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https://github.com/GeorgH93/Minepacks.git
synced 2025-01-03 18:47:43 +01:00
Move drop and clear logic into the backpack class
This commit is contained in:
parent
c96e7a4b59
commit
3d4c2cd2e6
@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (C) 2016 GeorgH93
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* Copyright (C) 2016, 2017 GeorgH93
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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@ -17,6 +17,7 @@
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package at.pcgamingfreaks.Minepacks.Bukkit.API;
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package at.pcgamingfreaks.Minepacks.Bukkit.API;
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import org.bukkit.Location;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.InventoryHolder;
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@ -77,4 +78,16 @@ public interface Backpack extends InventoryHolder
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* Forces the backpack to be saved
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* Forces the backpack to be saved
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*/
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*/
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void save();
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void save();
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/**
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* Removes all items from the backpack.
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*/
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void clear();
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/**
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* Drops the content of the backpack to the ground on a given location.
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*
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* @param location The location the content of the backpack should be dropped to.
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*/
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void drop(Location location);
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}
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}
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (C) 2016 GeorgH93
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* Copyright (C) 2016, 2017 GeorgH93
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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@ -21,6 +21,7 @@
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import at.pcgamingfreaks.StringUtils;
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import at.pcgamingfreaks.StringUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.Inventory;
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@ -225,4 +226,25 @@ public void save()
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hasChanged = false;
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hasChanged = false;
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}
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}
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}
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}
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@Override
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public void clear()
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{
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bp.clear();
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setChanged();
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save();
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}
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@Override
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public void drop(Location location)
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{
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for(ItemStack i : bp.getContents())
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{
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if(i != null)
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{
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location.getWorld().dropItemNaturally(location, i);
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}
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}
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clear();
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}
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}
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}
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@ -155,8 +155,7 @@ public void onResult(Backpack backpack)
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{
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{
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if(backpack != null)
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if(backpack != null)
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{
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{
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backpack.getInventory().clear();
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backpack.clear();
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backpack.save();
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messageBackpackCleaned.send(player);
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messageBackpackCleaned.send(player);
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}
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}
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else
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else
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (C) 2016 GeorgH93
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* Copyright (C) 2016, 2017 GeorgH93
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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@ -22,12 +22,9 @@
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import at.pcgamingfreaks.Minepacks.Bukkit.Minepacks;
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import at.pcgamingfreaks.Minepacks.Bukkit.Minepacks;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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public class DropOnDeath extends MinepacksListener
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public class DropOnDeath extends MinepacksListener
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{
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{
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@ -42,24 +39,13 @@ public void onDeath(PlayerDeathEvent event)
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final Player player = event.getEntity();
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final Player player = event.getEntity();
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if (!player.hasPermission("backpack.keepOnDeath"))
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if (!player.hasPermission("backpack.keepOnDeath"))
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{
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{
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final World world = player.getWorld();
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final Location location = player.getLocation();
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final Location location = player.getLocation();
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plugin.getBackpack(player, new Callback<Backpack>()
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plugin.getBackpack(player, new Callback<Backpack>()
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{
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{
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@Override
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@Override
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public void onResult(Backpack backpack)
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public void onResult(Backpack backpack)
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{
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{
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Inventory backpackInventory = backpack.getInventory();
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backpack.drop(location);
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for(ItemStack i : backpackInventory.getContents())
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{
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if(i != null)
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{
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world.dropItemNaturally(location, i);
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backpackInventory.remove(i);
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backpack.setChanged();
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}
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}
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backpack.save();
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}
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}
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@Override
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@Override
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