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Add backwards enchantment names
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@ -140,6 +140,11 @@
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"breach": "",
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"wind_burst": ""
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},
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"enchantmentnames": {
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"density": "Density",
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"breach": "Breach",
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"wind_burst": "Wind Burst"
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},
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"blockstates": {
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"vault": "spawner",
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"heavy_core": "wither_skeleton_skull[powered=false,rotation=0]",
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@ -187,6 +187,7 @@ public final class MappingsOptimizer {
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if (diffObject != null) {
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names("items", "itemnames");
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names("enchantments", "enchantmentnames");
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fullNames("entitynames", "entitynames");
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if (backwards) {
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