Minestom/src/main/java/net/minestom/server/item/ItemStack.java

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package net.minestom.server.item;
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import net.minestom.server.chat.ColoredText;
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import net.minestom.server.data.Data;
import net.minestom.server.data.DataContainer;
import net.minestom.server.entity.ItemEntity;
import net.minestom.server.entity.Player;
import net.minestom.server.inventory.Inventory;
import net.minestom.server.inventory.PlayerInventory;
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import net.minestom.server.inventory.click.ClickType;
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import net.minestom.server.item.attribute.ItemAttribute;
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import net.minestom.server.item.metadata.*;
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import net.minestom.server.item.rule.VanillaStackingRule;
import net.minestom.server.network.packet.server.play.SetSlotPacket;
import net.minestom.server.registry.Registries;
import net.minestom.server.utils.BlockPosition;
import net.minestom.server.utils.Direction;
import net.minestom.server.utils.NBTUtils;
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import net.minestom.server.utils.validate.Check;
import org.jglrxavpok.hephaistos.nbt.NBTCompound;
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import java.util.*;
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// TODO should we cache a ByteBuf of this item for faster packet write
/**
* Represents an item in an inventory ({@link PlayerInventory}, {@link Inventory}) or on the ground ({@link ItemEntity}).
* <p>
* WARNING: all setters will not update the item automatically, it will need to be refreshed manually.
* Here a non-exhaustive list of what you can do to update the item:
* {@link PlayerInventory#refreshSlot(short)}, {@link Inventory#refreshSlot(short)} or a raw {@link SetSlotPacket}.
*/
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public class ItemStack implements DataContainer {
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private static final StackingRule DEFAULT_STACKING_RULE = new VanillaStackingRule(127);
private Material material;
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private static StackingRule defaultStackingRule;
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private ItemMeta itemMeta;
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private byte amount;
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private int damage;
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public ItemStack(Material material, byte amount, int damage) {
this.material = material;
this.amount = amount;
this.damage = damage;
this.lore = new ArrayList<>();
this.enchantmentMap = new HashMap<>();
this.attributes = new ArrayList<>();
this.itemMeta = findMeta();
}
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private ColoredText displayName;
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private boolean unbreakable;
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private ArrayList<ColoredText> lore;
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private Map<Enchantment, Short> enchantmentMap;
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private List<ItemAttribute> attributes;
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private int hideFlag;
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private int customModelData;
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private StackingRule stackingRule;
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private Data data;
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private NBTConsumer nbtConsumer;
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{
if (defaultStackingRule == null)
defaultStackingRule = DEFAULT_STACKING_RULE;
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this.stackingRule = defaultStackingRule;
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}
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public ItemStack(Material material, byte amount) {
this(material, amount, (short) 0);
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}
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/**
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* Gets a new {@link ItemStack} with the material sets to {@link Material#AIR}.
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*
* @return an air item
*/
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public static ItemStack getAirItem() {
return new ItemStack(Material.AIR, (byte) 0);
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}
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/**
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* Gets the default {@link StackingRule} for newly created {@link ItemStack}.
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*
* @return the default stacking rule
*/
public static StackingRule getDefaultStackingRule() {
return defaultStackingRule;
}
/**
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* Changes the default stacking rule for created item stack.
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*
* @param defaultStackingRule the default item stack
* @throws NullPointerException if {@code defaultStackingRule} is null
*/
public static void setDefaultStackingRule(StackingRule defaultStackingRule) {
Check.notNull(defaultStackingRule, "StackingRule cannot be null!");
ItemStack.defaultStackingRule = defaultStackingRule;
}
/**
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* Loads an {@link ItemStack} from nbt.
*
* @param nbt the nbt compound containing the item
* @return the parsed item stack
*/
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public static ItemStack fromNBT(NBTCompound nbt) {
if (!nbt.containsKey("id") || !nbt.containsKey("Count"))
throw new IllegalArgumentException("Invalid item NBT, must at least contain 'id' and 'Count' tags");
final Material material = Registries.getMaterial(nbt.getString("id"));
final byte count = nbt.getAsByte("Count");
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ItemStack s = new ItemStack(material, count);
NBTCompound tag = nbt.getCompound("tag");
if (tag != null) {
NBTUtils.loadDataIntoItem(s, tag);
}
return s;
}
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/**
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* Gets if the item material is {@link Material#AIR}.
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*
* @return true if the material is air, false otherwise
*/
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public boolean isAir() {
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return material == Material.AIR;
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}
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/**
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* Gets if two items are similar.
* It does not take {@link #getAmount()} and {@link #getStackingRule()} in consideration.
