mirror of
https://github.com/GeorgH93/Minepacks.git
synced 2025-02-27 03:32:22 +01:00
Add sort command
This commit is contained in:
parent
fbf76b19dc
commit
88d79baad6
@ -24,6 +24,8 @@ Language:
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Cooldown: "&2Bitte warte noch {TimeLeft} Sekunden bis du deinen Rucksack wieder öffnest."
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Cooldown: "&2Bitte warte noch {TimeLeft} Sekunden bis du deinen Rucksack wieder öffnest."
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#Parameter: {CurrentGameMode}, {AllowedGameModes}
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#Parameter: {CurrentGameMode}, {AllowedGameModes}
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WrongGameMode: "Du darfst deinen Rucksack in deinem aktuellem Gamemode nicht öffnen."
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WrongGameMode: "Du darfst deinen Rucksack in deinem aktuellem Gamemode nicht öffnen."
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Sort:
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Sorted: "Dein Rucksack wurde sortiert."
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Help:
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Help:
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Header: "&6### Minepacks Commands ###"
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Header: "&6### Minepacks Commands ###"
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Footer: "&6#############################"
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Footer: "&6#############################"
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@ -62,6 +64,7 @@ Language:
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PlayerNameVariable: "player_name"
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PlayerNameVariable: "player_name"
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Description:
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Description:
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Backpack: "Öffnet deinen Rucksack."
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Backpack: "Öffnet deinen Rucksack."
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Sort: "Sortiert deinen Rucksack"
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Clean: "Leert deinen Rucksack."
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Clean: "Leert deinen Rucksack."
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CleanOthers: "Leert den Rucksack eines anderen Spielers."
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CleanOthers: "Leert den Rucksack eines anderen Spielers."
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OpenOthers: "Öffnet den Rucksack eines anderen Spielers."
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OpenOthers: "Öffnet den Rucksack eines anderen Spielers."
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@ -82,6 +85,9 @@ Command:
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Open:
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Open:
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- open
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- open
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- öffnen
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- öffnen
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Sort:
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- sort
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- sortieren
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Clean:
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Clean:
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- clean
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- clean
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- clear
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- clear
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@ -25,6 +25,8 @@ Language:
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BackpackCleaned: "Backpack cleared."
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BackpackCleaned: "Backpack cleared."
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BackpackCleanedBy: "Your backpack has been cleared by {DisplayName}&r."
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BackpackCleanedBy: "Your backpack has been cleared by {DisplayName}&r."
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BackpackCleanedOther: "{DisplayName}'s&r backpack has been cleared."
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BackpackCleanedOther: "{DisplayName}'s&r backpack has been cleared."
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Sort:
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Sorted: "Backpack sorted."
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Help:
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Help:
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Header: "&6### Minepacks Commands ###"
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Header: "&6### Minepacks Commands ###"
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Footer: "&6#############################"
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Footer: "&6#############################"
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@ -63,6 +65,7 @@ Language:
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PlayerNameVariable: "player_name"
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PlayerNameVariable: "player_name"
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Description:
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Description:
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Backpack: "Opens your backpack."
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Backpack: "Opens your backpack."
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Sort: "Sorts your backpack."
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Clean: "Cleans your backpack."
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Clean: "Cleans your backpack."
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CleanOthers: "Cleans the backpack of another players."
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CleanOthers: "Cleans the backpack of another players."
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OpenOthers: "Shows the backpack of another player."
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OpenOthers: "Shows the backpack of another player."
