Mappings/mappings/diff/mapping-1.20.2to1.20.json
Nassim Jahnke b80730e78c and VB
2023-08-31 00:53:00 +10:00

299 lines
22 KiB
JSON

{
"blockstates": {
"barrier[waterlogged=true]": "barrier",
"barrier[waterlogged=false]": "barrier",
"skeleton_skull[powered=true,rotation=0]": "skeleton_skull[rotation=0]",
"skeleton_skull[powered=true,rotation=1]": "skeleton_skull[rotation=1]",
"skeleton_skull[powered=true,rotation=2]": "skeleton_skull[rotation=2]",
"skeleton_skull[powered=true,rotation=3]": "skeleton_skull[rotation=3]",
"skeleton_skull[powered=true,rotation=4]": "skeleton_skull[rotation=4]",
"skeleton_skull[powered=true,rotation=5]": "skeleton_skull[rotation=5]",
"skeleton_skull[powered=true,rotation=6]": "skeleton_skull[rotation=6]",
"skeleton_skull[powered=true,rotation=7]": "skeleton_skull[rotation=7]",
"skeleton_skull[powered=true,rotation=8]": "skeleton_skull[rotation=8]",
"skeleton_skull[powered=true,rotation=9]": "skeleton_skull[rotation=9]",
"skeleton_skull[powered=true,rotation=10]": "skeleton_skull[rotation=10]",
"skeleton_skull[powered=true,rotation=11]": "skeleton_skull[rotation=11]",
"skeleton_skull[powered=true,rotation=12]": "skeleton_skull[rotation=12]",
"skeleton_skull[powered=true,rotation=13]": "skeleton_skull[rotation=13]",
"skeleton_skull[powered=true,rotation=14]": "skeleton_skull[rotation=14]",
"skeleton_skull[powered=true,rotation=15]": "skeleton_skull[rotation=15]",
"skeleton_skull[powered=false,rotation=0]": "skeleton_skull[rotation=0]",
"skeleton_skull[powered=false,rotation=1]": "skeleton_skull[rotation=1]",
"skeleton_skull[powered=false,rotation=2]": "skeleton_skull[rotation=2]",
"skeleton_skull[powered=false,rotation=3]": "skeleton_skull[rotation=3]",
"skeleton_skull[powered=false,rotation=4]": "skeleton_skull[rotation=4]",
"skeleton_skull[powered=false,rotation=5]": "skeleton_skull[rotation=5]",
"skeleton_skull[powered=false,rotation=6]": "skeleton_skull[rotation=6]",
"skeleton_skull[powered=false,rotation=7]": "skeleton_skull[rotation=7]",
"skeleton_skull[powered=false,rotation=8]": "skeleton_skull[rotation=8]",
"skeleton_skull[powered=false,rotation=9]": "skeleton_skull[rotation=9]",
"skeleton_skull[powered=false,rotation=10]": "skeleton_skull[rotation=10]",
"skeleton_skull[powered=false,rotation=11]": "skeleton_skull[rotation=11]",
"skeleton_skull[powered=false,rotation=12]": "skeleton_skull[rotation=12]",
"skeleton_skull[powered=false,rotation=13]": "skeleton_skull[rotation=13]",
"skeleton_skull[powered=false,rotation=14]": "skeleton_skull[rotation=14]",
"skeleton_skull[powered=false,rotation=15]": "skeleton_skull[rotation=15]",
"skeleton_wall_skull[facing=north,powered=true]": "skeleton_wall_skull[facing=north]",
"skeleton_wall_skull[facing=north,powered=false]": "skeleton_wall_skull[facing=north]",
"skeleton_wall_skull[facing=south,powered=true]": "skeleton_wall_skull[facing=south]",
"skeleton_wall_skull[facing=south,powered=false]": "skeleton_wall_skull[facing=south]",
"skeleton_wall_skull[facing=west,powered=true]": "skeleton_wall_skull[facing=west]",
"skeleton_wall_skull[facing=west,powered=false]": "skeleton_wall_skull[facing=west]",
"skeleton_wall_skull[facing=east,powered=true]": "skeleton_wall_skull[facing=east]",
"skeleton_wall_skull[facing=east,powered=false]": "skeleton_wall_skull[facing=east]",
"wither_skeleton_skull[powered=true,rotation=0]": "wither_skeleton_skull[rotation=0]",
"wither_skeleton_skull[powered=true,rotation=1]": "wither_skeleton_skull[rotation=1]",
"wither_skeleton_skull[powered=true,rotation=2]": "wither_skeleton_skull[rotation=2]",
