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Change priority of PlayerDeathEvent
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@ -141,7 +141,7 @@ else if(isItemShortcut(event.getOldCursor()))
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
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public void onDeath(PlayerDeathEvent event)
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{
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Iterator<ItemStack> itemStackIterator = event.getDrops().iterator();
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