package net.minestom.server.instance.block.states;

import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockAlternative;

/**
 * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
 */
@Deprecated(
        since = "forever",
        forRemoval = false
)
public final class JungleFenceGate {
    /**
     * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
     */
    @Deprecated(
            since = "forever",
            forRemoval = false
    )
    public static void initStates() {
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8486, "facing=north", "in_wall=true", "open=true", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8487, "facing=north", "in_wall=true", "open=true", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8488, "facing=north", "in_wall=true", "open=false", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8489, "facing=north", "in_wall=true", "open=false", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8490, "facing=north", "in_wall=false", "open=true", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8491, "facing=north", "in_wall=false", "open=true", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8492, "facing=north", "in_wall=false", "open=false", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8493, "facing=north", "in_wall=false", "open=false", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8494, "facing=south", "in_wall=true", "open=true", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8495, "facing=south", "in_wall=true", "open=true", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8496, "facing=south", "in_wall=true", "open=false", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8497, "facing=south", "in_wall=true", "open=false", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8498, "facing=south", "in_wall=false", "open=true", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8499, "facing=south", "in_wall=false", "open=true", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8500, "facing=south", "in_wall=false", "open=false", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8501, "facing=south", "in_wall=false", "open=false", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8502, "facing=west", "in_wall=true", "open=true", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8503, "facing=west", "in_wall=true", "open=true", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8504, "facing=west", "in_wall=true", "open=false", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8505, "facing=west", "in_wall=true", "open=false", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8506, "facing=west", "in_wall=false", "open=true", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8507, "facing=west", "in_wall=false", "open=true", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8508, "facing=west", "in_wall=false", "open=false", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8509, "facing=west", "in_wall=false", "open=false", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8510, "facing=east", "in_wall=true", "open=true", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8511, "facing=east", "in_wall=true", "open=true", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8512, "facing=east", "in_wall=true", "open=false", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8513, "facing=east", "in_wall=true", "open=false", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8514, "facing=east", "in_wall=false", "open=true", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8515, "facing=east", "in_wall=false", "open=true", "powered=false"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8516, "facing=east", "in_wall=false", "open=false", "powered=true"));
        Block.JUNGLE_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 8517, "facing=east", "in_wall=false", "open=false", "powered=false"));
    }
}