"wither_skeleton_skull[powered=true,rotation=3]": "wither_skeleton_skull[rotation=3]",
"wither_skeleton_skull[powered=true,rotation=4]": "wither_skeleton_skull[rotation=4]",
"wither_skeleton_skull[powered=true,rotation=5]": "wither_skeleton_skull[rotation=5]",
"wither_skeleton_skull[powered=true,rotation=6]": "wither_skeleton_skull[rotation=6]",
"wither_skeleton_skull[powered=true,rotation=7]": "wither_skeleton_skull[rotation=7]",
"wither_skeleton_skull[powered=true,rotation=8]": "wither_skeleton_skull[rotation=8]",
"wither_skeleton_skull[powered=true,rotation=9]": "wither_skeleton_skull[rotation=9]",
"wither_skeleton_skull[powered=true,rotation=10]": "wither_skeleton_skull[rotation=10]",
"wither_skeleton_skull[powered=true,rotation=11]": "wither_skeleton_skull[rotation=11]",
"wither_skeleton_skull[powered=true,rotation=12]": "wither_skeleton_skull[rotation=12]",
"wither_skeleton_skull[powered=true,rotation=13]": "wither_skeleton_skull[rotation=13]",
"wither_skeleton_skull[powered=true,rotation=14]": "wither_skeleton_skull[rotation=14]",
"wither_skeleton_skull[powered=true,rotation=15]": "wither_skeleton_skull[rotation=15]",
"wither_skeleton_skull[powered=false,rotation=0]": "wither_skeleton_skull[rotation=0]",
"wither_skeleton_skull[powered=false,rotation=1]": "wither_skeleton_skull[rotation=1]",
"wither_skeleton_skull[powered=false,rotation=2]": "wither_skeleton_skull[rotation=2]",
"wither_skeleton_skull[powered=false,rotation=3]": "wither_skeleton_skull[rotation=3]",
"wither_skeleton_skull[powered=false,rotation=4]": "wither_skeleton_skull[rotation=4]",
"wither_skeleton_skull[powered=false,rotation=5]": "wither_skeleton_skull[rotation=5]",
"wither_skeleton_skull[powered=false,rotation=6]": "wither_skeleton_skull[rotation=6]",
"wither_skeleton_skull[powered=false,rotation=7]": "wither_skeleton_skull[rotation=7]",
"wither_skeleton_skull[powered=false,rotation=8]": "wither_skeleton_skull[rotation=8]",
"wither_skeleton_skull[powered=false,rotation=9]": "wither_skeleton_skull[rotation=9]",
"wither_skeleton_skull[powered=false,rotation=10]": "wither_skeleton_skull[rotation=10]",
"wither_skeleton_skull[powered=false,rotation=11]": "wither_skeleton_skull[rotation=11]",
"wither_skeleton_skull[powered=false,rotation=12]": "wither_skeleton_skull[rotation=12]",
"wither_skeleton_skull[powered=false,rotation=13]": "wither_skeleton_skull[rotation=13]",
"wither_skeleton_skull[powered=false,rotation=14]": "wither_skeleton_skull[rotation=14]",
"wither_skeleton_skull[powered=false,rotation=15]": "wither_skeleton_skull[rotation=15]",
"wither_skeleton_wall_skull[facing=north,powered=true]": "wither_skeleton_wall_skull[facing=north]",
"wither_skeleton_wall_skull[facing=north,powered=false]": "wither_skeleton_wall_skull[facing=north]",
"wither_skeleton_wall_skull[facing=south,powered=true]": "wither_skeleton_wall_skull[facing=south]",
"wither_skeleton_wall_skull[facing=south,powered=false]": "wither_skeleton_wall_skull[facing=south]",
"wither_skeleton_wall_skull[facing=west,powered=true]": "wither_skeleton_wall_skull[facing=west]",
"wither_skeleton_wall_skull[facing=west,powered=false]": "wither_skeleton_wall_skull[facing=west]",
"wither_skeleton_wall_skull[facing=east,powered=true]": "wither_skeleton_wall_skull[facing=east]",
"wither_skeleton_wall_skull[facing=east,powered=false]": "wither_skeleton_wall_skull[facing=east]",
"zombie_head[powered=true,rotation=0]": "zombie_head[rotation=0]",
"zombie_head[powered=true,rotation=1]": "zombie_head[rotation=1]",
"zombie_head[powered=true,rotation=2]": "zombie_head[rotation=2]",
