Fix incorrect slot updating (#2007)

* Fix slot sending

* Test fixed slot sending

* Also send offhand slots
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GoldenStack 2024-02-27 07:35:30 -06:00 committed by GitHub
parent a5e0641444
commit 009ba773ed
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2 changed files with 50 additions and 1 deletions

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@ -166,7 +166,12 @@ public non-sealed class PlayerInventory extends AbstractInventory implements Equ
* @param itemStack the item stack in the slot
*/
protected void sendSlotRefresh(short slot, ItemStack itemStack) {
this.player.sendPacket(new SetSlotPacket((byte) 0, 0, slot, itemStack));
var openInventory = player.getOpenInventory();
if (openInventory != null && slot >= OFFSET && slot < OFFSET + INNER_INVENTORY_SIZE) {
this.player.sendPacket(new SetSlotPacket(openInventory.getWindowId(), 0, (short) (slot + openInventory.getSize() - OFFSET), itemStack));
} else if (openInventory == null || slot == OFFHAND_SLOT) {
this.player.sendPacket(new SetSlotPacket((byte) 0, 0, slot, itemStack));
}
}
/**

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@ -1,6 +1,7 @@
package net.minestom.server.inventory;
import net.kyori.adventure.text.Component;
import net.minestom.server.utils.inventory.PlayerInventoryUtils;
import net.minestom.testing.Env;
import net.minestom.testing.EnvTest;
import net.minestom.server.coordinate.Pos;
@ -145,4 +146,47 @@ public class InventoryIntegrationTest {
assertSame(secondInventory, player.getOpenInventory());
}
@Test
public void testInnerInventorySlotSending(Env env) {
// Inner inventory changes are sent along with the open inventory
// Otherwise, they are sent separately
var instance = env.createFlatInstance();
var connection = env.createConnection();
var player = connection.connect(instance, new Pos(0, 42, 0)).join();
assertEquals(instance, player.getInstance());
Inventory inventory = new Inventory(InventoryType.CHEST_6_ROW, Component.empty());
player.openInventory(inventory);
assertEquals(inventory, player.getOpenInventory());
// Ensure that slots not in the inner inventory are sent separately
var packetTracker = connection.trackIncoming(SetSlotPacket.class);
player.getInventory().setItemStack(PlayerInventoryUtils.OFFHAND_SLOT, MAGIC_STACK);
packetTracker.assertSingle(slot -> {
System.out.println(slot);
assertEquals((byte) 0, slot.windowId());
assertEquals(PlayerInventoryUtils.OFFHAND_SLOT, slot.slot());
assertEquals(MAGIC_STACK, slot.itemStack());
});
// Ensure that inner inventory slots are sent as the opened inventory
packetTracker = connection.trackIncoming(SetSlotPacket.class);
player.getInventory().setItemStack(0, MAGIC_STACK); // Test with first inner inventory slot
packetTracker.assertSingle(slot -> {
assertEquals(inventory.getWindowId(), slot.windowId());
System.out.println(slot.slot());
assertEquals(PlayerInventoryUtils.convertToPacketSlot(0) - PlayerInventoryUtils.OFFSET + inventory.getSize(), slot.slot());
assertEquals(MAGIC_STACK, slot.itemStack());
});
packetTracker = connection.trackIncoming(SetSlotPacket.class);
player.getInventory().setItemStack(35, MAGIC_STACK); // Test with last inner inventory slot
packetTracker.assertSingle(slot -> {
assertEquals(inventory.getWindowId(), slot.windowId());
assertEquals(PlayerInventoryUtils.convertToPacketSlot(35) - PlayerInventoryUtils.OFFSET + inventory.getSize(), slot.slot());
assertEquals(MAGIC_STACK, slot.itemStack());
});
}
}