{ "blockstates": { "barrier[waterlogged=true]": "barrier", "barrier[waterlogged=false]": "barrier" }, "sounds": { "block.sponge.absorb": "", "block.sponge.break": "", "block.sponge.fall": "", "block.sponge.hit": "", "block.sponge.place": "", "block.sponge.step": "", "block.wet_sponge.break": "", "block.wet_sponge.fall": "", "block.wet_sponge.hit": "", "block.wet_sponge.place": "", "block.wet_sponge.step": "" } }