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*
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* @param itemStack The ItemStack to compare to
* @return true if both items are similar
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*/
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public boolean isSimilar(ItemStack itemStack) {
synchronized (ItemStack.class) {
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final ColoredText itemDisplayName = itemStack.getDisplayName();
final boolean displayNameCheck = (displayName == null && itemDisplayName == null) ||
(displayName != null && displayName.equals(itemDisplayName));
final Data itemData = itemStack.getData();
final boolean dataCheck = (data == null && itemData == null) ||
(data != null && data.equals(itemData));
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final boolean sameMeta = (itemStack.itemMeta == null && itemMeta == null) ||
(itemStack.itemMeta != null && itemMeta != null && (itemStack.itemMeta.isSimilar(itemMeta)));
return itemStack.getMaterial() == material &&
displayNameCheck &&
itemStack.isUnbreakable() == unbreakable &&
itemStack.getDamage() == damage &&
itemStack.enchantmentMap.equals(enchantmentMap) &&
itemStack.attributes.equals(attributes) &&
itemStack.hideFlag == hideFlag &&
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sameMeta &&
dataCheck;
}
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}
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/**
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* Gets the item damage (durability).
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*
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* @return the item damage
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*/
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public int getDamage() {
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return damage;
}
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/**
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* Sets the item damage (durability).
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*
* @param damage the item damage
*/
public void setDamage(int damage) {
this.damage = damage;
}
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/**
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* Gets the item amount.
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* <p>
* WARNING: for amount computation it would be better to use {@link StackingRule#getAmount(ItemStack)}
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* to support all stacking implementation.
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*
* @return the item amount
*/
public byte getAmount() {
return amount;
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}
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/**
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* Changes the item amount.
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* <p>
* WARNING: for amount computation it would be better to use {@link StackingRule#getAmount(ItemStack)}
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* to support all stacking implementation.
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*
* @param amount the new item amount
*/
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public void setAmount(byte amount) {
this.amount = amount;
}
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/**
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* Gets the special meta object for this item.
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* <p>
* Can be null if not any.
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*
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* @return the item meta
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*/
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public ItemMeta getItemMeta() {
return itemMeta;
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}
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/**
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* Changes the item meta linked to this item.
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* <p>
* WARNING: be sure to have nbt data useful for this item, items should automatically get the appropriate
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* item meta.
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*
* @param itemMeta the new item meta
*/
public void setItemMeta(ItemMeta itemMeta) {
this.itemMeta = itemMeta;
}
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/**
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* Gets the item display name.
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*
* @return the item display name, can be null if not present
*/
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public ColoredText getDisplayName() {
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return displayName;
}
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/**
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* Sets the item display name.
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*
* @param displayName the item display name
*/
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public void setDisplayName(ColoredText displayName) {
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this.displayName = displayName;
}
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/**
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* Gets if the item has a display name.
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*
* @return the item display name
*/
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public boolean hasDisplayName() {
return displayName != null;
}
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/**
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* Gets the item lore.
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*
* @return the item lore, can be null if not present
*/
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public ArrayList<ColoredText> getLore() {
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return lore;
}
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/**
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* Sets the item lore.
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*
* @param lore the item lore, can be null to remove
*/
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public void setLore(ArrayList<ColoredText> lore) {
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this.lore = lore;
}
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/**
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* Gets if the item has a lore.
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*
* @return true if the item has lore, false otherwise
*/
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public boolean hasLore() {
return lore != null && !lore.isEmpty();
}
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/**
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* Gets the item enchantment map.
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*
* @return an unmodifiable map containing the item enchantments
*/
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public Map<Enchantment, Short> getEnchantmentMap() {
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return Collections.unmodifiableMap(enchantmentMap);
}
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/**
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* Sets an enchantment level.
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*
* @param enchantment the enchantment type
* @param level the enchantment level
*/
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public void setEnchantment(Enchantment enchantment, short level) {
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if (level < 1) {
removeEnchantment(enchantment);
return;
}
this.enchantmentMap.put(enchantment, level);
}
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/**
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* Removes an enchantment.
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*
* @param enchantment the enchantment type
*/
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public void removeEnchantment(Enchantment enchantment) {
this.enchantmentMap.remove(enchantment);
}
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/**
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* Gets an enchantment level.
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*
* @param enchantment the enchantment type
* @return the stored enchantment level, 0 if not present
*/
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public int getEnchantmentLevel(Enchantment enchantment) {
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return this.enchantmentMap.getOrDefault(enchantment, (short) 0);
}
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/**
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* Gets the item attributes.
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*
* @return an unmodifiable {@link List} containing the item attributes
*/
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public List<ItemAttribute> getAttributes() {
return Collections.unmodifiableList(attributes);
}
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/**
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* Gets the {@link ItemAttribute} with the specified internal name.
