{ "blockstates": { "decorated_pot[facing=north,waterlogged=true]": "decorated_pot[cracked=false,facing=north,waterlogged=true]", "decorated_pot[facing=north,waterlogged=false]": "decorated_pot[cracked=false,facing=north,waterlogged=false]", "decorated_pot[facing=south,waterlogged=true]": "decorated_pot[cracked=false,facing=south,waterlogged=true]", "decorated_pot[facing=south,waterlogged=false]": "decorated_pot[cracked=false,facing=south,waterlogged=false]", "decorated_pot[facing=west,waterlogged=true]": "decorated_pot[cracked=false,facing=west,waterlogged=true]", "decorated_pot[facing=west,waterlogged=false]": "decorated_pot[cracked=false,facing=west,waterlogged=false]", "decorated_pot[facing=east,waterlogged=true]": "decorated_pot[cracked=false,facing=east,waterlogged=true]", "decorated_pot[facing=east,waterlogged=false]": "decorated_pot[cracked=false,facing=east,waterlogged=false]", "torchflower_crop[age=2]": "torchflower_crop[age=1]", "sculk_sensor[power=0,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=0,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=0,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=0,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=1,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=1,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=1,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=1,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=2,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=2,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=2,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=2,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=3,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=3,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=3,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=3,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=4,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=4,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=4,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=4,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=5,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=5,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=5,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=5,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=6,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=6,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=6,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=6,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=7,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=7,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=7,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=7,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=8,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=8,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=8,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=8,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=9,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=9,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=9,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=9,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=10,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=10,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=10,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=10,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=11,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=11,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=11,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=11,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=12,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=12,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=12,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=12,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=13,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=13,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=13,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=13,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=14,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=14,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=14,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=14,sculk_sensor_phase=inactive,waterlogged=false]", "sculk_sensor[power=15,sculk_sensor_phase=cooldown,waterlogged=true]": "sculk_sensor[power=15,sculk_sensor_phase=inactive,waterlogged=true]", "sculk_sensor[power=15,sculk_sensor_phase=cooldown,waterlogged=false]": "sculk_sensor[power=15,sculk_sensor_phase=inactive,waterlogged=false]" }, "items": { "pottery_shard_archer": "archer_pottery_shard", "pottery_shard_prize": "prize_pottery_shard", "pottery_shard_arms_up": "arms_up_pottery_shard", "pottery_shard_skull": "skull_pottery_shard" }, "sounds": { "item.brush.brushing": "item.brush.brushing.sand", "item.brush.brush_sand_completed": "item.brush.brushing.sand.complete" }, "particles": { "dripping_cherry_leaves": "cherry_leaves", "falling_cherry_leaves": "cherry_leaves", "landing_cherry_leaves": "cherry_leaves" }, "blockentities": { "suspicious_sand": "" }, "menus": { "legacy_smithing": "" } }