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@ -81,6 +84,8 @@ Command:
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- bp
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- bp
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Open:
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Open:
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- open
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- open
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Sort:
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- sort
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Clean:
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Clean:
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- clean
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- clean
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- clear
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- clear
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@ -120,7 +120,7 @@ public Backpack(final OfflinePlayer owner, ItemStack[] backpack, final int ID)
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{ // Try to optimize space usage to compress items into only 6 rows
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{ // Try to optimize space usage to compress items into only 6 rows
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InventoryCompressor compressor = new InventoryCompressor(backpack, 54);
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InventoryCompressor compressor = new InventoryCompressor(backpack, 54);
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final List<ItemStack> toMuch = compressor.compress();
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final List<ItemStack> toMuch = compressor.compress();
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backpack = compressor.getTargetStack();
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backpack = compressor.getTargetStacks();
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if(!toMuch.isEmpty())
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if(!toMuch.isEmpty())
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{
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{
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Minepacks.getInstance().getLogger().warning(owner.getName() + "'s backpack has to many items.");
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Minepacks.getInstance().getLogger().warning(owner.getName() + "'s backpack has to many items.");
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@ -18,6 +18,7 @@
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package at.pcgamingfreaks.Minepacks.Bukkit.Command;
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package at.pcgamingfreaks.Minepacks.Bukkit.Command;
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import at.pcgamingfreaks.Bukkit.Command.CommandExecutorWithSubCommandsGeneric;
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import at.pcgamingfreaks.Bukkit.Command.CommandExecutorWithSubCommandsGeneric;
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import at.pcgamingfreaks.Bukkit.MCVersion;
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import at.pcgamingfreaks.Bukkit.Message.Message;
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import at.pcgamingfreaks.Bukkit.Message.Message;
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import at.pcgamingfreaks.Bukkit.RegisterablePluginCommand;
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import at.pcgamingfreaks.Bukkit.RegisterablePluginCommand;
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import at.pcgamingfreaks.Command.HelpData;
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import at.pcgamingfreaks.Command.HelpData;
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@ -72,6 +73,7 @@ public CommandManager(@NotNull Minepacks plugin)
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// Init backpack commands
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// Init backpack commands
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defaultSubCommand = new OpenCommand(plugin);
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defaultSubCommand = new OpenCommand(plugin);
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registerSubCommand(defaultSubCommand);
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registerSubCommand(defaultSubCommand);
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if(MCVersion.isNewerOrEqualThan(MCVersion.MC_1_8)) registerSubCommand(new SortCommand(plugin));
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registerSubCommand(new ClearCommand(plugin));
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registerSubCommand(new ClearCommand(plugin));
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registerSubCommand(new ReloadCommand(plugin));
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registerSubCommand(new ReloadCommand(plugin));
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registerSubCommand(new UpdateCommand(plugin));
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registerSubCommand(new UpdateCommand(plugin));
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@ -0,0 +1,73 @@
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/*
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* Copyright (C) 2020 GeorgH93
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package at.pcgamingfreaks.Minepacks.Bukkit.Command;
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import at.pcgamingfreaks.Bukkit.Message.Message;
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import at.pcgamingfreaks.Minepacks.Bukkit.API.Backpack;
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import at.pcgamingfreaks.Minepacks.Bukkit.API.Callback;
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import at.pcgamingfreaks.Minepacks.Bukkit.API.MinepacksCommand;
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import at.pcgamingfreaks.Minepacks.Bukkit.Database.Helper.InventoryCompressor;
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import at.pcgamingfreaks.Minepacks.Bukkit.Minepacks;
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import at.pcgamingfreaks.Minepacks.Bukkit.Permissions;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import java.util.List;
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public class SortCommand extends MinepacksCommand
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{
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private final Message messageSorted;
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public SortCommand(Minepacks plugin)
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{
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super(plugin, "sort", plugin.getLanguage().getTranslated("Commands.Description.Sort"), Permissions.SORT, true, plugin.getLanguage().getCommandAliases("Sort"));
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messageSorted = plugin.getLanguage().getMessage("Ingame.Sort.Sorted");
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}
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@Override
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public void execute(final @NotNull CommandSender commandSender, @NotNull String mainCommandAlias, @NotNull String alias, @NotNull String[] args)
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{
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final Player player = (Player) commandSender;
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getMinepacksPlugin().getBackpack(player, new Callback<Backpack>()
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{
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@Override
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public void onResult(Backpack backpack)
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{
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InventoryCompressor compressor = new InventoryCompressor(backpack.getInventory().getContents());
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if(!compressor.sort().isEmpty())
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{
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plugin.getLogger().warning("Failed to sort backpack!"); //this should not happen
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return;
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}
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backpack.getInventory().setContents(compressor.getTargetStacks());
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messageSorted.send(player);
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}
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@Override
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public void onFail() {} // This should not happen
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});
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}
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@Override
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public List<String> tabComplete(@NotNull CommandSender commandSender, @NotNull String mainCommandAlias, @NotNull String alias, @NotNull String[] args)
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{
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return null;
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}
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}
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@ -20,36 +20,105 @@
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import lombok.Getter;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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public class InventoryCompressor
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public class InventoryCompressor
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{
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{
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private ItemStack[] targetStack, inputStack;
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@Getter private ItemStack[] targetStacks, inputStacks;
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private int filled = 0;
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private int filled = 0;
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private ItemStack lastStack = null;
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private List<ItemStack> toMuch;
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public InventoryCompressor(ItemStack[] stack, int targetSize)
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public InventoryCompressor(ItemStack[] stacks)
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{
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{
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inputStack = stack;
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this(stacks, stacks.length);
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targetStack = new ItemStack[targetSize];
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}
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public InventoryCompressor(ItemStack[] stacks, int targetSize)
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{
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inputStacks = stacks;
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targetStacks = new ItemStack[targetSize];
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toMuch = new ArrayList<>(inputStacks.length - targetStacks.length);
