Merge pull request #304 from Bloepiloepi/food-fix

Food animation fix
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TheMode 2021-06-03 19:17:49 +02:00 committed by GitHub
commit 03ff75f685
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 37 additions and 4 deletions

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@ -401,7 +401,7 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
if (isEating()) {
if (time - startEatingTime >= eatingTime) {
triggerStatus((byte) 9); // Mark item use as finished
ItemUpdateStateEvent itemUpdateStateEvent = callItemUpdateStateEvent(true, eatingHand);
ItemUpdateStateEvent itemUpdateStateEvent = callItemUpdateStateEvent(eatingHand);
Check.notNull(itemUpdateStateEvent, "#callItemUpdateStateEvent returned null.");
@ -1136,6 +1136,15 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
return eatingHand != null;
}
/**
* Gets the hand which the player is eating from.
*
* @return the eating hand, null if none
*/
public @Nullable Hand getEatingHand() {
return eatingHand;
}
/**
* Gets the player default eating time.
*
@ -2290,7 +2299,10 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
* @param allowFood true if food should be updated, false otherwise
* @return the called {@link ItemUpdateStateEvent},
* null if there is no item to update the state
*
* @deprecated Use {@link #callItemUpdateStateEvent(Hand)} instead
*/
@Deprecated
public @Nullable ItemUpdateStateEvent callItemUpdateStateEvent(boolean allowFood, @Nullable Hand hand) {
if (hand == null)
return null;
@ -2307,6 +2319,17 @@ public class Player extends LivingEntity implements CommandSender, Localizable,
return itemUpdateStateEvent;
}
/**
* Used to call {@link ItemUpdateStateEvent} with the proper item
* It does check which hand to get the item to update. Allows food.
*
* @return the called {@link ItemUpdateStateEvent},
* null if there is no item to update the state
*/
public @Nullable ItemUpdateStateEvent callItemUpdateStateEvent(@Nullable Hand hand) {
return callItemUpdateStateEvent(true, hand);
}
/**
* Makes the player digging a custom block, see {@link #resetTargetBlock()} to rewind.
*

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@ -136,14 +136,18 @@ public class PlayerDiggingListener {
} else if (status == ClientPlayerDiggingPacket.Status.UPDATE_ITEM_STATE) {
Player.Hand hand = null;
if (player.getItemInHand(Player.Hand.OFF).getMaterial().hasState()) {
if (player.isEating()) {
hand = player.getEatingHand();
} else if (player.getItemInHand(Player.Hand.OFF).getMaterial().hasState()) {
hand = Player.Hand.OFF;
} else if (player.getItemInHand(Player.Hand.MAIN).getMaterial().hasState()) {
hand = Player.Hand.MAIN;
}
player.refreshEating(null);
ItemUpdateStateEvent itemUpdateStateEvent = player.callItemUpdateStateEvent(false, hand);
player.triggerStatus((byte) 9);
ItemUpdateStateEvent itemUpdateStateEvent = player.callItemUpdateStateEvent(hand);
if (itemUpdateStateEvent == null) {
player.refreshActiveHand(true, false, false);

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@ -50,6 +50,8 @@ public class UseItemListener {
PlayerItemAnimationEvent.ItemAnimationType itemAnimationType = null;
boolean riptideSpinAttack = false;
boolean cancelAnimation = false;
if (material == Material.BOW) {
itemAnimationType = PlayerItemAnimationEvent.ItemAnimationType.BOW;
} else if (material == Material.CROSSBOW) {
@ -64,9 +66,13 @@ public class UseItemListener {
// Eating code, contains the eating time customisation
PlayerPreEatEvent playerPreEatEvent = new PlayerPreEatEvent(player, itemStack, hand, player.getDefaultEatingTime());
player.callCancellableEvent(PlayerPreEatEvent.class, playerPreEatEvent, () -> player.refreshEating(hand, playerPreEatEvent.getEatingTime()));
if (playerPreEatEvent.isCancelled()) {
cancelAnimation = true;
}
}
if (itemAnimationType != null) {
if (!cancelAnimation && itemAnimationType != null) {
PlayerItemAnimationEvent playerItemAnimationEvent = new PlayerItemAnimationEvent(player, itemAnimationType);
player.callCancellableEvent(PlayerItemAnimationEvent.class, playerItemAnimationEvent, () -> {
player.refreshActiveHand(true, hand == Player.Hand.OFF, riptideSpinAttack);