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*
* @param internalName the internal name of the attribute
* @return the {@link ItemAttribute} with the internal name, null if not found
*/
public ItemAttribute getAttribute(String internalName) {
for (ItemAttribute itemAttribute : attributes) {
if (itemAttribute.getInternalName().equals(internalName))
return itemAttribute;
}
return null;
}
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/**
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* Adds an attribute to the item.
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*
* @param itemAttribute the attribute to add
*/
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public void addAttribute(ItemAttribute itemAttribute) {
this.attributes.add(itemAttribute);
}
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/**
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* Removes an attribute to the item.
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*
* @param itemAttribute the attribute to remove
*/
public void removeAttribute(ItemAttribute itemAttribute) {
this.attributes.remove(itemAttribute);
}
/**
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* Gets the item hide flag.
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*
* @return the item hide flag
*/
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public int getHideFlag() {
return hideFlag;
}
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/**
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* Changes the item hide flag. This is the integer sent when updating the item hide flag.
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*
* @param hideFlag the new item hide flag
*/
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public void setHideFlag(int hideFlag) {
this.hideFlag = hideFlag;
}
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/**
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* Gets the item custom model data.
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*
* @return the item custom model data
*/
public int getCustomModelData() {
return customModelData;
}
/**
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* Changes the item custom model data.
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*
* @param customModelData the new item custom data model
*/
public void setCustomModelData(int customModelData) {
this.customModelData = customModelData;
}
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/**
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* Adds flags to the item.
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*
* @param flags the flags to add
*/
public void addItemFlags(ItemFlag... flags) {
for (ItemFlag f : flags) {
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this.hideFlag |= getBitModifier(f);
}
}
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/**
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* Removes flags from the item.
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*
* @param flags the flags to remove
*/
public void removeItemFlags(ItemFlag... flags) {
for (ItemFlag f : flags) {
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this.hideFlag &= ~getBitModifier(f);
}
}
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/**
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* Gets the item flags.
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*
* @return an unmodifiable {@link Set} containing the item flags
*/
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public Set<ItemFlag> getItemFlags() {
Set<ItemFlag> currentFlags = EnumSet.noneOf(ItemFlag.class);
for (ItemFlag f : ItemFlag.values()) {
if (hasItemFlag(f)) {
currentFlags.add(f);
}
}
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return Collections.unmodifiableSet(currentFlags);
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}
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/**
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* Gets if the item has an item flag.
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*
* @param flag the item flag
* @return true if the item has the flag {@code flag}, false otherwise
*/
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public boolean hasItemFlag(ItemFlag flag) {
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final int bitModifier = getBitModifier(flag);
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return (this.hideFlag & bitModifier) == bitModifier;
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}
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/**
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* Gets if the item is unbreakable.
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*
* @return true if the item is unbreakable, false otherwise
*/
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public boolean isUnbreakable() {
return unbreakable;
}
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/**
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* Makes the item unbreakable.
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*
* @param unbreakable true to make the item unbreakable, false otherwise
*/
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public void setUnbreakable(boolean unbreakable) {
this.unbreakable = unbreakable;
}
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/**
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* Gets the item {@link Material}.
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*
* @return the item material
*/
public Material getMaterial() {
return material;
}
/**
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* Changes the item {@link Material}.
*
* @param material the new material
*/
public void setMaterial(Material material) {
this.material = material;
}
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/**
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* Gets if the item has any nbt tag.
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*
* @return true if the item has nbt tag, false otherwise
*/
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public boolean hasNbtTag() {
return hasDisplayName() ||
hasLore() ||
damage != 0 ||
isUnbreakable() ||
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!enchantmentMap.isEmpty() ||
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!attributes.isEmpty() ||
hideFlag != 0 ||
customModelData != 0 ||
(itemMeta != null && itemMeta.hasNbt());
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}
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/**
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* Clones this item stack.
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*
* @return a cloned item stack
*/
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public synchronized ItemStack clone() {
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ItemStack itemStack = new ItemStack(material, amount, damage);
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itemStack.setDisplayName(displayName);
itemStack.setUnbreakable(unbreakable);
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itemStack.setLore(new ArrayList<>(getLore()));
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itemStack.setStackingRule(getStackingRule());
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itemStack.enchantmentMap = new HashMap<>(enchantmentMap);
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itemStack.attributes = new ArrayList<>(attributes);
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itemStack.hideFlag = hideFlag;
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itemStack.customModelData = customModelData;
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if (itemMeta != null)
itemStack.itemMeta = itemMeta.clone();
final Data data = getData();
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if (data != null)
itemStack.setData(data.clone());
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return itemStack;
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}
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@Override
public Data getData() {
return data;
}
@Override
public void setData(Data data) {
this.data = data;
}
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/**
* Gets the {@link NBTConsumer} called when the item is serialized into a packet.