"zombie_head[powered=true,rotation=3]": "zombie_head[rotation=3]",
"zombie_head[powered=true,rotation=4]": "zombie_head[rotation=4]",
"zombie_head[powered=true,rotation=5]": "zombie_head[rotation=5]",
"zombie_head[powered=true,rotation=6]": "zombie_head[rotation=6]",
"zombie_head[powered=true,rotation=7]": "zombie_head[rotation=7]",
"zombie_head[powered=true,rotation=8]": "zombie_head[rotation=8]",
"zombie_head[powered=true,rotation=9]": "zombie_head[rotation=9]",
"zombie_head[powered=true,rotation=10]": "zombie_head[rotation=10]",
"zombie_head[powered=true,rotation=11]": "zombie_head[rotation=11]",
"zombie_head[powered=true,rotation=12]": "zombie_head[rotation=12]",
"zombie_head[powered=true,rotation=13]": "zombie_head[rotation=13]",
"zombie_head[powered=true,rotation=14]": "zombie_head[rotation=14]",
"zombie_head[powered=true,rotation=15]": "zombie_head[rotation=15]",
"zombie_head[powered=false,rotation=0]": "zombie_head[rotation=0]",
"zombie_head[powered=false,rotation=1]": "zombie_head[rotation=1]",
"zombie_head[powered=false,rotation=2]": "zombie_head[rotation=2]",
"zombie_head[powered=false,rotation=3]": "zombie_head[rotation=3]",
"zombie_head[powered=false,rotation=4]": "zombie_head[rotation=4]",
"zombie_head[powered=false,rotation=5]": "zombie_head[rotation=5]",
"zombie_head[powered=false,rotation=6]": "zombie_head[rotation=6]",
"zombie_head[powered=false,rotation=7]": "zombie_head[rotation=7]",
"zombie_head[powered=false,rotation=8]": "zombie_head[rotation=8]",
"zombie_head[powered=false,rotation=9]": "zombie_head[rotation=9]",
"zombie_head[powered=false,rotation=10]": "zombie_head[rotation=10]",
"zombie_head[powered=false,rotation=11]": "zombie_head[rotation=11]",
"zombie_head[powered=false,rotation=12]": "zombie_head[rotation=12]",
"zombie_head[powered=false,rotation=13]": "zombie_head[rotation=13]",
"zombie_head[powered=false,rotation=14]": "zombie_head[rotation=14]",
"zombie_head[powered=false,rotation=15]": "zombie_head[rotation=15]",
"zombie_wall_head[facing=north,powered=true]": "zombie_wall_head[facing=north]",
"zombie_wall_head[facing=north,powered=false]": "zombie_wall_head[facing=north]",
"zombie_wall_head[facing=south,powered=true]": "zombie_wall_head[facing=south]",
"zombie_wall_head[facing=south,powered=false]": "zombie_wall_head[facing=south]",
"zombie_wall_head[facing=west,powered=true]": "zombie_wall_head[facing=west]",
"zombie_wall_head[facing=west,powered=false]": "zombie_wall_head[facing=west]",
"zombie_wall_head[facing=east,powered=true]": "zombie_wall_head[facing=east]",
"zombie_wall_head[facing=east,powered=false]": "zombie_wall_head[facing=east]",
"player_head[powered=true,rotation=0]": "player_head[rotation=0]",
"player_head[powered=true,rotation=1]": "player_head[rotation=1]",
"player_head[powered=true,rotation=2]": "player_head[rotation=2]",
"player_head[powered=true,rotation=3]": "player_head[rotation=3]",
"player_head[powered=true,rotation=4]": "player_head[rotation=4]",
"player_head[powered=true,rotation=5]": "player_head[rotation=5]",
"player_head[powered=true,rotation=6]": "player_head[rotation=6]",
"player_head[powered=true,rotation=7]": "player_head[rotation=7]",
"player_head[powered=true,rotation=8]": "player_head[rotation=8]",
"player_head[powered=true,rotation=9]": "player_head[rotation=9]",
"player_head[powered=true,rotation=10]": "player_head[rotation=10]",
"player_head[powered=true,rotation=11]": "player_head[rotation=11]",
"player_head[powered=true,rotation=12]": "player_head[rotation=12]",
"player_head[powered=true,rotation=13]": "player_head[rotation=13]",
