package net.minestom.server.instance.block.states;

import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockAlternative;

/**
 * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
 */
@Deprecated(
        since = "forever",
        forRemoval = false
)
public final class OakFenceGate {
    /**
     * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
     */
    @Deprecated(
            since = "forever",
            forRemoval = false
    )
    public static void initStates() {
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4824, "facing=north", "in_wall=true", "open=true", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4825, "facing=north", "in_wall=true", "open=true", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4826, "facing=north", "in_wall=true", "open=false", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4827, "facing=north", "in_wall=true", "open=false", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4828, "facing=north", "in_wall=false", "open=true", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4829, "facing=north", "in_wall=false", "open=true", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4830, "facing=north", "in_wall=false", "open=false", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4831, "facing=north", "in_wall=false", "open=false", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4832, "facing=south", "in_wall=true", "open=true", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4833, "facing=south", "in_wall=true", "open=true", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4834, "facing=south", "in_wall=true", "open=false", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4835, "facing=south", "in_wall=true", "open=false", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4836, "facing=south", "in_wall=false", "open=true", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4837, "facing=south", "in_wall=false", "open=true", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4838, "facing=south", "in_wall=false", "open=false", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4839, "facing=south", "in_wall=false", "open=false", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4840, "facing=west", "in_wall=true", "open=true", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4841, "facing=west", "in_wall=true", "open=true", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4842, "facing=west", "in_wall=true", "open=false", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4843, "facing=west", "in_wall=true", "open=false", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4844, "facing=west", "in_wall=false", "open=true", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4845, "facing=west", "in_wall=false", "open=true", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4846, "facing=west", "in_wall=false", "open=false", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4847, "facing=west", "in_wall=false", "open=false", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4848, "facing=east", "in_wall=true", "open=true", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4849, "facing=east", "in_wall=true", "open=true", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4850, "facing=east", "in_wall=true", "open=false", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4851, "facing=east", "in_wall=true", "open=false", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4852, "facing=east", "in_wall=false", "open=true", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4853, "facing=east", "in_wall=false", "open=true", "powered=false"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4854, "facing=east", "in_wall=false", "open=false", "powered=true"));
        Block.OAK_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 4855, "facing=east", "in_wall=false", "open=false", "powered=false"));
    }
}
