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More PlayerBlockPlaceEvent methods + comments
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@ -1,11 +1,16 @@
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package net.minestom.server.event.player;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.CancellableEvent;
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import net.minestom.server.instance.block.BlockManager;
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import net.minestom.server.instance.block.CustomBlock;
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import net.minestom.server.utils.BlockPosition;
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public class PlayerBlockPlaceEvent extends CancellableEvent {
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private static final BlockManager BLOCK_MANAGER = MinecraftServer.getBlockManager();
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private final Player player;
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private short blockId;
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private short customBlockId;
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@ -23,38 +28,100 @@ public class PlayerBlockPlaceEvent extends CancellableEvent {
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this.consumeBlock = true;
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}
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public void setCustomBlockId(short customBlockId) {
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this.customBlockId = customBlockId;
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/**
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* Set both the blockId and customBlockId
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*
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* @param customBlock the custom block to place
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*/
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public void setCustomBlock(CustomBlock customBlock) {
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setBlockId(customBlock.getBlockId());
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setCustomBlockId(customBlock.getCustomBlockId());
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}
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/**
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* Set both the blockId and customBlockId
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*
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* @param customBlockId the custom block id to place
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*/
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public void setCustomBlock(short customBlockId) {
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CustomBlock customBlock = BLOCK_MANAGER.getCustomBlock(customBlockId);
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setCustomBlock(customBlock);
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}
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/**
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* Set both the blockId and customBlockId
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*
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* @param customBlockId the custom block id to place
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*/
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public void setCustomBlock(String customBlockId) {
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CustomBlock customBlock = BLOCK_MANAGER.getCustomBlock(customBlockId);
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setCustomBlock(customBlock);
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}
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/**
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* @return the custom block id to place
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*/
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public short getCustomBlockId() {
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return customBlockId;
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}
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public void setBlockId(short blockId) {
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this.blockId = blockId;
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/**
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* Set the custom block id to place
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* <p>
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* WARNING: this does not change the visual block id, see {@link #setBlockId(short)}
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* or {@link #setCustomBlock(short)}
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*
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* @param customBlockId
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*/
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public void setCustomBlockId(short customBlockId) {
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this.customBlockId = customBlockId;
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}
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/**
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* @return the visual block id to place
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*/
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public short getBlockId() {
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return blockId;
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}
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/**
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* @param blockId the visual block id to place
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*/
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public void setBlockId(short blockId) {
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this.blockId = blockId;
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}
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/**
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* @return the player who is placing the block
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* @return the position of the block to place
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*/
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public BlockPosition getBlockPosition() {
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return blockPosition;
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}
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/**
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* @return the hand with which the player is trying to place
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*/
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public Player.Hand getHand() {
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return hand;
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}
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/**
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* @param consumeBlock true if the block should be consumer (-1 amount), false otherwise
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*/
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public void consumeBlock(boolean consumeBlock) {
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this.consumeBlock = consumeBlock;
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}
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/**
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* @return true if the block will be consumed, false otherwise
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*/
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public boolean doesConsumeBlock() {
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return consumeBlock;
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}
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