"player_head[powered=true,rotation=14]": "player_head[rotation=14]",
"player_head[powered=true,rotation=15]": "player_head[rotation=15]",
"player_head[powered=false,rotation=0]": "player_head[rotation=0]",
"player_head[powered=false,rotation=1]": "player_head[rotation=1]",
"player_head[powered=false,rotation=2]": "player_head[rotation=2]",
"player_head[powered=false,rotation=3]": "player_head[rotation=3]",
"player_head[powered=false,rotation=4]": "player_head[rotation=4]",
"player_head[powered=false,rotation=5]": "player_head[rotation=5]",
"player_head[powered=false,rotation=6]": "player_head[rotation=6]",
"player_head[powered=false,rotation=7]": "player_head[rotation=7]",
"player_head[powered=false,rotation=8]": "player_head[rotation=8]",
"player_head[powered=false,rotation=9]": "player_head[rotation=9]",
"player_head[powered=false,rotation=10]": "player_head[rotation=10]",
"player_head[powered=false,rotation=11]": "player_head[rotation=11]",
"player_head[powered=false,rotation=12]": "player_head[rotation=12]",
"player_head[powered=false,rotation=13]": "player_head[rotation=13]",
"player_head[powered=false,rotation=14]": "player_head[rotation=14]",
"player_head[powered=false,rotation=15]": "player_head[rotation=15]",
"player_wall_head[facing=north,powered=true]": "player_wall_head[facing=north]",
"player_wall_head[facing=north,powered=false]": "player_wall_head[facing=north]",
"player_wall_head[facing=south,powered=true]": "player_wall_head[facing=south]",
"player_wall_head[facing=south,powered=false]": "player_wall_head[facing=south]",
"player_wall_head[facing=west,powered=true]": "player_wall_head[facing=west]",
"player_wall_head[facing=west,powered=false]": "player_wall_head[facing=west]",
"player_wall_head[facing=east,powered=true]": "player_wall_head[facing=east]",
"player_wall_head[facing=east,powered=false]": "player_wall_head[facing=east]",
"creeper_head[powered=true,rotation=0]": "creeper_head[rotation=0]",
"creeper_head[powered=true,rotation=1]": "creeper_head[rotation=1]",
"creeper_head[powered=true,rotation=2]": "creeper_head[rotation=2]",
"creeper_head[powered=true,rotation=3]": "creeper_head[rotation=3]",
"creeper_head[powered=true,rotation=4]": "creeper_head[rotation=4]",
"creeper_head[powered=true,rotation=5]": "creeper_head[rotation=5]",
"creeper_head[powered=true,rotation=6]": "creeper_head[rotation=6]",
"creeper_head[powered=true,rotation=7]": "creeper_head[rotation=7]",
"creeper_head[powered=true,rotation=8]": "creeper_head[rotation=8]",
"creeper_head[powered=true,rotation=9]": "creeper_head[rotation=9]",
"creeper_head[powered=true,rotation=10]": "creeper_head[rotation=10]",
"creeper_head[powered=true,rotation=11]": "creeper_head[rotation=11]",
"creeper_head[powered=true,rotation=12]": "creeper_head[rotation=12]",
"creeper_head[powered=true,rotation=13]": "creeper_head[rotation=13]",
"creeper_head[powered=true,rotation=14]": "creeper_head[rotation=14]",
"creeper_head[powered=true,rotation=15]": "creeper_head[rotation=15]",
"creeper_head[powered=false,rotation=0]": "creeper_head[rotation=0]",
"creeper_head[powered=false,rotation=1]": "creeper_head[rotation=1]",
"creeper_head[powered=false,rotation=2]": "creeper_head[rotation=2]",
"creeper_head[powered=false,rotation=3]": "creeper_head[rotation=3]",
"creeper_head[powered=false,rotation=4]": "creeper_head[rotation=4]",
"creeper_head[powered=false,rotation=5]": "creeper_head[rotation=5]",
"creeper_head[powered=false,rotation=6]": "creeper_head[rotation=6]",
"creeper_head[powered=false,rotation=7]": "creeper_head[rotation=7]",
"creeper_head[powered=false,rotation=8]": "creeper_head[rotation=8]",
