package net.minestom.server.instance.block.states;

import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockAlternative;

/**
 * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
 */
@Deprecated(
        since = "forever",
        forRemoval = false
)
public final class CrimsonFenceGate {
    /**
     * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
     */
    @Deprecated(
            since = "forever",
            forRemoval = false
    )
    public static void initStates() {
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15263, "facing=north", "in_wall=true", "open=true", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15264, "facing=north", "in_wall=true", "open=true", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15265, "facing=north", "in_wall=true", "open=false", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15266, "facing=north", "in_wall=true", "open=false", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15267, "facing=north", "in_wall=false", "open=true", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15268, "facing=north", "in_wall=false", "open=true", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15269, "facing=north", "in_wall=false", "open=false", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15270, "facing=north", "in_wall=false", "open=false", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15271, "facing=south", "in_wall=true", "open=true", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15272, "facing=south", "in_wall=true", "open=true", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15273, "facing=south", "in_wall=true", "open=false", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15274, "facing=south", "in_wall=true", "open=false", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15275, "facing=south", "in_wall=false", "open=true", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15276, "facing=south", "in_wall=false", "open=true", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15277, "facing=south", "in_wall=false", "open=false", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15278, "facing=south", "in_wall=false", "open=false", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15279, "facing=west", "in_wall=true", "open=true", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15280, "facing=west", "in_wall=true", "open=true", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15281, "facing=west", "in_wall=true", "open=false", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15282, "facing=west", "in_wall=true", "open=false", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15283, "facing=west", "in_wall=false", "open=true", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15284, "facing=west", "in_wall=false", "open=true", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15285, "facing=west", "in_wall=false", "open=false", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15286, "facing=west", "in_wall=false", "open=false", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15287, "facing=east", "in_wall=true", "open=true", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15288, "facing=east", "in_wall=true", "open=true", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15289, "facing=east", "in_wall=true", "open=false", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15290, "facing=east", "in_wall=true", "open=false", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15291, "facing=east", "in_wall=false", "open=true", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15292, "facing=east", "in_wall=false", "open=true", "powered=false"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15293, "facing=east", "in_wall=false", "open=false", "powered=true"));
        Block.CRIMSON_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15294, "facing=east", "in_wall=false", "open=false", "powered=false"));
    }
}
