Minestom/src/main/java/net/minestom/server/entity/EntityCreature.java

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package net.minestom.server.entity;
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import com.extollit.gaming.ai.path.HydrazinePathFinder;
import com.extollit.gaming.ai.path.model.PathObject;
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import net.minestom.server.attribute.Attribute;
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import net.minestom.server.collision.CollisionUtils;
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import net.minestom.server.entity.pathfinding.PFPathingEntity;
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import net.minestom.server.event.entity.EntityAttackEvent;
import net.minestom.server.event.item.ArmorEquipEvent;
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import net.minestom.server.instance.Instance;
import net.minestom.server.item.ItemStack;
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import net.minestom.server.network.packet.server.play.*;
import net.minestom.server.network.player.PlayerConnection;
import net.minestom.server.utils.Position;
import net.minestom.server.utils.Vector;
import net.minestom.server.utils.chunk.ChunkUtils;
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import net.minestom.server.utils.item.ItemStackUtils;
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import net.minestom.server.utils.time.TimeUnit;
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import net.minestom.server.utils.validate.Check;
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public abstract class EntityCreature extends LivingEntity {
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private PFPathingEntity pathingEntity = new PFPathingEntity(this);
private HydrazinePathFinder pathFinder;
private PathObject path;
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// Equipments
private ItemStack mainHandItem;
private ItemStack offHandItem;
private ItemStack helmet;
private ItemStack chestplate;
private ItemStack leggings;
private ItemStack boots;
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public EntityCreature(EntityType entityType, Position spawnPosition) {
super(entityType, spawnPosition);
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this.mainHandItem = ItemStack.getAirItem();
this.offHandItem = ItemStack.getAirItem();
this.helmet = ItemStack.getAirItem();
this.chestplate = ItemStack.getAirItem();
this.leggings = ItemStack.getAirItem();
this.boots = ItemStack.getAirItem();
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heal();
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}
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@Override
public void update(long time) {
super.update(time);
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// Path finding
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path = pathFinder.update();
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if (path != null) {
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path.update(pathingEntity);
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if (path.done()) {
pathFinder.reset();
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} else {
final float speed = getAttributeValue(Attribute.MOVEMENT_SPEED);
Position targetPosition = pathingEntity.getTargetPosition();
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//targetPosition = new Position(-5.5f, 40f, -5.5f);
//System.out.println("target: " + targetPosition + " : " + (System.currentTimeMillis() - time));
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//System.out.println("current: " + getPosition());
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moveTowards(targetPosition, speed);
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}
}
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}
@Override
public void setInstance(Instance instance) {
super.setInstance(instance);
this.pathFinder = new HydrazinePathFinder(pathingEntity, instance.getInstanceSpace());
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}
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/**
* @param x X movement offset
* @param y Y movement offset
* @param z Z movement offset
* @param updateView should the entity move its head toward the position?
*/
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public void move(float x, float y, float z, boolean updateView) {
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final Position position = getPosition();
Position newPosition = new Position();
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// Calculate collisions boxes
onGround = CollisionUtils.handlePhysics(this, new Vector(x, y, z), newPosition, new Vector());
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// Refresh target position
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final float newX = newPosition.getX();
final float newY = newPosition.getY();
final float newZ = newPosition.getZ();
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// Creatures cannot move in unloaded chunk
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if (ChunkUtils.isChunkUnloaded(getInstance(), newX, newZ))
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return;
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final float lastYaw = position.getYaw();
final float radians = (float) Math.atan2(newZ - position.getZ(), newX - position.getX());
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final float yaw = (float) (radians * (180.0 / Math.PI)) - 90;
final float pitch = position.getPitch(); // TODO
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final short deltaX = (short) ((newX * 32 - position.getX() * 32) * 128);
final short deltaY = (short) ((newY * 32 - position.getY() * 32) * 128);
final short deltaZ = (short) ((newZ * 32 - position.getZ() * 32) * 128);
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if (updateView) {
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EntityPositionAndRotationPacket entityPositionAndRotationPacket = new EntityPositionAndRotationPacket();
entityPositionAndRotationPacket.entityId = getEntityId();
entityPositionAndRotationPacket.deltaX = deltaX;
entityPositionAndRotationPacket.deltaY = deltaY;
entityPositionAndRotationPacket.deltaZ = deltaZ;
entityPositionAndRotationPacket.yaw = yaw;
entityPositionAndRotationPacket.pitch = pitch;
entityPositionAndRotationPacket.onGround = isOnGround();
sendPacketToViewers(entityPositionAndRotationPacket);
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} else {
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EntityPositionPacket entityPositionPacket = new EntityPositionPacket();
entityPositionPacket.entityId = getEntityId();
entityPositionPacket.deltaX = deltaX;
entityPositionPacket.deltaY = deltaY;
entityPositionPacket.deltaZ = deltaZ;
entityPositionPacket.onGround = isOnGround();
sendPacketToViewers(entityPositionPacket);
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}
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if (lastYaw != yaw) {
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setView(yaw, pitch);
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}
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refreshPosition(newX, newY, newZ);
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}
@Override
public void spawn() {
}
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@Override
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public void kill() {
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super.kill();
