{ "blockstates": { "barrier": "barrier[waterlogged=false]", "skeleton_skull[rotation=0]": "skeleton_skull[powered=false,rotation=0]", "skeleton_skull[rotation=1]": "skeleton_skull[powered=false,rotation=1]", "skeleton_skull[rotation=2]": "skeleton_skull[powered=false,rotation=2]", "skeleton_skull[rotation=3]": "skeleton_skull[powered=false,rotation=3]", "skeleton_skull[rotation=4]": "skeleton_skull[powered=false,rotation=4]", "skeleton_skull[rotation=5]": "skeleton_skull[powered=false,rotation=5]", "skeleton_skull[rotation=6]": "skeleton_skull[powered=false,rotation=6]", "skeleton_skull[rotation=7]": "skeleton_skull[powered=false,rotation=7]", "skeleton_skull[rotation=8]": "skeleton_skull[powered=false,rotation=8]", "skeleton_skull[rotation=9]": "skeleton_skull[powered=false,rotation=9]", "skeleton_skull[rotation=10]": "skeleton_skull[powered=false,rotation=10]", "skeleton_skull[rotation=11]": "skeleton_skull[powered=false,rotation=11]", "skeleton_skull[rotation=12]": "skeleton_skull[powered=false,rotation=12]", "skeleton_skull[rotation=13]": "skeleton_skull[powered=false,rotation=13]", "skeleton_skull[rotation=14]": "skeleton_skull[powered=false,rotation=14]", "skeleton_skull[rotation=15]": "skeleton_skull[powered=false,rotation=15]", "skeleton_wall_skull[facing=north]": "skeleton_wall_skull[facing=north,powered=false]", "skeleton_wall_skull[facing=south]": "skeleton_wall_skull[facing=south,powered=false]", "skeleton_wall_skull[facing=west]": "skeleton_wall_skull[facing=west,powered=false]", "skeleton_wall_skull[facing=east]": "skeleton_wall_skull[facing=east,powered=false]", "wither_skeleton_skull[rotation=0]": "wither_skeleton_skull[powered=false,rotation=0]", "wither_skeleton_skull[rotation=1]": "wither_skeleton_skull[powered=false,rotation=1]", "wither_skeleton_skull[rotation=2]": "wither_skeleton_skull[powered=false,rotation=2]", "wither_skeleton_skull[rotation=3]": "wither_skeleton_skull[powered=false,rotation=3]", "wither_skeleton_skull[rotation=4]": "wither_skeleton_skull[powered=false,rotation=4]", "wither_skeleton_skull[rotation=5]": "wither_skeleton_skull[powered=false,rotation=5]", "wither_skeleton_skull[rotation=6]": "wither_skeleton_skull[powered=false,rotation=6]", "wither_skeleton_skull[rotation=7]": "wither_skeleton_skull[powered=false,rotation=7]", "wither_skeleton_skull[rotation=8]": "wither_skeleton_skull[powered=false,rotation=8]", "wither_skeleton_skull[rotation=9]": "wither_skeleton_skull[powered=false,rotation=9]", "wither_skeleton_skull[rotation=10]": "wither_skeleton_skull[powered=false,rotation=10]", "wither_skeleton_skull[rotation=11]": "wither_skeleton_skull[powered=false,rotation=11]", "wither_skeleton_skull[rotation=12]": "wither_skeleton_skull[powered=false,rotation=12]", "wither_skeleton_skull[rotation=13]": "wither_skeleton_skull[powered=false,rotation=13]", "wither_skeleton_skull[rotation=14]": "wither_skeleton_skull[powered=false,rotation=14]", "wither_skeleton_skull[rotation=15]": "wither_skeleton_skull[powered=false,rotation=15]", "wither_skeleton_wall_skull[facing=north]": "wither_skeleton_wall_skull[facing=north,powered=false]", "wither_skeleton_wall_skull[facing=south]": "wither_skeleton_wall_skull[facing=south,powered=false]", "wither_skeleton_wall_skull[facing=west]": "wither_skeleton_wall_skull[facing=west,powered=false]", "wither_skeleton_wall_skull[facing=east]": "wither_skeleton_wall_skull[facing=east,powered=false]", "zombie_head[rotation=0]": "zombie_head[powered=false,rotation=0]", "zombie_head[rotation=1]": "zombie