mappings | ||
output | ||
src/main | ||
.gitignore | ||
LICENSE | ||
pom.xml | ||
README.md |
Mappings
Generates and compiles mapping files for Via*. Current mapping files can be found in the mappings/
directory.
Generating json mapping files for a Minecraft version
Compile the project using mvn clean build
and put the jar in some directory, ideally the project root.
Then run the jar with:
java -jar MappingsGenerator.jar <path to server jar> <version>
The mapping file will then be generated in the mappings/
directory.
Directly compiling them to compact files
Optionally, you can pass a third argument to have it generate the compact nbt mappings file as well:
java -jar MappingsGenerator.jar server.jar <version> <from version>
e.g. to generate the compact nbt mappings for 1.19.3->1.19.4:
java -jar MappingsGenerator.jar server.jar 1.19.4 1.19.3
Compiling json mapping files into compact nbt files
If you want to generate the compact mapping files with already present json files, you can also trigger the optimizer on
its own by starting the MappingsOptimizer
class with the two arguments flipped:
java -DbundlerMainClass=com.viaversion.mappinggenerator.MappingsOptimizer -jar <from version> <to version>
Json format
The json files contain a number of Minecraft registries in form of json arrays, where the index corresponds to the id of the entry.
Diff files for either ViaVersion or ViaBackwards then contain additional entries for changed identifiers, either in form of string→string or int→string mappings. These files need to be manually filled. If any such entries are required, the optimizer will give a warning with the missing keys.
Compact format
Compact files are always saved as NBT. ViaVersion uses its own OpenNBT as its NBT reader/writer.
Identifier files
Next to a standardized compact format, there are extra files per version to store the identifier arrays of certain registries, as their full keys might be required. These files simply contain any number of json arrays.
Mapping files
Each mapping file contains a v
int tag with the format version, currently being 1
.
In each mapping file, a number of extra objects may be contained, such as string→string mappings for sounds. Most other parts (including blockstates, blocks, items, blockentities, enchantments, paintings, entities, particles, argumenttypes, and statistics) are stored as compound tags, containing:
id
(byte tag) determining the storage type as defined belowsize
(int tag) the number of unmapped entries in the registrymappedSize
(int tag) the number of mapped entries in the registry
The rest of the content depends on the storage type, each resulting in vastly different storage sizes depending on the number and distribution of id changes, used to make the mapping files about as small as possible.
Direct value storage
The direct storage simply stores an array of ints exactly as they can be used in the protocol.
id
(byte tag) is0
val
(int array tag) contains the mapped ids, where their array index corresponds to the unmapped id
Changed value storage
The changed value storage stores two int arrays: One containing the changed unmapped ids, and one their corresponding mapped ids in a simple int→int mapping over the two arrays.
id
(byte tag) is1
at
(int array tag) contains the unmapped ids that have been changedval
(int array tag) contains the mapped ids, indexed by the same index as the unmapped id inat
- Optional:
nofill
(byte tag): Unless present, all ids between the ones found inat
are mapped to their identity
Shifted value storage
The shifted value storage stores two int arrays: One containing the unmapped ids that end a sequence of mapped ids. For
an index i
, all unmapped ids between at[i] + sequence
(inclusive) and at[i + 1]
(exclusive) are mapped to to[i] + sequence
.
id
(byte tag) is2
at
(int array tag) contains the unmapped ids, where their mapped is is not simply the last mapped id + 1to
(int array tag) contains the mapped ids, indexed by the same index as the unmapped id inat
Identity storage
The identity storage signifies that every id between 0
and size
is mapped to itself. This is sometimes used over
simply leaving out the entry to make sure ids stay in bounds.
id
(byte tag) is3
License
The Java code is licensed under the GNU GPL v3 license. The files under mappings/
are free to copy, use, and expand
upon in whatever way you like.