package net.minestom.server.instance.block.states;

import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockAlternative;

/**
 * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
 */
@Deprecated(
        since = "forever",
        forRemoval = false
)
public final class SoulCampfire {
    /**
     * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
     */
    @Deprecated(
            since = "forever",
            forRemoval = false
    )
    public static void initStates() {
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14930, "facing=north", "lit=true", "signal_fire=true", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14931, "facing=north", "lit=true", "signal_fire=true", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14932, "facing=north", "lit=true", "signal_fire=false", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14933, "facing=north", "lit=true", "signal_fire=false", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14934, "facing=north", "lit=false", "signal_fire=true", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14935, "facing=north", "lit=false", "signal_fire=true", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14936, "facing=north", "lit=false", "signal_fire=false", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14937, "facing=north", "lit=false", "signal_fire=false", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14938, "facing=south", "lit=true", "signal_fire=true", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14939, "facing=south", "lit=true", "signal_fire=true", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14940, "facing=south", "lit=true", "signal_fire=false", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14941, "facing=south", "lit=true", "signal_fire=false", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14942, "facing=south", "lit=false", "signal_fire=true", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14943, "facing=south", "lit=false", "signal_fire=true", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14944, "facing=south", "lit=false", "signal_fire=false", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14945, "facing=south", "lit=false", "signal_fire=false", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14946, "facing=west", "lit=true", "signal_fire=true", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14947, "facing=west", "lit=true", "signal_fire=true", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14948, "facing=west", "lit=true", "signal_fire=false", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14949, "facing=west", "lit=true", "signal_fire=false", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14950, "facing=west", "lit=false", "signal_fire=true", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14951, "facing=west", "lit=false", "signal_fire=true", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14952, "facing=west", "lit=false", "signal_fire=false", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14953, "facing=west", "lit=false", "signal_fire=false", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14954, "facing=east", "lit=true", "signal_fire=true", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14955, "facing=east", "lit=true", "signal_fire=true", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14956, "facing=east", "lit=true", "signal_fire=false", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14957, "facing=east", "lit=true", "signal_fire=false", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14958, "facing=east", "lit=false", "signal_fire=true", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14959, "facing=east", "lit=false", "signal_fire=true", "waterlogged=false"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14960, "facing=east", "lit=false", "signal_fire=false", "waterlogged=true"));
        Block.SOUL_CAMPFIRE.addBlockAlternative(new BlockAlternative((short) 14961, "facing=east", "lit=false", "signal_fire=false", "waterlogged=false"));
    }
}