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*
* @return the item nbt consumer, null if not any
*/
public NBTConsumer getNBTConsumer() {
return nbtConsumer;
}
/**
* Changes the item {@link NBTConsumer}.
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*
* @param nbtConsumer the new item nbt consumer
*/
public void setNBTConsumer(NBTConsumer nbtConsumer) {
this.nbtConsumer = nbtConsumer;
}
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/**
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* Gets the item {@link StackingRule}.
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*
* @return the item stacking rule
*/
public StackingRule getStackingRule() {
return stackingRule;
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}
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/**
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* Changes the {@link StackingRule} of the item.
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*
* @param stackingRule the new item stacking rule
* @throws NullPointerException if {@code stackingRule} is null
*/
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public void setStackingRule(StackingRule stackingRule) {
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Check.notNull(stackingRule, "The stacking rule cannot be null!");
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this.stackingRule = stackingRule;
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}
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/**
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* Consumes this item by a specific amount.
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* <p>
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* Will return null if the amount's amount isn't enough.
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*
* @param amount the quantity to consume
* @return the new item with the updated amount, null if the item cannot be consumed by this much
*/
public ItemStack consume(int amount) {
final int currentAmount = stackingRule.getAmount(this);
if (currentAmount < amount)
return null;
return stackingRule.apply(this, currentAmount - amount);
}
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private byte getBitModifier(ItemFlag hideFlag) {
return (byte) (1 << hideFlag.ordinal());
}
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/**
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* Finds the {@link ItemMeta} based on the material type.
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*
* @return the item meta
*/
private ItemMeta findMeta() {
if (material == Material.POTION ||
material == Material.LINGERING_POTION ||
material == Material.SPLASH_POTION ||
material == Material.TIPPED_ARROW)
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return new PotionMeta();
if (material == Material.FILLED_MAP)
return new MapMeta();
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if (material == Material.COMPASS)
return new CompassMeta();
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if (material == Material.ENCHANTED_BOOK)
return new EnchantedBookMeta();
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if (material == Material.CROSSBOW)
return new CrossbowMeta();
if (material == Material.WRITABLE_BOOK)
return new WritableBookMeta();
if (material == Material.WRITTEN_BOOK)
return new WrittenBookMeta();
if (material == Material.FIREWORK_ROCKET)
return new FireworkMeta();
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if (material == Material.PLAYER_HEAD)
return new PlayerHeadMeta();
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if (material == Material.LEATHER_HELMET ||
material == Material.LEATHER_CHESTPLATE ||
material == Material.LEATHER_LEGGINGS ||
material == Material.LEATHER_BOOTS)
return new LeatherArmorMeta();
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return null;
}
public NBTCompound toNBT() {
NBTCompound compound = new NBTCompound()
.setByte("Count", amount)
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.setString("id", material.getName());
if (hasNbtTag()) {
NBTCompound additionalTag = new NBTCompound();
NBTUtils.saveDataIntoNBT(this, additionalTag);
compound.set("tag", additionalTag);
}
return compound;
}
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/**
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* WARNING: not implemented yet.
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* <p>
* This is be called each time an item is serialized to be send to a player,
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* can be used to customize the display of the item based on player data.
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*
* @param player the player
* @return the custom {@link ItemDisplay} for {@code player},
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* null to use the normal item display name &amp; lore
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*/
public ItemDisplay getCustomDisplay(Player player) {
throw new UnsupportedOperationException("Not implemented yet");
}
// Callback events
/**
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* Called when the player right clicks with this item.
*
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* @param player the player who used the item
* @param hand the hand used
*/
public void onRightClick(Player player, Player.Hand hand) {
}
/**
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* Called when the player left clicks with this item.
*
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* @param player the player who used the item
* @param hand the hand used
*/
public void onLeftClick(Player player, Player.Hand hand) {
}
/**
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* Called when the player right clicks with this item on a block.
*
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* @param player the player who used the item
* @param hand the hand used
* @param position the position of the interacted block
* @param blockFace the block face
* @return true if it prevents normal item use (placing blocks for instance)
*/
public boolean onUseOnBlock(Player player, Player.Hand hand, BlockPosition position, Direction blockFace) {
return false;
}
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/**
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* Called when the player click on this item on an inventory.
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* <p>
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* Executed before any events.
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*
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* @param player the player who clicked on the item
* @param clickType the click type
* @param slot the slot clicked
* @param playerInventory true if the click is in the player inventory
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*/
public void onInventoryClick(Player player, ClickType clickType, int slot, boolean playerInventory) {
}
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}