_head[powered=false,rotation=1]", "zombie_head[rotation=2]": "zombie_head[powered=false,rotation=2]", "zombie_head[rotation=3]": "zombie_head[powered=false,rotation=3]", "zombie_head[rotation=4]": "zombie_head[powered=false,rotation=4]", "zombie_head[rotation=5]": "zombie_head[powered=false,rotation=5]", "zombie_head[rotation=6]": "zombie_head[powered=false,rotation=6]", "zombie_head[rotation=7]": "zombie_head[powered=false,rotation=7]", "zombie_head[rotation=8]": "zombie_head[powered=false,rotation=8]", "zombie_head[rotation=9]": "zombie_head[powered=false,rotation=9]", "zombie_head[rotation=10]": "zombie_head[powered=false,rotation=10]", "zombie_head[rotation=11]": "zombie_head[powered=false,rotation=11]", "zombie_head[rotation=12]": "zombie_head[powered=false,rotation=12]", "zombie_head[rotation=13]": "zombie_head[powered=false,rotation=13]", "zombie_head[rotation=14]": "zombie_head[powered=false,rotation=14]", "zombie_head[rotation=15]": "zombie_head[powered=false,rotation=15]", "zombie_wall_head[facing=north]": "zombie_wall_head[facing=north,powered=false]", "zombie_wall_head[facing=south]": "zombie_wall_head[facing=south,powered=false]", "zombie_wall_head[facing=west]": "zombie_wall_head[facing=west,powered=false]", "zombie_wall_head[facing=east]": "zombie_wall_head[facing=east,powered=false]", "player_head[rotation=0]": "player_head[powered=false,rotation=0]", "player_head[rotation=1]": "player_head[powered=false,rotation=1]", "player_head[rotation=2]": "player_head[powered=false,rotation=2]", "player_head[rotation=3]": "player_head[powered=false,rotation=3]", "player_head[rotation=4]": "player_head[powered=false,rotation=4]", "player_head[rotation=5]": "player_head[powered=false,rotation=5]", "player_head[rotation=6]": "player_head[powered=false,rotation=6]", "player_head[rotation=7]": "player_head[powered=false,rotation=7]", "player_head[rotation=8]": "player_head[powered=false,rotation=8]", "player_head[rotation=9]": "player_head[powered=false,rotation=9]", "player_head[rotation=10]": "player_head[powered=false,rotation=10]", "player_head[rotation=11]": "player_head[powered=false,rotation=11]", "player_head[rotation=12]": "player_head[powered=false,rotation=12]", "player_head[rotation=13]": "player_head[powered=false,rotation=13]", "player_head[rotation=14]": "player_head[powered=false,rotation=14]", "player_head[rotation=15]": "player_head[powered=false,rotation=15]", "player_wall_head[facing=north]": "player_wall_head[facing=north,powered=false]", "player_wall_head[facing=south]": "player_wall_head[facing=south,powered=false]", "player_wall_head[facing=west]": "player_wall_head[facing=west,powered=false]", "player_wall_head[facing=east]": "player_wall_head[facing=east,powered=false]", "creeper_head[rotation=0]": "creeper_head[powered=false,rotation=0]", "creeper_head[rotation=1]": "creeper_head[powered=false,rotation=1]", "creeper_head[rotation=2]": "creeper_head[powered=false,rotation=2]", "creeper_head[rotation=3]": "creeper_head[powered=false,rotation=3]", "creeper_head[rotation=4]": "creeper_head[powered=false,rotation=4]", "creeper_head[rotation=5]": "creeper_head[powered=false,rotation=5]", "creeper_head[rotation=6]": "creeper_head[powered=false,rotation=6]", "creeper_head[rotation=7]": "creeper_head[powered=false,rotation=7]", "creeper_head[rotation=8]": "creeper_head[powered=false,rotation=8]", "creeper_head[rotation=9]": "creeper_head[powered=false,rotation=9]", "creeper_head[rotation=10]": "creeper_head[powered=false,rotation=10]", "creeper_head