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Better comment for Entity#isAutoViewable
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@ -307,13 +307,13 @@ public abstract class Entity implements Viewable, EventHandler, DataContainer, P
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}
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}
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/**
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/**
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* When set to true, the entity will automatically get new viewers when they come too close
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* When set to true, the entity will automatically get new viewers when they come too close.
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* This can be use to complete control over which player can see it, without having to deal with
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* This can be use to have complete control over which player can see it, without having to deal with
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* raw packets.
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* raw packets.
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* <p>
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* <p>
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* True by default for all entities.
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* True by default for all entities.
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* When set to false, it is important to mention that the players will not be removed automatically from its viewers
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* When set to false, it is important to mention that the players will not be removed automatically from its viewers
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* list, you would have to do that manually when being too far.
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* list, you would have to do that manually using {@link #addViewer(Player)} and {@link #removeViewer(Player)}..
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*
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*
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* @return true if the entity is automatically viewable for close players, false otherwise
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* @return true if the entity is automatically viewable for close players, false otherwise
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*/
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*/
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