package net.minestom.server.instance.block.states;

import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockAlternative;

/**
 * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
 */
@Deprecated(
        since = "forever",
        forRemoval = false
)
public final class SkeletonSkull {
    /**
     * Completely internal. DO NOT USE. IF YOU ARE A USER AND FACE A PROBLEM WHILE USING THIS CODE, THAT'S ON YOU.
     */
    @Deprecated(
            since = "forever",
            forRemoval = false
    )
    public static void initStates() {
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6494, "rotation=0"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6495, "rotation=1"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6496, "rotation=2"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6497, "rotation=3"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6498, "rotation=4"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6499, "rotation=5"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6500, "rotation=6"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6501, "rotation=7"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6502, "rotation=8"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6503, "rotation=9"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6504, "rotation=10"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6505, "rotation=11"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6506, "rotation=12"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6507, "rotation=13"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6508, "rotation=14"));
        Block.SKELETON_SKULL.addBlockAlternative(new BlockAlternative((short) 6509, "rotation=15"));
    }
}
