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Write packet only once when used with PacketUtils#sendGroupedPacket
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@ -2,8 +2,12 @@ package net.minestom.server.utils;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import io.netty.buffer.Unpooled;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.entity.Player;
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import net.minestom.server.entity.Player;
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import net.minestom.server.listener.manager.PacketListenerManager;
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import net.minestom.server.network.packet.server.ServerPacket;
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import net.minestom.server.network.packet.server.ServerPacket;
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import net.minestom.server.network.player.NettyPlayerConnection;
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import net.minestom.server.network.player.PlayerConnection;
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import net.minestom.server.utils.binary.BinaryWriter;
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import net.minestom.server.utils.binary.BinaryWriter;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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@ -15,21 +19,32 @@ import java.util.Collection;
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*/
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*/
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public final class PacketUtils {
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public final class PacketUtils {
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private static final PacketListenerManager PACKET_LISTENER_MANAGER = MinecraftServer.getPacketListenerManager();
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private PacketUtils() {
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private PacketUtils() {
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}
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}
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/**
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/**
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* Sends a {@link ServerPacket} to multiple players. Mostly used for convenience.
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* Sends a {@link ServerPacket} to multiple players.
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* <p>
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* <p>
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* Be aware that this will cause the send packet listeners to be given the exact same packet object.
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* Can drastically improve performance since the packet will not have to be processed as much.
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*
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*
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* @param players the players to send the packet to
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* @param players the players to send the packet to
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* @param packet the packet to send to the players
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* @param packet the packet to send to the players
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*/
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*/
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public static void sendGroupedPacket(@NotNull Collection<Player> players, @NotNull ServerPacket packet) {
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public static void sendGroupedPacket(@NotNull Collection<Player> players, @NotNull ServerPacket packet) {
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final ByteBuf buffer = writePacket(packet);
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final boolean success = PACKET_LISTENER_MANAGER.processServerPacket(packet, players);
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if (success) {
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for (Player player : players) {
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for (Player player : players) {
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player.getPlayerConnection().sendPacket(packet);
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final PlayerConnection playerConnection = player.getPlayerConnection();
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if (playerConnection instanceof NettyPlayerConnection) {
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((NettyPlayerConnection) playerConnection).getChannel().write(buffer.retainedSlice());
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} else {
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playerConnection.sendPacket(packet);
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}
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}
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}
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}
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}
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}
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