package net.minestom.server.instance.block.states;

import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockAlternative;

/**
 * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
 */
@Deprecated(
        since = "forever",
        forRemoval = false
)
public final class WitherSkeletonSkull {
    /**
     * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
     */
    @Deprecated(
            since = "forever",
            forRemoval = false
    )
    public static void initStates() {
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6514, "rotation=0"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6515, "rotation=1"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6516, "rotation=2"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6517, "rotation=3"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6518, "rotation=4"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6519, "rotation=5"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6520, "rotation=6"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6521, "rotation=7"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6522, "rotation=8"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6523, "rotation=9"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6524, "rotation=10"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6525, "rotation=11"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6526, "rotation=12"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6527, "rotation=13"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6528, "rotation=14"));
        Block.WITHER_SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6529, "rotation=15"));
    }
}