"creeper_head[powered=false,rotation=9]": "creeper_head[rotation=9]",
"creeper_head[powered=false,rotation=10]": "creeper_head[rotation=10]",
"creeper_head[powered=false,rotation=11]": "creeper_head[rotation=11]",
"creeper_head[powered=false,rotation=12]": "creeper_head[rotation=12]",
"creeper_head[powered=false,rotation=13]": "creeper_head[rotation=13]",
"creeper_head[powered=false,rotation=14]": "creeper_head[rotation=14]",
"creeper_head[powered=false,rotation=15]": "creeper_head[rotation=15]",
"creeper_wall_head[facing=north,powered=true]": "creeper_wall_head[facing=north]",
"creeper_wall_head[facing=north,powered=false]": "creeper_wall_head[facing=north]",
"creeper_wall_head[facing=south,powered=true]": "creeper_wall_head[facing=south]",
"creeper_wall_head[facing=south,powered=false]": "creeper_wall_head[facing=south]",
"creeper_wall_head[facing=west,powered=true]": "creeper_wall_head[facing=west]",
"creeper_wall_head[facing=west,powered=false]": "creeper_wall_head[facing=west]",
"creeper_wall_head[facing=east,powered=true]": "creeper_wall_head[facing=east]",
"creeper_wall_head[facing=east,powered=false]": "creeper_wall_head[facing=east]",
"dragon_head[powered=true,rotation=0]": "dragon_head[rotation=0]",
"dragon_head[powered=true,rotation=1]": "dragon_head[rotation=1]",
"dragon_head[powered=true,rotation=2]": "dragon_head[rotation=2]",
"dragon_head[powered=true,rotation=3]": "dragon_head[rotation=3]",
"dragon_head[powered=true,rotation=4]": "dragon_head[rotation=4]",
"dragon_head[powered=true,rotation=5]": "dragon_head[rotation=5]",
"dragon_head[powered=true,rotation=6]": "dragon_head[rotation=6]",
"dragon_head[powered=true,rotation=7]": "dragon_head[rotation=7]",
"dragon_head[powered=true,rotation=8]": "dragon_head[rotation=8]",
"dragon_head[powered=true,rotation=9]": "dragon_head[rotation=9]",
"dragon_head[powered=true,rotation=10]": "dragon_head[rotation=10]",
"dragon_head[powered=true,rotation=11]": "dragon_head[rotation=11]",
"dragon_head[powered=true,rotation=12]": "dragon_head[rotation=12]",
"dragon_head[powered=true,rotation=13]": "dragon_head[rotation=13]",
"dragon_head[powered=true,rotation=14]": "dragon_head[rotation=14]",
"dragon_head[powered=true,rotation=15]": "dragon_head[rotation=15]",
"dragon_head[powered=false,rotation=0]": "dragon_head[rotation=0]",
"dragon_head[powered=false,rotation=1]": "dragon_head[rotation=1]",
"dragon_head[powered=false,rotation=2]": "dragon_head[rotation=2]",
"dragon_head[powered=false,rotation=3]": "dragon_head[rotation=3]",
"dragon_head[powered=false,rotation=4]": "dragon_head[rotation=4]",
"dragon_head[powered=false,rotation=5]": "dragon_head[rotation=5]",
"dragon_head[powered=false,rotation=6]": "dragon_head[rotation=6]",
"dragon_head[powered=false,rotation=7]": "dragon_head[rotation=7]",
"dragon_head[powered=false,rotation=8]": "dragon_head[rotation=8]",
"dragon_head[powered=false,rotation=9]": "dragon_head[rotation=9]",
"dragon_head[powered=false,rotation=10]": "dragon_head[rotation=10]",
"dragon_head[powered=false,rotation=11]": "dragon_head[rotation=11]",
"dragon_head[powered=false,rotation=12]": "dragon_head[rotation=12]",
"dragon_head[powered=false,rotation=13]": "dragon_head[rotation=13]",
"dragon_head[powered=false,rotation=14]": "dragon_head[rotation=14]",
"dragon_head[powered=false,rotation=15]": "dragon_head[rotation=15]",
"dragon_wall_head[facing=north,powered=true]": "dragon_wall_head[facing=north]",
"dragon_wall_head[facing=north,powered=false]": "dragon_wall_head[facing=north]",
"dragon_wall_head[facing=south,powered=true]": "dragon_wall_head[facing=south]",