// Needed for proper death animation (wait for it to finish before destroying the entity)
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scheduleRemove(1000, TimeUnit.MILLISECOND);
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}
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@Override
public boolean addViewer(Player player) {
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final boolean result = super.addViewer(player);
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if (!result)
return false;
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PlayerConnection playerConnection = player.getPlayerConnection();
EntityPacket entityPacket = new EntityPacket();
entityPacket.entityId = getEntityId();
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SpawnLivingEntityPacket spawnLivingEntityPacket = new SpawnLivingEntityPacket();
spawnLivingEntityPacket.entityId = getEntityId();
spawnLivingEntityPacket.entityUuid = getUuid();
spawnLivingEntityPacket.entityType = getEntityType();
spawnLivingEntityPacket.position = getPosition();
spawnLivingEntityPacket.headPitch = 0;
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playerConnection.sendPacket(entityPacket);
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playerConnection.sendPacket(spawnLivingEntityPacket);
playerConnection.sendPacket(getVelocityPacket());
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playerConnection.sendPacket(getMetadataPacket());
// Equipments synchronization
syncEquipments(playerConnection);
if (hasPassenger()) {
playerConnection.sendPacket(getPassengersPacket());
}
return result;
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}
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@Override
public ItemStack getItemInMainHand() {
return mainHandItem;
}
@Override
public void setItemInMainHand(ItemStack itemStack) {
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this.mainHandItem = ItemStackUtils.notNull(itemStack);
syncEquipment(EntityEquipmentPacket.Slot.MAIN_HAND);
}
@Override
public ItemStack getItemInOffHand() {
return offHandItem;
}
@Override
public void setItemInOffHand(ItemStack itemStack) {
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this.offHandItem = ItemStackUtils.notNull(itemStack);
syncEquipment(EntityEquipmentPacket.Slot.OFF_HAND);
}
@Override
public ItemStack getHelmet() {
return helmet;
}
@Override
public void setHelmet(ItemStack itemStack) {
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this.helmet = getEquipmentItem(itemStack, ArmorEquipEvent.ArmorSlot.HELMET);
syncEquipment(EntityEquipmentPacket.Slot.HELMET);
}
@Override
public ItemStack getChestplate() {
return chestplate;
}
@Override
public void setChestplate(ItemStack itemStack) {
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this.chestplate = getEquipmentItem(itemStack, ArmorEquipEvent.ArmorSlot.CHESTPLATE);
syncEquipment(EntityEquipmentPacket.Slot.CHESTPLATE);
}
@Override
public ItemStack getLeggings() {
return leggings;
}
@Override
public void setLeggings(ItemStack itemStack) {
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this.leggings = getEquipmentItem(itemStack, ArmorEquipEvent.ArmorSlot.LEGGINGS);
syncEquipment(EntityEquipmentPacket.Slot.LEGGINGS);
}
@Override
public ItemStack getBoots() {
return boots;
}
@Override
public void setBoots(ItemStack itemStack) {
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this.boots = getEquipmentItem(itemStack, ArmorEquipEvent.ArmorSlot.BOOTS);
syncEquipment(EntityEquipmentPacket.Slot.BOOTS);
}
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/**
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* Call a {@link EntityAttackEvent} with this entity as the source and {@code target} as the target.
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*
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* @param target the entity target
* @param swingHand true to swing the entity main hand, false otherwise
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*/
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public void attack(Entity target, boolean swingHand) {
if (swingHand)
swingMainHand();
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EntityAttackEvent attackEvent = new EntityAttackEvent(this, target);
callEvent(EntityAttackEvent.class, attackEvent);
}
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/**
* Call a {@link EntityAttackEvent} with this entity as the source and {@code target} as the target.
* <p>
* This does not trigger the hand animation
*
* @param target the entity target
*/
public void attack(Entity target) {
attack(target, false);
}
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public void jump(float height) {
// FIXME magic value
final Vector velocity = new Vector(0, height * 2.5f, 0);
setVelocity(velocity);
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}
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/**
* Retrieve the path to {@code position} and ask the entity to follow the path
* <p>
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* Can be set to null to reset the pathfinder
* <p>
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* The position is cloned, if you want the entity to continually follow this position object
* you need to call this when you want the path to update
*
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* @param position the position to find the path to, null to reset the pathfinder
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*/
public void setPathTo(Position position) {
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if (position == null) {
this.pathFinder.reset();
return;
}
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position = position.clone();
this.path = pathFinder.initiatePathTo(position.getX(), position.getY(), position.getZ());
}
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/**
* Used to move the entity toward {@code direction} in the X and Z axis
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* Gravity is still applied but the entity will not attempt to jump
*
* @param direction the targeted position
* @param speed define how far the entity will move
*/
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public void moveTowards(Position direction, float speed) {
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Check.notNull(direction, "The direction cannot be null");
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final float currentX = position.getX();
final float currentZ = position.getZ();
final float targetX = direction.getX();
final float targetZ = direction.getZ();
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final float radians = (float) Math.atan2(targetZ - currentZ, targetX - currentX);
final float speedX = (float) (Math.cos(radians) * speed);
final float speedZ = (float) (Math.sin(radians) * speed);
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move(speedX, 0, speedZ, true);
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}
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private ItemStack getEquipmentItem(ItemStack itemStack, ArmorEquipEvent.ArmorSlot armorSlot) {
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itemStack = ItemStackUtils.notNull(itemStack);
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ArmorEquipEvent armorEquipEvent = new ArmorEquipEvent(this, itemStack, armorSlot);
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callEvent(ArmorEquipEvent.class, armorEquipEvent);
return armorEquipEvent.getArmorItem();
}
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}