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}
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public InventoryCompressor(ItemStack[] input, ItemStack[] output)
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{
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inputStacks = input;
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targetStacks = output;
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toMuch = new ArrayList<>(inputStacks.length - targetStacks.length);
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}
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public List<ItemStack> sort()
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{
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for(int i = 0; i < inputStacks.length; i++)
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{
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ItemStack stack = inputStacks[i];
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if(stack == null || stack.getType() == Material.AIR || stack.getAmount() < 1) continue;
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add(stack);
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move(stack, i+1);
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}
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return toMuch;
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}
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private void move(ItemStack stack, int start)
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{ // Search items that are the same
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int differentMetaStart = -1;
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for(int i = start; i < inputStacks.length; i++)
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{
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ItemStack stack2 = inputStacks[i];
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if(stack2 == null || stack2.getType() == Material.AIR || stack2.getAmount() < 1) continue;
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if(stack.isSimilar(stack2))
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{
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add(stack2); // Add item to sorted array
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inputStacks[i] = null; // Remove item from input
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}
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else if(differentMetaStart == -1 && stack.getType() == stack2.getType())
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{ // Same material but different meta
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differentMetaStart = i;
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}
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}
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if(differentMetaStart >= 0)
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move(inputStacks[differentMetaStart], differentMetaStart);
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}
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private void add(ItemStack stack)
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{
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if(stack.isSimilar(lastStack) && lastStack.getAmount() < lastStack.getMaxStackSize())
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{ // There is still space on the last stack, try to add it
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int free = lastStack.getMaxStackSize() - lastStack.getAmount();
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int place = Math.min(free, stack.getAmount());
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lastStack.setAmount(lastStack.getAmount() + place);
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stack.setAmount(stack.getAmount() - place);
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}
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if(stack.getAmount() < 1) return;
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if(filled == targetStacks.length)
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{ // The new item stack is full, add it to overfill list
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toMuch.add(stack);
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}
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else
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{ // Add the rest to the new inventory
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targetStacks[filled++] = stack;
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lastStack = stack;
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}
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}
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}
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public List<ItemStack> compress()
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public List<ItemStack> compress()
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{
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{
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List<ItemStack> toMuch = new ArrayList<>(inputStack.length - targetStack.length);
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for(ItemStack stack : inputStacks)
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filled = 0;
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for(ItemStack stack : inputStack)
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{
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{
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if(stack == null || stack.getType() == Material.AIR) continue;
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if(stack == null || stack.getType() == Material.AIR || stack.getAmount() < 1) continue;
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tryToStack(stack);
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tryToStack(stack);
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if(stack.getAmount() == 0) continue;
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if(stack.getAmount() == 0) continue;
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if(filled == targetStack.length)
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if(filled == targetStacks.length)
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{
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{
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toMuch.add(stack);
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toMuch.add(stack);
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}
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}
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else
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else
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{
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{
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targetStack[filled++] = stack;
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targetStacks[filled++] = stack;
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}
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}
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}
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}
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return toMuch;
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return toMuch;
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@ -60,18 +129,13 @@ private void tryToStack(ItemStack stack)
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if(stack.getAmount() >= stack.getMaxStackSize()) return;
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if(stack.getAmount() >= stack.getMaxStackSize()) return;
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for(int i = 0; i < filled && stack.getAmount() > 0; i++)
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for(int i = 0; i < filled && stack.getAmount() > 0; i++)
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{
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{
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if(stack.isSimilar(targetStack[i]) && targetStack[i].getAmount() < targetStack[i].getMaxStackSize())
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if(stack.isSimilar(targetStacks[i]) && targetStacks[i].getAmount() < targetStacks[i].getMaxStackSize())
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{ // Same material and none full stack
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{ // Same material and none full stack
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int move = targetStack[i].getMaxStackSize() - targetStack[i].getAmount();
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int move = targetStacks[i].getMaxStackSize() - targetStacks[i].getAmount();
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move = Math.min(stack.getAmount(), move);
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move = Math.min(stack.getAmount(), move);
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targetStack[i].setAmount(targetStack[i].getAmount() + move);
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targetStacks[i].setAmount(targetStacks[i].getAmount() + move);
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stack.setAmount(stack.getAmount() - move);
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stack.setAmount(stack.getAmount() - move);
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}
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}
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}
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}
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}
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}
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public ItemStack[] getTargetStack()
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{
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return targetStack;
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}
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}
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}
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@ -21,6 +21,7 @@ public class Permissions
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{
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{
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public static final String BASE = "backpack.";
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public static final String BASE = "backpack.";
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public static final String USE = BASE + "use";
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public static final String USE = BASE + "use";
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public static final String SORT = BASE + "sort";
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public static final String CLEAN = BASE + "clean";
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public static final String CLEAN = BASE + "clean";
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public static final String CLEAN_OTHER = BASE + "clean.other";
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public static final String CLEAN_OTHER = BASE + "clean.other";
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public static final String FULL_PICKUP = BASE + "fullpickup";
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public static final String FULL_PICKUP = BASE + "fullpickup";
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