"dragon_wall_head[facing=south,powered=false]": "dragon_wall_head[facing=south]",
"dragon_wall_head[facing=west,powered=true]": "dragon_wall_head[facing=west]",
"dragon_wall_head[facing=west,powered=false]": "dragon_wall_head[facing=west]",
"dragon_wall_head[facing=east,powered=true]": "dragon_wall_head[facing=east]",
"dragon_wall_head[facing=east,powered=false]": "dragon_wall_head[facing=east]",
"piglin_head[powered=true,rotation=0]": "piglin_head[rotation=0]",
"piglin_head[powered=true,rotation=1]": "piglin_head[rotation=1]",
"piglin_head[powered=true,rotation=2]": "piglin_head[rotation=2]",
"piglin_head[powered=true,rotation=3]": "piglin_head[rotation=3]",
"piglin_head[powered=true,rotation=4]": "piglin_head[rotation=4]",
"piglin_head[powered=true,rotation=5]": "piglin_head[rotation=5]",
"piglin_head[powered=true,rotation=6]": "piglin_head[rotation=6]",
"piglin_head[powered=true,rotation=7]": "piglin_head[rotation=7]",
"piglin_head[powered=true,rotation=8]": "piglin_head[rotation=8]",
"piglin_head[powered=true,rotation=9]": "piglin_head[rotation=9]",
"piglin_head[powered=true,rotation=10]": "piglin_head[rotation=10]",
"piglin_head[powered=true,rotation=11]": "piglin_head[rotation=11]",
"piglin_head[powered=true,rotation=12]": "piglin_head[rotation=12]",
"piglin_head[powered=true,rotation=13]": "piglin_head[rotation=13]",
"piglin_head[powered=true,rotation=14]": "piglin_head[rotation=14]",
"piglin_head[powered=true,rotation=15]": "piglin_head[rotation=15]",
"piglin_head[powered=false,rotation=0]": "piglin_head[rotation=0]",
"piglin_head[powered=false,rotation=1]": "piglin_head[rotation=1]",
"piglin_head[powered=false,rotation=2]": "piglin_head[rotation=2]",
"piglin_head[powered=false,rotation=3]": "piglin_head[rotation=3]",
"piglin_head[powered=false,rotation=4]": "piglin_head[rotation=4]",
"piglin_head[powered=false,rotation=5]": "piglin_head[rotation=5]",
"piglin_head[powered=false,rotation=6]": "piglin_head[rotation=6]",
"piglin_head[powered=false,rotation=7]": "piglin_head[rotation=7]",
"piglin_head[powered=false,rotation=8]": "piglin_head[rotation=8]",
"piglin_head[powered=false,rotation=9]": "piglin_head[rotation=9]",
"piglin_head[powered=false,rotation=10]": "piglin_head[rotation=10]",
"piglin_head[powered=false,rotation=11]": "piglin_head[rotation=11]",
"piglin_head[powered=false,rotation=12]": "piglin_head[rotation=12]",
"piglin_head[powered=false,rotation=13]": "piglin_head[rotation=13]",
"piglin_head[powered=false,rotation=14]": "piglin_head[rotation=14]",
"piglin_head[powered=false,rotation=15]": "piglin_head[rotation=15]",
"piglin_wall_head[facing=north,powered=true]": "piglin_wall_head[facing=north]",
"piglin_wall_head[facing=north,powered=false]": "piglin_wall_head[facing=north]",
"piglin_wall_head[facing=south,powered=true]": "piglin_wall_head[facing=south]",
"piglin_wall_head[facing=south,powered=false]": "piglin_wall_head[facing=south]",
"piglin_wall_head[facing=west,powered=true]": "piglin_wall_head[facing=west]",
"piglin_wall_head[facing=west,powered=false]": "piglin_wall_head[facing=west]",
"piglin_wall_head[facing=east,powered=true]": "piglin_wall_head[facing=east]",
"piglin_wall_head[facing=east,powered=false]": "piglin_wall_head[facing=east]"
},
"sounds": {
"block.sponge.absorb": "",
"block.sponge.break": "",
"block.sponge.fall": "",
"block.sponge.hit": "",
"block.sponge.place": "",
"block.sponge.step": "",
"block.wet_sponge.break": "",
"block.wet_sponge.fall": "",
"block.wet_sponge.hit": "",
"block.wet_sponge.place": "",
"block.wet_sponge.step": ""
}
}