{
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"sounds": {
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"sounds": {
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"block.decorated_pot.insert": "",
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"block.decorated_pot.insert": "entity.item_frame.add_item",
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"block.decorated_pot.insert_fail": "",
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"block.decorated_pot.insert_fail": "entity.item_frame.remove_item",
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"block.hanging_sign.waxed_interact_fail": "",
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"block.hanging_sign.waxed_interact_fail": "block.wood.break",
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"block.crafter.craft": "",
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"block.crafter.craft": "block.dispenser.dispense",
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"block.crafter.fail": "",
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"block.crafter.fail": "block.dispenser.fail",
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"block.copper_bulb.break": "",
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"block.copper_bulb.break": "block.glass.break",
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"block.copper_bulb.step": "",
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"block.copper_bulb.step": "block.glass.step",
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"block.copper_bulb.place": "",
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"block.copper_bulb.place": "block.glass.place",
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"block.copper_bulb.hit": "",
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"block.copper_bulb.hit": "block.glass.hit",
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"block.copper_bulb.fall": "",
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"block.copper_bulb.fall": "block.glass.fall",
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"block.copper_bulb.turn_on": "",
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"block.copper_bulb.turn_on": "block.stone_button.click_on",
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"block.copper_bulb.turn_off": "",
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"block.copper_bulb.turn_off": "block.stone_button.click_off",
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"block.copper_door.close": "",
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"block.copper_door.close": "block.iron_door.close",
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"block.copper_door.open": "",
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"block.copper_door.open": "block.iron_door.open",
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"block.copper_grate.break": "",
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"block.copper_grate.break": "block.copper.break",
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"block.copper_grate.step": "",
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"block.copper_grate.step": "block.copper.step",
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"block.copper_grate.place": "",
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"block.copper_grate.place": "block.copper.place",
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"block.copper_grate.hit": "",
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"block.copper_grate.hit": "block.copper.hit",
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"block.copper_grate.fall": "",
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"block.copper_grate.fall": "block.copper.fall",
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"block.copper_trapdoor.close": "",
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"block.copper_trapdoor.close": "block.iron_trapdoor.close",
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"block.copper_trapdoor.open": "",
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"block.copper_trapdoor.open": "block.iron_trapdoor.open",
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"entity.player.teleport": "",
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"entity.player.teleport": "entity.enderman.teleport",
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"block.tuff_bricks.break": "",
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"block.tuff_bricks.break": "block.tuff.break",
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"block.tuff_bricks.fall": "",
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"block.tuff_bricks.fall": "block.tuff.fall",
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"block.tuff_bricks.hit": "",
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"block.tuff_bricks.hit": "block.tuff.hit",
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"block.tuff_bricks.place": "",
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"block.tuff_bricks.place": "block.tuff.place",
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"block.tuff_bricks.step": "",
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"block.tuff_bricks.step": "block.tuff.step",
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"block.polished_tuff.break": "",
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"block.polished_tuff.break": "block.tuff.break",
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"block.polished_tuff.fall": "",
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"block.polished_tuff.fall": "block.tuff.fall",
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"block.polished_tuff.hit": "",
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"block.polished_tuff.hit": "block.tuff.hit",
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"block.polished_tuff.place": "",
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"block.polished_tuff.place": "block.tuff.place",
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"block.polished_tuff.step": ""
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"block.polished_tuff.step": "block.tuff.step"
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},
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},
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"particles": {
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"particles": {
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"dust_plume": "ash",
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"dust_plume": "ash",
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