[rotation=11]": "creeper_head[powered=false,rotation=11]", "creeper_head[rotation=12]": "creeper_head[powered=false,rotation=12]", "creeper_head[rotation=13]": "creeper_head[powered=false,rotation=13]", "creeper_head[rotation=14]": "creeper_head[powered=false,rotation=14]", "creeper_head[rotation=15]": "creeper_head[powered=false,rotation=15]", "creeper_wall_head[facing=north]": "creeper_wall_head[facing=north,powered=false]", "creeper_wall_head[facing=south]": "creeper_wall_head[facing=south,powered=false]", "creeper_wall_head[facing=west]": "creeper_wall_head[facing=west,powered=false]", "creeper_wall_head[facing=east]": "creeper_wall_head[facing=east,powered=false]", "dragon_head[rotation=0]": "dragon_head[powered=false,rotation=0]", "dragon_head[rotation=1]": "dragon_head[powered=false,rotation=1]", "dragon_head[rotation=2]": "dragon_head[powered=false,rotation=2]", "dragon_head[rotation=3]": "dragon_head[powered=false,rotation=3]", "dragon_head[rotation=4]": "dragon_head[powered=false,rotation=4]", "dragon_head[rotation=5]": "dragon_head[powered=false,rotation=5]", "dragon_head[rotation=6]": "dragon_head[powered=false,rotation=6]", "dragon_head[rotation=7]": "dragon_head[powered=false,rotation=7]", "dragon_head[rotation=8]": "dragon_head[powered=false,rotation=8]", "dragon_head[rotation=9]": "dragon_head[powered=false,rotation=9]", "dragon_head[rotation=10]": "dragon_head[powered=false,rotation=10]", "dragon_head[rotation=11]": "dragon_head[powered=false,rotation=11]", "dragon_head[rotation=12]": "dragon_head[powered=false,rotation=12]", "dragon_head[rotation=13]": "dragon_head[powered=false,rotation=13]", "dragon_head[rotation=14]": "dragon_head[powered=false,rotation=14]", "dragon_head[rotation=15]": "dragon_head[powered=false,rotation=15]", "dragon_wall_head[facing=north]": "dragon_wall_head[facing=north,powered=false]", "dragon_wall_head[facing=south]": "dragon_wall_head[facing=south,powered=false]", "dragon_wall_head[facing=west]": "dragon_wall_head[facing=west,powered=false]", "dragon_wall_head[facing=east]": "dragon_wall_head[facing=east,powered=false]", "piglin_head[rotation=0]": "piglin_head[powered=false,rotation=0]", "piglin_head[rotation=1]": "piglin_head[powered=false,rotation=1]", "piglin_head[rotation=2]": "piglin_head[powered=false,rotation=2]", "piglin_head[rotation=3]": "piglin_head[powered=false,rotation=3]", "piglin_head[rotation=4]": "piglin_head[powered=false,rotation=4]", "piglin_head[rotation=5]": "piglin_head[powered=false,rotation=5]", "piglin_head[rotation=6]": "piglin_head[powered=false,rotation=6]", "piglin_head[rotation=7]": "piglin_head[powered=false,rotation=7]", "piglin_head[rotation=8]": "piglin_head[powered=false,rotation=8]", "piglin_head[rotation=9]": "piglin_head[powered=false,rotation=9]", "piglin_head[rotation=10]": "piglin_head[powered=false,rotation=10]", "piglin_head[rotation=11]": "piglin_head[powered=false,rotation=11]", "piglin_head[rotation=12]": "piglin_head[powered=false,rotation=12]", "piglin_head[rotation=13]": "piglin_head[powered=false,rotation=13]", "piglin_head[rotation=14]": "piglin_head[powered=false,rotation=14]", "piglin_head[rotation=15]": "piglin_head[powered=false,rotation=15]", "piglin_wall_head[facing=north]": "piglin_wall_head[facing=north,powered=false]", "piglin_wall_head[facing=south]": "piglin_wall_head[facing=south,powered=false]", "piglin_wall_head[facing=west]": "piglin_wall_head[facing=west,powered=false]", "piglin_wall_head[facing=east]": "piglin_wall_head[facing=east,powered=false]" } }