mirror of
https://github.com/Minestom/Minestom.git
synced 2024-11-07 11:20:09 +01:00
Write packet only once when used with PacketUtils#sendGroupedPacket
This commit is contained in:
parent
2d7159f888
commit
153f7215b3
@ -2,8 +2,12 @@ package net.minestom.server.utils;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import io.netty.buffer.Unpooled;
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.listener.manager.PacketListenerManager;
|
||||
import net.minestom.server.network.packet.server.ServerPacket;
|
||||
import net.minestom.server.network.player.NettyPlayerConnection;
|
||||
import net.minestom.server.network.player.PlayerConnection;
|
||||
import net.minestom.server.utils.binary.BinaryWriter;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
@ -15,21 +19,32 @@ import java.util.Collection;
|
||||
*/
|
||||
public final class PacketUtils {
|
||||
|
||||
private static final PacketListenerManager PACKET_LISTENER_MANAGER = MinecraftServer.getPacketListenerManager();
|
||||
|
||||
private PacketUtils() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a {@link ServerPacket} to multiple players. Mostly used for convenience.
|
||||
* Sends a {@link ServerPacket} to multiple players.
|
||||
* <p>
|
||||
* Be aware that this will cause the send packet listeners to be given the exact same packet object.
|
||||
* Can drastically improve performance since the packet will not have to be processed as much.
|
||||
*
|
||||
* @param players the players to send the packet to
|
||||
* @param packet the packet to send to the players
|
||||
*/
|
||||
public static void sendGroupedPacket(@NotNull Collection<Player> players, @NotNull ServerPacket packet) {
|
||||
for (Player player : players) {
|
||||
player.getPlayerConnection().sendPacket(packet);
|
||||
final ByteBuf buffer = writePacket(packet);
|
||||
final boolean success = PACKET_LISTENER_MANAGER.processServerPacket(packet, players);
|
||||
if (success) {
|
||||
for (Player player : players) {
|
||||
final PlayerConnection playerConnection = player.getPlayerConnection();
|
||||
if (playerConnection instanceof NettyPlayerConnection) {
|
||||
((NettyPlayerConnection) playerConnection).getChannel().write(buffer.retainedSlice());
|
||||
} else {
|
||||
playerConnection.sendPacket(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user