package net.minestom.server.instance.block.states;

import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockAlternative;

/**
 * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
 */
@Deprecated(
        since = "forever",
        forRemoval = false
)
public final class WarpedFenceGate {
    /**
     * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
     */
    @Deprecated(
            since = "forever",
            forRemoval = false
    )
    public static void initStates() {
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15295, "facing=north", "in_wall=true", "open=true", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15296, "facing=north", "in_wall=true", "open=true", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15297, "facing=north", "in_wall=true", "open=false", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15298, "facing=north", "in_wall=true", "open=false", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15299, "facing=north", "in_wall=false", "open=true", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15300, "facing=north", "in_wall=false", "open=true", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15301, "facing=north", "in_wall=false", "open=false", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15302, "facing=north", "in_wall=false", "open=false", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15303, "facing=south", "in_wall=true", "open=true", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15304, "facing=south", "in_wall=true", "open=true", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15305, "facing=south", "in_wall=true", "open=false", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15306, "facing=south", "in_wall=true", "open=false", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15307, "facing=south", "in_wall=false", "open=true", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15308, "facing=south", "in_wall=false", "open=true", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15309, "facing=south", "in_wall=false", "open=false", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15310, "facing=south", "in_wall=false", "open=false", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15311, "facing=west", "in_wall=true", "open=true", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15312, "facing=west", "in_wall=true", "open=true", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15313, "facing=west", "in_wall=true", "open=false", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15314, "facing=west", "in_wall=true", "open=false", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15315, "facing=west", "in_wall=false", "open=true", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15316, "facing=west", "in_wall=false", "open=true", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15317, "facing=west", "in_wall=false", "open=false", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15318, "facing=west", "in_wall=false", "open=false", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15319, "facing=east", "in_wall=true", "open=true", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15320, "facing=east", "in_wall=true", "open=true", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15321, "facing=east", "in_wall=true", "open=false", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15322, "facing=east", "in_wall=true", "open=false", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15323, "facing=east", "in_wall=false", "open=true", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15324, "facing=east", "in_wall=false", "open=true", "powered=false"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15325, "facing=east", "in_wall=false", "open=false", "powered=true"));
        Block.WARPED_FENCE_GATE.addBlockAlternative(new BlockAlternative((short) 15326, "facing=east", "in_wall=false", "open=false", "powered=false"));
    }
}
