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Fix logging when compression is disabled (not recommended)
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9f45cf11a3
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02eab844a5
@ -14,6 +14,7 @@ import io.netty.channel.socket.SocketChannel;
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import io.netty.channel.socket.nio.NioServerSocketChannel;
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import io.netty.handler.traffic.GlobalChannelTrafficShapingHandler;
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import io.netty.handler.traffic.TrafficCounter;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.network.PacketProcessor;
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import net.minestom.server.network.netty.channel.ClientChannel;
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import net.minestom.server.network.netty.codec.*;
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@ -25,8 +26,11 @@ import java.util.concurrent.ScheduledExecutorService;
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public final class NettyServer {
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private static final long DEFAULT_CHANNEL_WRITE_LIMIT = 600_000L;
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private static final long DEFAULT_CHANNEL_READ_LIMIT = 100_000L;
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private static final long DEFAULT_COMPRESSED_CHANNEL_WRITE_LIMIT = 600_000L;
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private static final long DEFAULT_COMPRESSED_CHANNEL_READ_LIMIT = 100_000L;
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private static final long DEFAULT_UNCOMPRESSED_CHANNEL_WRITE_LIMIT = 15_000_000L;
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private static final long DEFAULT_UNCOMPRESSED_CHANNEL_READ_LIMIT = 1_000_000L;
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public static final String TRAFFIC_LIMITER_HANDLER_NAME = "traffic-limiter"; // Read/write
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public static final String LEGACY_PING_HANDLER_NAME = "legacy-ping"; // Read
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@ -90,9 +94,6 @@ public final class NettyServer {
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}
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};
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globalTrafficHandler.setWriteChannelLimit(DEFAULT_CHANNEL_WRITE_LIMIT);
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globalTrafficHandler.setReadChannelLimit(DEFAULT_CHANNEL_READ_LIMIT);
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bootstrap.childHandler(new ChannelInitializer<SocketChannel>() {
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protected void initChannel(@NotNull SocketChannel ch) {
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@ -132,6 +133,18 @@ public final class NettyServer {
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* @param port the server port
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*/
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public void start(@NotNull String address, int port) {
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{
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final boolean compression = MinecraftServer.getCompressionThreshold() != 0;
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if (compression) {
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globalTrafficHandler.setWriteChannelLimit(DEFAULT_COMPRESSED_CHANNEL_WRITE_LIMIT);
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globalTrafficHandler.setReadChannelLimit(DEFAULT_COMPRESSED_CHANNEL_READ_LIMIT);
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} else {
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globalTrafficHandler.setWriteChannelLimit(DEFAULT_UNCOMPRESSED_CHANNEL_WRITE_LIMIT);
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globalTrafficHandler.setReadChannelLimit(DEFAULT_UNCOMPRESSED_CHANNEL_READ_LIMIT);
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}
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}
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this.address = address;
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this.port = port;
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@ -23,7 +23,7 @@ public final class PacketUtils {
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private static final PacketListenerManager PACKET_LISTENER_MANAGER = MinecraftServer.getPacketListenerManager();
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private static Deflater deflater = new Deflater();
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private static Deflater deflater = new Deflater(3);
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private static byte[] buffer = new byte[8192];
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private PacketUtils() {
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