Minepacks/Minepacks-API/src/at/pcgamingfreaks/Minepacks/Bukkit/API/Backpack.java

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/*
* Copyright (C) 2020 GeorgH93
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package at.pcgamingfreaks.Minepacks.Bukkit.API;
import org.bukkit.Location;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
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import java.util.Map;
@SuppressWarnings("unused")
public interface Backpack extends InventoryHolder
{
/**
* Gets the owner of the backpack.
*
* @return The owner of the backpack;
*/
@NotNull OfflinePlayer getOwner();
/**
* Let a given player open this backpack.
*
* @param player The player who opens the backpack.
* @param editable Defines if the player who has opened the backpack can change the items inside.
*/
void open(@NotNull Player player, boolean editable);
/**
* Let a given player open this backpack.
*
* @param player The player who opens the backpack.
* @param editable Defines if the player who has opened the backpack can change the items inside.
* @param title Custom title for the backpack (will be shown to the player who opened the backpack.
*/
void open(@NotNull Player player, boolean editable, @Nullable String title);
/**
* Checks if the backpack is currently opened by a player.
*
* @return True if the backpack is open, false if not.
*/
boolean isOpen();
/**
* Checks if a player can change the content of the backpack.
*
* @param player The player to be checked.
* @return True if he can change the content, false if not.
*/
boolean canEdit(@NotNull Player player);
/**
* Gets the size of the backpack.
*
* @return The size of the backpack.
*/
int getSize();
/**
* Checks if the backpack has changed since it was last saved.
*
* @return True if it has been changed, false if not.
*/
boolean hasChanged();
/**
* Marks that the content of the backpack a changed. It will be saved when the next player closes the backpack or before it gets removed from the cache.
*/
void setChanged();
/**
* Forces the backpack to be saved
*/
void save();
/**
* Removes all items from the backpack.
*/
void clear();
/**
* Drops the content of the backpack to the ground on a given location.
*
* @param location The location the content of the backpack should be dropped to.
*/
void drop(Location location);
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/**
* @param stack The item stack that should be added to the backpack.
* @return null if the entire item stack has been added. An item stack containing the items that did not fit into the backpack.
*/
default @Nullable ItemStack addItem(ItemStack stack)
{
Map<Integer, ItemStack> left = addItems(stack);
if(left.isEmpty()) return null;
return left.get(0);
}
/**
* @param itemStacks The item that should be added to the backpack.
* @return A HashMap containing items that didn't fit. The key is the number of the added item
*/
default @NotNull Map<Integer, ItemStack> addItems(ItemStack... itemStacks)
{
setChanged();
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return getInventory().addItem(itemStacks);
}
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static boolean isBackpack(@Nullable Inventory inventory)
{
return inventory instanceof Backpack;
}
}