package net.minestom.server.instance.block.states;

import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockAlternative;

/**
 * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
 */
@Deprecated(
        since = "forever",
        forRemoval = false
)
public final class CrimsonFence {
    /**
     * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
     */
    @Deprecated(
            since = "forever",
            forRemoval = false
    )
    public static void initStates() {
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15071, "east=true", "north=true", "south=true", "waterlogged=true", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15072, "east=true", "north=true", "south=true", "waterlogged=true", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15073, "east=true", "north=true", "south=true", "waterlogged=false", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15074, "east=true", "north=true", "south=true", "waterlogged=false", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15075, "east=true", "north=true", "south=false", "waterlogged=true", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15076, "east=true", "north=true", "south=false", "waterlogged=true", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15077, "east=true", "north=true", "south=false", "waterlogged=false", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15078, "east=true", "north=true", "south=false", "waterlogged=false", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15079, "east=true", "north=false", "south=true", "waterlogged=true", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15080, "east=true", "north=false", "south=true", "waterlogged=true", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15081, "east=true", "north=false", "south=true", "waterlogged=false", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15082, "east=true", "north=false", "south=true", "waterlogged=false", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15083, "east=true", "north=false", "south=false", "waterlogged=true", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15084, "east=true", "north=false", "south=false", "waterlogged=true", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15085, "east=true", "north=false", "south=false", "waterlogged=false", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15086, "east=true", "north=false", "south=false", "waterlogged=false", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15087, "east=false", "north=true", "south=true", "waterlogged=true", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15088, "east=false", "north=true", "south=true", "waterlogged=true", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15089, "east=false", "north=true", "south=true", "waterlogged=false", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15090, "east=false", "north=true", "south=true", "waterlogged=false", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15091, "east=false", "north=true", "south=false", "waterlogged=true", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15092, "east=false", "north=true", "south=false", "waterlogged=true", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15093, "east=false", "north=true", "south=false", "waterlogged=false", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15094, "east=false", "north=true", "south=false", "waterlogged=false", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15095, "east=false", "north=false", "south=true", "waterlogged=true", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15096, "east=false", "north=false", "south=true", "waterlogged=true", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15097, "east=false", "north=false", "south=true", "waterlogged=false", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15098, "east=false", "north=false", "south=true", "waterlogged=false", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15099, "east=false", "north=false", "south=false", "waterlogged=true", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15100, "east=false", "north=false", "south=false", "waterlogged=true", "west=false"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15101, "east=false", "north=false", "south=false", "waterlogged=false", "west=true"));
        Block.CRIMSON_FENCE.addBlockAlternative(new BlockAlternative((short) 15102, "east=false", "north=false", "south=false", "waterlogged=false", "west=false"));
    }
}
